Player Matchup

Neith
Neith
BigSneezie
Neith
Level 67
God Stats
6W - 7L
1,466 SR
Queue Stats
109W - 113L
1,448 Elo+
Party 2
Achilles
Achilles
TheCanadian6God
Achilles
Level 63
God Stats
5W - 4L
1,767 SR
Queue Stats
31W - 42L
1,447 Elo+
Solo
Hel
Hel
twelvemm
Hel
Level 62
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 89L
1,464 Elo+
Party 2
Team Averages
Level 64
1,578 SR
1,453 Elo+

VS

Team Averages
Level 101
1,496 SR
1,319 Elo+
Pele
Pele
Missing10mm
Pele
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 8L
1,229 Elo+
Party 1
Janus
Janus
SoulChaserz
Janus
Level 141
God Stats
17W - 10L
1,489 SR
Queue Stats
68W - 61L
1,513 Elo+
Party 1
Jormungandr
Jormungandr
WorthTheGirth
Jormungandr
Level 97
God Stats
3W - 4L
1,500 SR
Queue Stats
51W - 51L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 3 / 2
6,455
646
4,127
11,043
4,664
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
10
2 / 4 / 0
7,069
707
6,653
14,966
13,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 2
6,417
642
1,934
9,413
4,273
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 5
7,942
794
5,133
6,209
2,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 0 / 5
8,672
867
16,293
5,202
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
WorthTheGirth
Jormungandr
12
2 / 1 / 9
7,492
749
7,768
9,141
8,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
11
11
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
0
3
2
0.33
W
6
1
5
8.5
W
3
0
5
5.5
L
Achilles
2
4
0
0.5
W
Jormungandr
WorthTheGirth
Jormungandr
2
1
9
6.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,714
Damage
29,194
35,422
Taken
20,552
22,830
Mitigated
13,749
10,415
Healing
5,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,127
802
463
1,347
11,043
4,664
0
7,890
2,538
0
22,211
W
5,133
1,107
0
750
6,209
2,736
581
167
5,724
0
14,041
W
16,293
350
232
2,166
5,202
2,449
294
370
4,630
59,141
0
L
Achilles
6,653
1,386
463
2,043
14,966
13,893
0
7,279
6,978
0
14,349
W
Jormungandr
WorthTheGirth
Jormungandr
7,768
2,087
182
1,747
9,141
8,564
210
1,409
7,455
15,571
317
L
1,934
228
2,944
3,155
9,413
4,273
0
6,838
2,129
12,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,941
Gold Earned
24,106
80
Minions Killed
137
0
Camps Cleared
0
522,368
Distance Traveled
591,882
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,455
646
41
4
0
168,048
0
W
Pele
7,942
794
9
1
0
205,035
0
W
Janus
8,672
867
112
11
0
197,652
3
L
Achilles
7,069
707
13
1
0
193,644
0
W
Jormungandr
7,492
749
16
2
0
189,195
0
L
Hel
6,417
642
26
3
0
160,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role