Player Matchup

Mercury
Mercury
FallenAzazael
Mercury
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 40L
1,358 Elo+
Party 1
Osiris
Osiris
GrumpyDemon77
Osiris
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,418 Elo+
Party 1
Jormungandr
Jormungandr
KaneV02
Jormungandr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 103L
1,534 Elo+
Solo
Bacchus
Bacchus
RisenDevil666
Bacchus
Level 123
God Stats
1W - 3L
1,360 SR
Queue Stats
92W - 115L
1,379 Elo+
Party 1
Janus
Janus
Tripanez31
Janus
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 27L
1,367 Elo+
Solo
Team Averages
Level 79
1,472 SR
1,411 Elo+

VS

Team Averages
Level 80
1,491 SR
1,424 Elo+
Neith
Neith
AhelplessSTONER
Neith
Level 83
God Stats
3W - 6L
1,592 SR
Queue Stats
332W - 353L
1,440 Elo+
Solo
Yu Huang
Yu Huang
BigFatJon
Yu Huang
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 231L
1,475 Elo+
Solo
Nike
Nike
BroadcastNinja
Nike
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 139L
1,349 Elo+
Solo
Merlin
Merlin
Obiss
Merlin
Level 67
God Stats
6W - 6L
1,363 SR
Queue Stats
151W - 162L
1,411 Elo+
Solo
Bastet
Bastet
jleonard331
Bastet
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
611W - 636L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
16
2 / 15 / 3
10,524
585
7,703
24,735
10,555
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 6 / 0
10,818
601
9,818
22,921
18,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jormungandr
KaneV02
Jormungandr
1
0 / 1 / 0
4,362
242
0
799
159
Bacchus
19
2 / 5 / 2
10,867
604
10,438
24,445
40,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
20
1 / 5 / 1
11,794
655
19,216
14,875
7,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 1 / 27
12,043
669
14,423
12,838
7,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
BigFatJon
Yu Huang
20
8 / 2 / 20
13,325
740
17,288
10,538
6,909
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 3 / 17
11,749
653
8,962
18,488
27,856
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Obiss
Merlin
20
14 / 2 / 12
14,156
786
27,102
13,414
8,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
19
6 / 2 / 20
12,627
702
11,769
15,523
9,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
128
8
Kills
32
32
Deaths
10
6
Assists
96
Player
Kills
Deaths
Assists
KDA
W
1
1
27
14.5
W
Yu Huang
BigFatJon
Yu Huang
8
2
20
9
W
3
3
17
3.83
L
Mercury
2
15
3
0.23
L
3
6
0
0.5
L
Jormungandr
KaneV02
Jormungandr
0
1
0
0
W
Merlin
Obiss
Merlin
14
2
12
10
L
Bacchus
2
5
2
0.6
L
Janus
1
5
1
0.3
W
Bastet
6
2
20
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,175
Damage
79,544
87,775
Taken
70,801
77,698
Mitigated
60,662
20,949
Healing
29,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,423
3,575
3,466
4,133
12,838
7,648
1,619
6,600
6,238
0
33,120
W
Yu Huang
BigFatJon
Yu Huang
17,288
1,905
2,112
1,274
10,538
6,909
2,986
5,646
4,892
47,695
0
W
8,962
859
1,594
3,088
18,488
27,856
975
7,462
11,026
862
17,371
L
Mercury
7,703
2,600
0
712
24,735
10,555
0
11,482
12,975
0
11,985
L
9,818
3,348
2,616
5,448
22,921
18,405
0
11,677
11,117
364
23,665
L
Jormungandr
KaneV02
Jormungandr
0
0
0
0
799
159
0
799
0
0
0
W
Merlin
Obiss
Merlin
27,102
1,589
2,808
5,335
13,414
8,425
2,009
4,291
9,123
64,014
0
L
Bacchus
10,438
831
1,213
6,705
24,445
40,956
0
11,467
12,541
18,252
549
L
Janus
19,216
375
728
3,527
14,875
7,623
0
8,674
6,115
65,301
0
W
Bastet
11,769
4,135
797
4,787
15,523
9,824
799
5,106
10,417
0
24,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,365
Gold Earned
63,900
156
Minions Killed
213
0
Camps Cleared
0
1,151,005
Distance Traveled
1,783,327
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,043
669
33
2
0
381,617
0
W
Yu Huang
13,325
740
65
4
0
339,641
0
W
Nike
11,749
653
11
1
0
327,196
0
L
Mercury
10,524
585
7
0
0
274,759
0
L
Osiris
10,818
601
35
2
0
302,386
0
L
Jormungandr
4,362
242
0
0
0
0
0
W
Merlin
14,156
786
85
5
0
354,370
0
L
Bacchus
10,867
604
22
1
0
314,263
0
L
Janus
11,794
655
92
5
0
259,597
0
W
Bastet
12,627
702
19
1
0
380,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role