Player Matchup

Ravana
Ravana
Gold III
 
Ravana
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold IV
Alushinyrra
Nox
Gold IV
Level 46
God Stats
4W - 4L
1,653 SR
Queue Stats
66W - 62L
1,544 MMR
Party 2
Artio
Artio
Gold I
DKS_frantic
Artio
Gold I
Level 109
God Stats
1W - 3L
1,488 SR
Queue Stats
78W - 75L
1,528 MMR
Solo
Hachiman
Hachiman
Gold IV
Exquísite
Hachiman
Gold IV
Level 50
God Stats
7W - 4L
1,568 SR
Queue Stats
67W - 62L
1,544 MMR
Party 2
Janus
Janus
Gold III
ToM-_987
Janus
Gold III
Level 161
God Stats
7W - 6L
1,543 SR
Queue Stats
47W - 42L
1,547 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 98
1,550 SR
1,533 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,478 SR
1,533 MMR
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
Antaga
Hou Yi
Silver I
Level 198
God Stats
3W - 5L
1,716 SR
Queue Stats
536W - 521L
1,547 MMR
Solo
Serqet
Serqet
Silver II
Axioz
Serqet
Silver II
Level 157
God Stats
1W - 1L
1,354 SR
Queue Stats
22W - 11L
1,543 MMR
Party 1
Terra
Terra
Gold III
Il-Lxxrd-lI
Terra
Gold III
Level 127
God Stats
1W - 1L
1,319 SR
Queue Stats
423W - 431L
1,527 MMR
Solo
Scylla
Scylla
Silver I
Ѕmoey
Scylla
Silver I
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 6L
1,549 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
1 / 8 / 2
7,134
510
10,037
12,194
5,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 3
6,703
479
4,368
9,067
7,161
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 4 / 0
7,641
546
3,288
12,670
10,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Exquísite
Hachiman
13
2 / 3 / 0
7,136
510
7,542
12,089
5,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
ToM-_987
Janus
13
1 / 1 / 2
8,075
577
4,330
7,269
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
He BoMerlinMercuryAgniThor

VS

Bans
SurtrCliodhnaAo KuangFenrirThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 0 / 4
9,447
675
7,006
9,886
8,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
Antaga
Hou Yi
12
1 / 2 / 4
7,749
554
9,989
13,506
6,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Axioz
Serqet
14
5 / 0 / 10
8,820
630
8,451
13,588
6,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 1 / 6
8,329
595
3,502
9,969
8,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Scylla
Ѕmoey
Scylla
15
5 / 2 / 5
9,543
682
9,281
7,091
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
5
Kills
18
18
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
8
2
0.25
W
Hercules
 
Hercules
3
0
4
5
L
1
2
3
1.25
W
Hou Yi
Antaga
Hou Yi
1
2
4
1.5
W
Serqet
Axioz
Serqet
5
0
10
10
L
0
4
0
0
L
Hachiman
Exquísite
Hachiman
2
3
0
0.67
W
4
1
6
7
L
Janus
ToM-_987
Janus
1
1
2
2
W
Scylla
Ѕmoey
Scylla
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,565
Damage
38,229
53,289
Taken
54,040
30,637
Mitigated
30,612
12,286
Healing
21,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
10,037
2,731
0
677
12,194
5,076
0
3,149
8,503
0
52,796
W
Hercules
 
Hercules
7,006
3,327
0
4,293
9,886
8,143
431
3,286
6,372
0
80,486
L
4,368
577
0
1,192
9,067
7,161
0
4,787
4,200
17,137
0
W
Hou Yi
Antaga
Hou Yi
9,989
6,018
0
6,109
13,506
6,270
0
1,537
11,969
0
61,644
W
Serqet
Axioz
Serqet
8,451
1,522
0
1,750
13,588
6,046
251
2,650
10,824
0
63,408
L
3,288
242
0
4,120
12,670
10,590
0
89
12,539
59,131
0
L
Hachiman
Exquísite
Hachiman
7,542
4,875
0
5,439
12,089
5,001
998
1,235
10,692
0
58,990
W
3,502
385
4,697
3,510
9,969
8,089
68
2,901
6,976
13,675
0
L
Janus
ToM-_987
Janus
4,330
156
0
858
7,269
2,809
0
3,523
3,746
70,601
0
W
Scylla
Ѕmoey
Scylla
9,281
981
0
1,267
7,091
2,064
698
1,371
5,624
85,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
43,888
422
Minions Killed
494
0
Camps Cleared
0
1,449,204
Distance Traveled
1,534,103
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,134
510
75
5
0
293,872
0
W
Hercules
9,447
675
140
10
0
319,934
6
L
Nox
6,703
479
30
2
0
301,406
2
W
Hou Yi
7,749
554
102
7
0
270,417
4
W
Serqet
8,820
630
87
6
0
357,315
2
L
Artio
7,641
546
109
8
0
284,353
2
L
Hachiman
7,136
510
73
5
0
251,530
2
W
Terra
8,329
595
14
1
0
297,010
4
L
Janus
8,075
577
135
10
0
318,043
1
W
Scylla
9,543
682
151
11
0
289,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role