Player Matchup

Baron Samedi
Baron Samedi
SaunFicy21
Baron Samedi
Level 103
God Stats
10W - 4L
1,253 SR
Queue Stats
65W - 68L
1,364 Elo+
Party 1
Izanami
Izanami
ellastoffie
Izanami
Level 66
God Stats
2W - 1L
1,298 SR
Queue Stats
5W - 12L
1,322 Elo+
Party 1
Sun Wukong
Sun Wukong
gallagangster
Sun Wukong
Level 89
God Stats
7W - 4L
1,501 SR
Queue Stats
35W - 41L
1,331 Elo+
Party 1
Team Averages
Level 86
1,351 SR
1,339 Elo+

VS

Team Averages
Level 108
1,633 SR
1,479 Elo+
Hades
Hades
A YodelingYeti
Hades
Level 159
God Stats
0W - 1L
1,651 SR
Queue Stats
8W - 8L
1,502 Elo+
Party 2
Ymir
Ymir
C_A_MachoMan670
Ymir
Level 148
God Stats
1W - 1L
1,747 SR
Queue Stats
42W - 43L
1,435 Elo+
Solo
Fenrir
Fenrir
JSdoodle
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SaunFicy21
Baron Samedi
16
6 / 3 / 7
11,349
757
16,962
6,931
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
ellastoffie
Izanami
16
5 / 1 / 9
11,238
749
10,505
9,605
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
gallagangster
Sun Wukong
17
4 / 0 / 11
11,349
757
12,342
16,431
17,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
9,821
655
13,881
16,061
9,089
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 7 / 3
10,031
669
6,223
20,121
17,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
JSdoodle
Fenrir
13
0 / 4 / 2
9,223
615
3,195
10,743
12,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
15
Kills
4
4
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
1
7
3
0.36
L
Fenrir
JSdoodle
Fenrir
0
4
2
0.25
W
Baron Samedi
SaunFicy21
Baron Samedi
6
3
7
3.17
W
Izanami
ellastoffie
Izanami
5
1
9
9.5
W
Sun Wukong
gallagangster
Sun Wukong
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,809
Damage
23,299
32,967
Taken
46,925
24,861
Mitigated
38,759
13,340
Healing
7,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,881
786
548
4,845
16,061
9,089
0
5,698
10,363
58,957
0
L
6,223
981
327
1,814
20,121
17,664
0
8,645
11,476
22,396
0
L
Fenrir
JSdoodle
Fenrir
3,195
405
0
250
10,743
12,006
0
2,635
8,108
0
8,650
W
Baron Samedi
SaunFicy21
Baron Samedi
16,962
1,881
2,789
1,835
6,931
3,167
1,299
4,184
2,747
57,168
0
W
Izanami
ellastoffie
Izanami
10,505
7,897
81
3,791
9,605
3,792
1,287
7,581
2,024
0
39,844
W
Sun Wukong
gallagangster
Sun Wukong
12,342
2,675
147
4,697
16,431
17,902
253
8,655
7,776
0
45,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,936
Gold Earned
29,075
172
Minions Killed
119
0
Camps Cleared
0
766,439
Distance Traveled
770,389
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,821
655
91
6
0
264,330
2
L
Ymir
10,031
669
23
2
0
232,314
0
L
Fenrir
9,223
615
5
0
0
273,745
0
W
Baron Samedi
11,349
757
85
6
0
244,855
5
W
Izanami
11,238
749
50
3
0
261,903
2
W
Sun Wukong
11,349
757
37
2
0
259,681
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role