Player Matchup

Janus
Janus
Bronze III
 
Janus
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze IV
FancyPnuts
King Arthur
Bronze IV
Level 79
God Stats
1W - 1L
1,491 SR
Queue Stats
4W - 8L
1,378 MMR
Party 2
Lancelot
Lancelot
Bronze IV
Quack1254
Lancelot
Bronze IV
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,350 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
ToastedBuuns
Kuzenbo
Gold V
Level 168
God Stats
1W - 3L
1,127 SR
Queue Stats
33W - 37L
1,365 MMR
Solo
Chernobog
Chernobog
Gold IV
Zreiser
Chernobog
Gold IV
Level 164
God Stats
35W - 29L
1,497 SR
Queue Stats
90W - 93L
1,369 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,423 SR
1,392 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,438 SR
1,394 MMR
Zeus
Zeus
Gold V
 
Zeus
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze V
BonillaBoricua
Izanami
Bronze V
Level 83
God Stats
2W - 6L
1,369 SR
Queue Stats
11W - 44L
1,400 MMR
Party 1
Set
Set
Gold V
Chromashade
Set
Gold V
Level 126
God Stats
64W - 53L
1,566 SR
Queue Stats
154W - 176L
1,359 MMR
Solo
Thanatos
Thanatos
Gold V
MGE Alpha
Thanatos
Gold V
Level 125
God Stats
5W - 5L
1,486 SR
Queue Stats
186W - 191L
1,358 MMR
Solo
Yemoja
Yemoja
Bronze III
SnipSnipGaming
Yemoja
Bronze III
Level 89
God Stats
0W - 1L
1,271 SR
Queue Stats
6W - 20L
1,354 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 2
6,698
670
4,967
4,591
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
FancyPnuts
King Arthur
11
1 / 1 / 2
6,439
644
7,415
8,245
8,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Quack1254
Lancelot
11
7 / 1 / 2
7,040
704
7,253
7,652
3,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
ToastedBuuns
Kuzenbo
9
2 / 2 / 5
6,226
623
4,033
7,661
7,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
Zreiser
Chernobog
11
2 / 1 / 1
6,625
663
3,558
4,327
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
SurtrFreyaHe BoAo KuangSol

VS

Bans
ThothYmirNe ZhaMedusaMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 3 / 0
6,298
630
4,125
5,870
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 1 / 0
5,029
503
1,232
4,415
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 3 / 0
6,703
670
5,742
11,950
7,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
MGE Alpha
Thanatos
6
0 / 4 / 1
4,509
451
1,899
7,003
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 1
5,435
544
2,621
8,823
6,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
6
6
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
2
3
L
Zeus
 
Zeus
1
3
0
0.33
L
1
1
0
1
L
3
3
0
1
W
King Arthur
FancyPnuts
King Arthur
1
1
2
2
L
Thanatos
MGE Alpha
Thanatos
0
4
1
0.13
W
Lancelot
Quack1254
Lancelot
7
1
2
8
L
1
3
1
0.5
W
Kuzenbo
ToastedBuuns
Kuzenbo
2
2
5
2.25
W
Chernobog
Zreiser
Chernobog
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,226
Damage
15,619
32,476
Taken
38,061
21,979
Mitigated
19,968
7,337
Healing
13,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,967
346
0
1,474
4,591
1,733
0
3,078
1,513
49,240
0
L
Zeus
 
Zeus
4,125
399
0
1,086
5,870
2,183
0
1,975
3,771
58,903
0
L
1,232
1,189
0
1,222
4,415
1,376
0
820
3,573
0
32,447
L
5,742
2,957
0
4,682
11,950
7,740
0
557
11,393
0
47,905
W
King Arthur
FancyPnuts
King Arthur
7,415
931
0
2,150
8,245
8,034
0
0
8,245
0
43,888
L
Thanatos
MGE Alpha
Thanatos
1,899
215
0
4,288
7,003
2,169
0
977
5,980
0
12,652
W
Lancelot
Quack1254
Lancelot
7,253
1,841
0
360
7,652
3,136
849
1,165
6,487
0
43,103
L
2,621
758
345
2,246
8,823
6,500
0
4,245
4,344
10,798
0
W
Kuzenbo
ToastedBuuns
Kuzenbo
4,033
1,865
0
1,151
7,661
7,576
14
1,849
5,812
14,747
0
W
Chernobog
Zreiser
Chernobog
3,558
1,722
0
2,202
4,327
1,500
950
654
3,673
0
53,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,028
Gold Earned
27,974
343
Minions Killed
309
0
Camps Cleared
0
1,107,875
Distance Traveled
885,071
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,698
670
89
9
0
242,788
2
L
Zeus
6,298
630
116
12
0
186,976
1
L
Izanami
5,029
503
65
7
0
191,288
0
L
Set
6,703
670
89
9
0
181,095
5
W
King Arthur
6,439
644
72
7
0
209,310
2
L
Thanatos
4,509
451
30
3
0
132,472
0
W
Lancelot
7,040
704
68
7
0
254,127
0
L
Yemoja
5,435
544
9
1
0
193,240
2
W
Kuzenbo
6,226
623
18
2
0
206,221
2
W
Chernobog
6,625
663
96
10
0
195,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role