Player Matchup

Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chernobog
Chernobog
Silver II
JoJo2twotime
Chernobog
Silver II
Level 135
God Stats
17W - 23L
1,479 SR
Queue Stats
265W - 312L
997 MMR
Solo
Anubis
Anubis
Silver I
ts61-lazlaz
Anubis
Silver I
Level 67
God Stats
10W - 17L
1,460 SR
Queue Stats
289W - 317L
1,007 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 96
1,480 SR
1,168 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,360 SR
1,083 MMR
Ishtar
Ishtar
Gold V
CHAOSxREAVER
Ishtar
Gold V
Level 154
God Stats
29W - 28L
1,674 SR
Queue Stats
368W - 420L
1,302 MMR
Party 2
Zeus
Zeus
Silver IV
DrDangleJM
Zeus
Silver IV
Level 124
God Stats
0W - 5L
1,131 SR
Queue Stats
72W - 97L
987 MMR
Solo
Ganesha
Ganesha
Silver IV
GPD allDAY
Ganesha
Silver IV
Level 114
God Stats
0W - 1L
1,274 SR
Queue Stats
19W - 27L
960 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 2 / 6
9,220
709
10,717
13,059
14,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chernobog
JoJo2twotime
Chernobog
15
5 / 1 / 3
10,109
778
10,948
11,232
5,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
16
3 / 0 / 4
9,899
761
10,991
10,310
6,367
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
Baron SamediNe ZhaAo KuangAtlasArtemis

VS

Bans
BacchusKuzenboSurtrAchillesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
1 / 3 / 1
8,472
652
11,247
12,144
4,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 4 / 2
8,563
659
10,245
12,008
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
GPD allDAY
Ganesha
14
1 / 2 / 2
8,521
655
3,347
13,256
11,437
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
9
Kills
3
3
Deaths
9
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
6
2
L
Ishtar
1
3
1
0.5
L
1
4
2
0.5
L
Ganesha
GPD allDAY
Ganesha
1
2
2
1
W
Chernobog
JoJo2twotime
Chernobog
5
1
3
6.5
W
Anubis
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,656
Damage
24,839
34,601
Taken
37,408
25,660
Mitigated
20,396
14,970
Healing
7,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,717
360
141
3,153
13,059
14,190
513
4,298
8,761
22,370
1,135
L
Ishtar
11,247
6,488
0
3,030
12,144
4,633
708
6,560
5,121
0
36,668
L
10,245
435
159
1,083
12,008
4,326
484
7,805
3,742
32,994
0
L
Ganesha
GPD allDAY
Ganesha
3,347
62
0
2,895
13,256
11,437
258
5,060
7,938
26,212
0
W
Chernobog
JoJo2twotime
Chernobog
10,948
6,576
186
3,615
11,232
5,103
1,888
4,231
7,001
0
52,376
W
Anubis
10,991
137
0
7,875
10,310
6,367
950
5,099
5,211
43,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,228
Gold Earned
25,556
156
Minions Killed
156
0
Camps Cleared
0
769,346
Distance Traveled
665,886
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,220
709
19
1
0
268,500
0
L
Ishtar
8,472
652
74
6
0
221,767
0
L
Zeus
8,563
659
71
5
0
228,279
0
L
Ganesha
8,521
655
11
1
0
215,840
0
W
Chernobog
10,109
778
73
6
0
246,174
1
W
Anubis
9,899
761
64
5
0
254,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role