Player Matchup

Ah Puch
Ah Puch
Christian CCP
Ah Puch
Level 156
God Stats
55W - 41L
1,843 SR
Queue Stats
119W - 127L
1,527 Elo+
Solo
Rama
Rama
FupaTrupa69
Rama
Level 112
God Stats
2W - 2L
1,593 SR
Queue Stats
132W - 110L
1,425 Elo+
Party 1
Chaac
Chaac
Sanguine_Lotus
Chaac
Level 126
God Stats
3W - 6L
1,267 SR
Queue Stats
122W - 125L
1,429 Elo+
Party 1
Team Averages
Level 131
1,568 SR
1,460 Elo+

VS

Team Averages
Level 118
1,497 SR
1,399 Elo+
Xing Tian
Xing Tian
IxTARSxI
Xing Tian
Level 140
God Stats
5W - 10L
1,404 SR
Queue Stats
158W - 171L
1,390 Elo+
Solo
Chang'e
Chang'e
Lasagnaed
Chang'e
Level 104
God Stats
4W - 2L
1,578 SR
Queue Stats
15W - 17L
1,423 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
llAurxrall
Ah Muzen Cab
Level 109
God Stats
14W - 12L
1,509 SR
Queue Stats
181W - 201L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
12
0 / 3 / 0
7,182
599
10,542
6,502
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 6 / 0
7,956
663
4,580
13,877
4,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 0
6,939
578
5,714
13,470
12,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
IxTARSxI
Xing Tian
14
1 / 0 / 13
9,272
773
7,549
14,296
17,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Lasagnaed
Chang'e
15
2 / 0 / 10
8,767
731
8,742
7,159
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
llAurxrall
Ah Muzen Cab
15
11 / 1 / 2
10,124
844
13,592
10,138
5,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
39
1
Kills
14
14
Deaths
1
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
0
3
0
0
L
1
6
0
0.17
W
Xing Tian
IxTARSxI
Xing Tian
1
0
13
7.5
W
Chang'e
Lasagnaed
Chang'e
2
0
10
7
L
0
5
0
0
W
Ah Muzen Cab
llAurxrall
Ah Muzen Cab
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,836
Damage
29,883
33,849
Taken
31,593
19,978
Mitigated
25,536
5,781
Healing
15,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
10,542
185
0
1,099
6,502
2,640
0
2,714
3,768
35,797
0
L
4,580
4,023
0
2,915
13,877
4,903
352
6,470
7,237
0
23,433
W
Xing Tian
IxTARSxI
Xing Tian
7,549
574
0
5,434
14,296
17,294
14
4,748
9,065
14,711
0
W
Chang'e
Lasagnaed
Chang'e
8,742
585
2,425
4,596
7,159
3,055
838
2,077
4,837
43,247
0
L
5,714
522
0
1,767
13,470
12,435
0
6,853
6,383
1,038
16,149
W
Ah Muzen Cab
llAurxrall
Ah Muzen Cab
13,592
5,537
0
2,559
10,138
5,187
881
4,410
5,616
145
45,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,077
Gold Earned
28,163
132
Minions Killed
176
0
Camps Cleared
0
565,605
Distance Traveled
685,821
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,182
599
57
5
0
183,444
0
L
Rama
7,956
663
55
5
0
167,692
1
W
Xing Tian
9,272
773
12
1
0
231,732
0
W
Chang'e
8,767
731
91
8
0
229,586
0
L
Chaac
6,939
578
20
2
0
214,469
0
W
Ah Muzen Cab
10,124
844
73
6
0
224,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role