Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CharlyBaxx
Janus
Level 97
God Stats
1W - 1L
1,731 SR
Queue Stats
25W - 20L
1,572 Elo+
Solo
Mercury
Mercury
SicariusSHADOW
Mercury
Level 100
God Stats
4W - 1L
1,715 SR
Queue Stats
198W - 215L
1,466 Elo+
Solo
Hercules
Hercules
VanillaSupremo
Hercules
Level 45
God Stats
13W - 15L
1,668 SR
Queue Stats
329W - 342L
1,479 Elo+
Solo
Awilix
Awilix
kiltropher2
Awilix
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 163L
1,527 Elo+
Solo
Team Averages
Level 74
1,623 SR
1,509 Elo+

VS

Team Averages
Level 67
1,512 SR
1,496 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Dysema
Maui
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
RageWraith-37
Cernunnos
Level 80
God Stats
6W - 1L
1,562 SR
Queue Stats
462W - 463L
1,517 Elo+
Solo
Cthulhu
Cthulhu
SteadyGoon
Cthulhu
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 80L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
1 / 5 / 2
6,148
683
9,112
8,770
3,756
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
13
0 / 1 / 2
6,289
699
3,870
5,806
2,422
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 3
6,008
668
1,539
5,141
2,253
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
13
1 / 1 / 2
6,234
693
2,698
8,766
7,772
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
12
2 / 2 / 2
6,449
717
1,466
6,492
2,986
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
3 / 1 / 5
7,688
854
8,546
6,424
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
 
Ah Puch
14
3 / 1 / 4
7,686
854
9,747
6,026
2,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
Dysema
Maui
11
1 / 1 / 6
7,551
839
1,994
7,219
6,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
RageWraith-37
Cernunnos
15
2 / 0 / 7
7,756
862
8,186
5,962
3,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
SteadyGoon
Cthulhu
13
2 / 1 / 4
7,878
875
5,243
8,232
8,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
4
Kills
11
11
Deaths
4
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
5
2
0.4
W
Yu Huang
 
Yu Huang
3
1
5
5.5
W
Ah Puch
 
Ah Puch
3
1
4
5
L
Janus
0
1
2
1
W
Maui
Dysema
Maui
1
1
6
4
W
Cernunnos
RageWraith-37
Cernunnos
2
0
7
5.5
L
0
2
3
0.75
W
Cthulhu
SteadyGoon
Cthulhu
2
1
4
4
L
Hercules
1
1
2
2
L
Awilix
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,685
Damage
33,716
34,975
Taken
33,863
19,189
Mitigated
24,946
12,989
Healing
15,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,112
422
1,185
1,101
8,770
3,756
0
6,609
2,161
16,401
0
W
Yu Huang
 
Yu Huang
8,546
433
1,277
2,072
6,424
3,338
0
2,059
4,365
17,350
0
W
Ah Puch
 
Ah Puch
9,747
102
365
2,593
6,026
2,981
687
2,558
3,468
18,539
0
L
Janus
3,870
33
667
1,466
5,806
2,422
0
3,900
1,906
16,384
0
W
Maui
Dysema
Maui
1,994
197
416
1,785
7,219
6,797
0
3,224
3,995
4,118
0
W
Cernunnos
RageWraith-37
Cernunnos
8,186
1,113
1,175
616
5,962
3,304
685
1,286
4,676
0
21,855
L
1,539
115
738
401
5,141
2,253
0
4,037
1,104
0
7,081
W
Cthulhu
SteadyGoon
Cthulhu
5,243
230
2,294
2,931
8,232
8,526
78
3,855
4,377
14,636
0
L
Hercules
2,698
484
539
5,486
8,766
7,772
0
6,177
2,589
0
3,619
L
Awilix
1,466
171
686
720
6,492
2,986
0
4,807
1,685
0
6,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,128
Gold Earned
38,559
69
Minions Killed
109
0
Camps Cleared
0
795,329
Distance Traveled
815,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,148
683
15
2
0
113,716
0
W
Yu Huang
7,688
854
20
2
0
155,927
0
W
Ah Puch
7,686
854
29
3
0
157,110
0
L
Janus
6,289
699
27
3
0
164,536
0
W
Maui
7,551
839
6
1
0
167,325
0
W
Cernunnos
7,756
862
30
3
0
159,504
0
L
Mercury
6,008
668
14
2
0
174,089
0
W
Cthulhu
7,878
875
24
3
0
175,467
0
L
Hercules
6,234
693
4
0
0
186,590
0
L
Awilix
6,449
717
9
1
0
156,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role