Player Matchup

Chang'e
Chang'e
Platinum III
 
Chang'e
Platinum III
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum IV
Bhoopp
Sol
Platinum IV
Level 129
God Stats
3W - 4L
1,597 SR
Queue Stats
69W - 64L
1,855 MMR
Solo
Lancelot
Lancelot
Platinum III
Gengibrxnx
Lancelot
Platinum III
Level 148
God Stats
16W - 24L
1,706 SR
Queue Stats
739W - 725L
1,841 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
imfoxygranpa
Cu Chulainn
Platinum III
Level 159
God Stats
13W - 10L
1,599 SR
Queue Stats
280W - 264L
1,856 MMR
Solo
Serqet
Serqet
Platinum IV
xPoisonBlack
Serqet
Platinum IV
Level 143
God Stats
4W - 4L
1,610 SR
Queue Stats
475W - 478L
1,846 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,602 SR
1,779 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 90
1,610 SR
1,851 MMR
Morgan Le Fay
Morgan Le Fay
Gold III
Cuumm
Morgan Le Fay
Gold III
Level 62
God Stats
3W - 1L
1,906 SR
Queue Stats
11W - 3L
1,852 MMR
Party 2
Set
Set
Platinum II
Hydruhh
Set
Platinum II
Level 53
God Stats
1W - 0L
1,508 SR
Queue Stats
192W - 184L
1,838 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
Vizrial
Tsukuyomi
Gold I
Level 62
God Stats
1W - 1L
1,507 SR
Queue Stats
49W - 28L
1,868 MMR
Party 2
Jormungandr
Jormungandr
Platinum III
soulhunter3012
Jormungandr
Platinum III
Level 168
God Stats
5W - 3L
1,500 SR
Queue Stats
385W - 371L
1,856 MMR
Solo
Atlas
Atlas
Platinum I
ƬToro
Atlas
Platinum I
Level 106
God Stats
4W - 2L
1,630 SR
Queue Stats
311W - 304L
1,840 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
1 / 6 / 1
9,548
477
13,048
20,848
7,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
Bhoopp
Sol
17
2 / 4 / 2
10,605
530
14,775
16,738
5,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
Gengibrxnx
Lancelot
15
4 / 9 / 2
10,185
509
13,350
20,669
7,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
imfoxygranpa
Cu Chulainn
16
2 / 5 / 0
10,306
515
11,249
20,039
18,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
11
0 / 8 / 3
7,692
385
3,261
21,736
16,538
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
MercuryFenrirAh PuchHe Bo

VS

Bans
CliodhnaAo KuangSusanoNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cuumm
Morgan Le Fay
19
9 / 1 / 8
11,835
592
23,171
15,377
7,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Set
19
5 / 2 / 6
11,933
597
11,411
14,652
8,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
Vizrial
Tsukuyomi
19
12 / 4 / 13
12,432
622
24,226
18,707
8,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
soulhunter3012
Jormungandr
17
4 / 0 / 6
11,273
564
12,684
16,175
18,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
ƬToro
Atlas
15
2 / 2 / 17
10,327
516
7,390
16,940
20,635
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
82
9
Kills
32
32
Deaths
9
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
6
1
0.25
L
Sol
Bhoopp
Sol
2
4
2
0.75
W
Morgan Le Fay
Cuumm
Morgan Le Fay
9
1
8
13
L
Lancelot
Gengibrxnx
Lancelot
4
9
2
0.56
W
Set
5
2
6
4
W
Tsukuyomi
Vizrial
Tsukuyomi
12
4
13
4.63
L
Cu Chulainn
imfoxygranpa
Cu Chulainn
2
5
0
0.4
W
Jormungandr
soulhunter3012
Jormungandr
4
0
6
7
L
Serqet
0
8
3
0.19
W
Atlas
ƬToro
Atlas
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,683
Damage
78,882
100,030
Taken
81,851
56,506
Mitigated
64,236
22,261
Healing
10,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
13,048
172
1,264
6,880
20,848
7,667
0
13,228
5,949
86,716
0
L
Sol
Bhoopp
Sol
14,775
5,929
0
7,679
16,738
5,963
1,075
3,547
12,525
108,759
0
W
Morgan Le Fay
Cuumm
Morgan Le Fay
23,171
1,483
0
1,778
15,377
7,632
471
6,372
8,503
110,643
0
L
Lancelot
Gengibrxnx
Lancelot
13,350
3,511
0
655
20,669
7,727
0
5,027
15,398
0
69,788
W
Set
11,411
6,158
0
1,972
14,652
8,792
4,072
7,921
6,731
0
105,541
W
Tsukuyomi
Vizrial
Tsukuyomi
24,226
7,223
0
1,240
18,707
8,721
1,990
3,328
15,064
0
109,548
L
Cu Chulainn
imfoxygranpa
Cu Chulainn
11,249
2,393
0
4,091
20,039
18,611
0
8,900
9,748
0
87,290
W
Jormungandr
soulhunter3012
Jormungandr
12,684
3,000
0
2,753
16,175
18,456
286
4,512
11,663
89,534
0
L
Serqet
3,261
512
0
1,692
21,736
16,538
0
7,840
12,575
0
15,624
W
Atlas
ƬToro
Atlas
7,390
2,606
0
2,698
16,940
20,635
314
6,588
10,262
25,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,336
Gold Earned
57,800
561
Minions Killed
645
0
Camps Cleared
0
1,980,743
Distance Traveled
2,060,838
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,548
477
148
7
0
406,048
0
L
Sol
10,605
530
169
8
0
355,863
4
W
Morgan Le Fay
11,835
592
186
9
0
397,286
0
L
Lancelot
10,185
509
91
5
0
437,123
0
W
Set
11,933
597
179
9
0
413,769
5
W
Tsukuyomi
12,432
622
125
6
0
439,993
0
L
Cu Chulainn
10,306
515
135
7
0
379,908
4
W
Jormungandr
11,273
564
136
7
0
384,265
1
L
Serqet
7,692
385
18
1
0
401,801
4
W
Atlas
10,327
516
19
1
0
425,525
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role