Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AkMeme420
Pele
Level 159
God Stats
3W - 3L
1,419 SR
Queue Stats
297W - 299L
1,528 Elo+
Party 1
Apollo
Apollo
AkatsukiBlackX
Apollo
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 82L
1,509 Elo+
Party 1
Medusa
Medusa
RoyalHeir69ing
Medusa
Level 125
God Stats
20W - 17L
1,853 SR
Queue Stats
664W - 664L
1,438 Elo+
Solo
Team Averages
Level 143
1,555 SR
1,495 Elo+

VS

Team Averages
Level 154
1,524 SR
1,491 Elo+
Thoth
Thoth
Aceabee
Thoth
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,486 Elo+
Solo
Cernunnos
Cernunnos
SNIPES4523
Cernunnos
Level 174
God Stats
0W - 2L
1,584 SR
Queue Stats
173W - 182L
1,498 Elo+
Solo
Merlin
Merlin
VoidedYapper399
Merlin
Level 155
God Stats
5W - 7L
1,500 SR
Queue Stats
378W - 404L
1,460 Elo+
Solo
Kukulkan
Kukulkan
WhoEyeBeers
Kukulkan
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
239W - 237L
1,512 Elo+
Solo
Ullr
Ullr
poIock93
Ullr
Level 158
God Stats
7W - 11L
1,537 SR
Queue Stats
724W - 724L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 0 / 9
8,307
923
7,678
5,644
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
 
Zhong Kui
13
2 / 0 / 10
7,883
876
6,466
7,778
5,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
15
6 / 2 / 7
8,876
986
9,554
10,875
4,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 1 / 6
7,565
841
3,108
6,356
2,770
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 9
7,966
885
7,691
7,720
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Aceabee
Thoth
7
0 / 4 / 0
5,476
608
1,592
5,803
1,859
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
SNIPES4523
Cernunnos
15
1 / 3 / 3
7,822
869
6,717
8,661
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 4 / 1
6,252
695
5,790
6,848
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
WhoEyeBeers
Kukulkan
12
1 / 3 / 1
6,967
774
11,851
6,400
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
14
1 / 3 / 1
7,227
803
5,388
8,473
3,494
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
17
Kills
3
5
Deaths
17
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
9
6.5
W
Zhong Kui
 
Zhong Kui
2
0
10
7
L
Thoth
Aceabee
Thoth
0
4
0
0
W
Pele
6
2
7
4.75
W
3
1
6
6
W
4
2
9
4.25
L
Cernunnos
SNIPES4523
Cernunnos
1
3
3
0.83
L
0
4
1
0.13
L
Kukulkan
WhoEyeBeers
Kukulkan
1
3
1
0.5
L
Ullr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,497
Damage
31,338
38,373
Taken
36,185
19,026
Mitigated
13,915
21,961
Healing
9,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,678
53
870
1,568
5,644
2,436
583
2,643
2,995
20,737
0
W
Zhong Kui
 
Zhong Kui
6,466
186
1,838
3,903
7,778
5,332
1,577
3,422
4,344
10,185
0
L
Thoth
Aceabee
Thoth
1,592
179
427
282
5,803
1,859
0
2,371
3,432
2,140
0
W
Pele
9,554
1,265
3,180
4,316
10,875
4,852
210
4,127
6,713
0
18,020
W
3,108
957
1,197
1,304
6,356
2,770
1,594
4,115
2,217
0
8,381
W
7,691
1,797
2,107
1,678
7,720
3,636
435
4,807
2,871
0
20,805
L
Cernunnos
SNIPES4523
Cernunnos
6,717
1,502
742
1,797
8,661
3,663
0
4,609
4,052
0
16,364
L
5,790
346
938
891
6,848
2,489
0
2,521
4,327
12,273
0
L
Kukulkan
WhoEyeBeers
Kukulkan
11,851
171
1,083
1,113
6,400
2,410
0
2,238
4,162
23,951
0
L
Ullr
5,388
1,544
743
1,247
8,473
3,494
0
2,405
6,068
0
14,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,597
Gold Earned
33,744
105
Minions Killed
91
0
Camps Cleared
0
960,944
Distance Traveled
712,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,307
923
29
3
0
169,633
0
W
Zhong Kui
7,883
876
18
2
0
199,864
0
L
Thoth
5,476
608
3
0
0
99,080
0
W
Pele
8,876
986
22
2
0
200,503
0
W
Apollo
7,565
841
16
2
0
193,671
0
W
Medusa
7,966
885
20
2
0
197,273
0
L
Cernunnos
7,822
869
22
2
0
170,763
0
L
Merlin
6,252
695
6
1
0
132,354
0
L
Kukulkan
6,967
774
35
4
0
152,845
0
L
Ullr
7,227
803
25
3
0
157,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role