Player Matchup

Chaac
Chaac
FoxTheGodDamnFox
Chaac
Level 128
God Stats
9W - 5L
1,751 SR
Queue Stats
234W - 218L
1,557 Elo+
Party 4
Kukulkan
Kukulkan
Glovedawg07
Kukulkan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 52L
1,584 Elo+
Party 4
Cu Chulainn
Cu Chulainn
JKGenesis
Cu Chulainn
Level 27
God Stats
16W - 20L
1,448 SR
Queue Stats
94W - 83L
1,468 Elo+
Party 1
Charybdis
Charybdis
Mar1ahSavge
Charybdis
Level 89
God Stats
59W - 50L
1,476 SR
Queue Stats
292W - 266L
1,441 Elo+
Party 1
Arachne
Arachne
u243314134513
Arachne
Level 122
God Stats
9W - 8L
1,462 SR
Queue Stats
371W - 370L
1,429 Elo+
Party 1
Team Averages
Level 78
1,527 SR
1,496 Elo+

VS

Team Averages
Level 59
1,472 SR
1,402 Elo+
Ishtar
Ishtar
DaP0stman
Ishtar
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,377 Elo+
Party 2
Kuzenbo
Kuzenbo
MrsDaP0stman
Kuzenbo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 2
Merlin
Merlin
ORIONPAX009
Merlin
Level 146
God Stats
6W - 7L
1,361 SR
Queue Stats
559W - 537L
1,459 Elo+
Party 2
Odin
Odin
TasteTheRambo115
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,505 Elo+
Party 3
Loki
Loki
chimeramike91
Loki
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
8,649
455
3,734
16,688
16,745
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
Glovedawg07
Kukulkan
16
3 / 0 / 4
10,358
545
8,628
7,555
3,281
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
JKGenesis
Cu Chulainn
17
7 / 1 / 7
11,324
596
17,896
14,251
16,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Mar1ahSavge
Charybdis
16
6 / 0 / 9
10,805
569
16,468
12,232
5,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
17
5 / 4 / 5
10,705
563
7,333
16,863
7,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DaP0stman
Ishtar
12
0 / 5 / 4
7,482
394
6,201
11,904
5,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
MrsDaP0stman
Kuzenbo
12
1 / 6 / 2
8,541
450
4,784
18,633
23,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
16
3 / 2 / 1
10,026
528
11,018
9,925
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 5 / 0
6,936
365
2,785
16,490
12,004
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

15
2 / 3 / 3
9,144
481
6,284
11,979
5,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
21
Kills
6
6
Deaths
21
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ishtar
DaP0stman
Ishtar
0
5
4
0.4
W
0
1
8
4
W
Kukulkan
Glovedawg07
Kukulkan
3
0
4
5
W
Cu Chulainn
JKGenesis
Cu Chulainn
7
1
7
10.5
W
Charybdis
Mar1ahSavge
Charybdis
6
0
9
10.5
L
Kuzenbo
MrsDaP0stman
Kuzenbo
1
6
2
0.33
L
Merlin
3
2
1
1.75
L
0
5
0
0
L
2
3
3
1.17
W
Arachne
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,059
Damage
31,072
67,589
Taken
68,931
49,695
Mitigated
49,992
19,623
Healing
7,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
DaP0stman
Ishtar
6,201
3,915
0
3,020
11,904
5,183
0
2,090
9,670
0
42,733
W
3,734
888
0
4,514
16,688
16,745
258
2,206
14,405
0
23,088
W
Kukulkan
Glovedawg07
Kukulkan
8,628
1,280
0
1,388
7,555
3,281
2,439
1,508
5,940
88,058
0
W
Cu Chulainn
JKGenesis
Cu Chulainn
17,896
2,882
0
2,232
14,251
16,975
1,258
3,128
10,946
16,116
72,281
W
Charybdis
Mar1ahSavge
Charybdis
16,468
9,781
0
6,126
12,232
5,218
3,998
3,989
8,221
0
92,466
L
Kuzenbo
MrsDaP0stman
Kuzenbo
4,784
1,758
0
2,419
18,633
23,132
0
1,731
16,733
20,987
0
L
Merlin
11,018
462
0
500
9,925
4,292
0
3,493
6,158
85,289
0
L
2,785
1,777
0
0
16,490
12,004
0
4,026
11,625
0
28,348
L
6,284
955
0
1,240
11,979
5,381
0
1,243
10,542
0
70,882
W
Arachne
7,333
5,690
0
5,363
16,863
7,476
1,015
4,853
11,864
0
96,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,841
Gold Earned
42,129
547
Minions Killed
428
0
Camps Cleared
0
1,879,977
Distance Traveled
1,880,732
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,482
394
66
3
0
343,806
0
W
Chaac
8,649
455
28
1
0
372,508
4
W
Kukulkan
10,358
545
141
7
0
390,225
3
W
Cu Chulainn
11,324
596
133
7
0
351,409
0
W
Charybdis
10,805
569
120
6
0
333,179
0
L
Kuzenbo
8,541
450
28
1
0
373,089
0
L
Merlin
10,026
528
189
10
0
381,897
10
L
Odin
6,936
365
36
2
0
344,016
0
L
Loki
9,144
481
109
6
0
437,924
0
W
Arachne
10,705
563
125
7
0
432,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role