Player Matchup

Ullr
Ullr
MagnaX123
Ullr
Level 66
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 14L
1,588 Elo+
Party 2
Kuzenbo
Kuzenbo
Tsyuukii
Kuzenbo
Level 136
God Stats
0W - 1L
1,603 SR
Queue Stats
28W - 29L
1,598 Elo+
Party 2
Janus
Janus
xINXVI_
Janus
Level 128
God Stats
1W - 2L
1,781 SR
Queue Stats
30W - 33L
1,613 Elo+
Party 2
Team Averages
Level 110
1,628 SR
1,600 Elo+

VS

Team Averages
Level 148
1,460 SR
1,654 Elo+
Chaac
Chaac
CamppOnly
Chaac
Level 156
God Stats
4W - 3L
1,719 SR
Queue Stats
91W - 84L
1,752 Elo+
Party 1
Cthulhu
Cthulhu
Michellobvc
Cthulhu
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,631 Elo+
Party 1
Anubis
Anubis
OhTao
Anubis
Level 147
God Stats
1W - 0L
1,162 SR
Queue Stats
17W - 19L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
0 / 5 / 2
9,548
597
4,222
13,330
5,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Tsyuukii
Kuzenbo
17
1 / 1 / 2
11,111
694
11,447
19,186
30,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
xINXVI_
Janus
16
3 / 2 / 0
10,556
660
10,317
10,226
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CamppOnly
Chaac
17
3 / 1 / 5
11,729
733
15,293
17,083
24,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Michellobvc
Cthulhu
15
1 / 2 / 6
11,253
703
9,694
17,082
18,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
OhTao
Anubis
18
4 / 1 / 3
11,500
719
12,238
8,679
5,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
8
8
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
CamppOnly
Chaac
3
1
5
5.5
L
Ullr
0
5
2
0.2
W
Cthulhu
Michellobvc
Cthulhu
1
2
6
2
W
Anubis
OhTao
Anubis
4
1
3
5.5
L
Kuzenbo
Tsyuukii
Kuzenbo
1
1
2
2
L
Janus
xINXVI_
Janus
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,986
Damage
37,225
42,742
Taken
42,844
40,633
Mitigated
49,035
11,119
Healing
15,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
CamppOnly
Chaac
15,293
1,668
0
5,814
17,083
24,982
382
7,589
9,422
0
46,624
L
Ullr
4,222
985
0
834
13,330
5,801
0
6,887
6,038
0
29,809
W
Cthulhu
Michellobvc
Cthulhu
9,694
684
1,850
4,118
17,082
18,819
334
8,424
8,554
47,273
0
W
Anubis
OhTao
Anubis
12,238
790
0
3,499
8,679
5,234
1,116
5,656
3,007
54,373
0
L
Kuzenbo
Tsyuukii
Kuzenbo
11,447
5,187
2,517
5,347
19,186
30,132
0
9,339
9,142
32,759
0
L
Janus
xINXVI_
Janus
10,317
366
0
2,421
10,226
4,700
40
5,768
4,154
53,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,215
Gold Earned
34,482
189
Minions Killed
204
0
Camps Cleared
0
854,994
Distance Traveled
869,094
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,729
733
69
4
0
308,945
2
L
Ullr
9,548
597
55
3
0
272,806
0
W
Cthulhu
11,253
703
47
3
0
284,447
0
W
Anubis
11,500
719
88
6
0
275,702
0
L
Kuzenbo
11,111
694
34
2
0
316,848
0
L
Janus
10,556
660
100
6
0
265,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role