Player Matchup

Ao Kuang
Ao Kuang
Silver IV
Marty McFly ll
Ao Kuang
Silver IV
Level 151
God Stats
65W - 79L
1,475 SR
Queue Stats
408W - 493L
839 MMR
Solo
Da Ji
Da Ji
Silver IV
Odsosa
Da Ji
Silver IV
Level 88
God Stats
16W - 27L
1,392 SR
Queue Stats
26W - 38L
984 MMR
Solo
Jormungandr
Jormungandr
Silver V
Qc__SuperNova
Jormungandr
Silver V
Level 126
God Stats
7W - 1L
1,150 SR
Queue Stats
156W - 182L
836 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,339 SR
886 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,442 SR
677 MMR
Tiamat
Tiamat
Silver II
AFGEMANO
Tiamat
Silver II
Level 184
God Stats
28W - 42L
1,490 SR
Queue Stats
111W - 146L
1,094 MMR
Solo
Hercules
Hercules
Bronze II
ChunderDrag
Hercules
Bronze II
Level 56
God Stats
30W - 36L
1,358 SR
Queue Stats
252W - 338L
213 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver V
YepatitusB
Ah Muzen Cab
Silver V
Level 81
God Stats
1W - 3L
1,477 SR
Queue Stats
174W - 329L
722 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
8 / 2 / 3
9,931
828
13,217
10,818
6,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
Odsosa
Da Ji
11
3 / 2 / 4
8,857
738
7,374
12,792
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Qc__SuperNova
Jormungandr
16
3 / 0 / 10
9,793
816
13,629
12,535
11,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
PoseidonSurtrBacchusHeraKukulkan

VS

Bans
DiscordiaKumbhakarnaVulcanGuan YuBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AFGEMANO
Tiamat
13
0 / 2 / 3
7,730
644
9,223
7,867
5,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
ChunderDrag
Hercules
13
4 / 4 / 0
8,980
748
8,333
16,649
15,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
YepatitusB
Ah Muzen Cab
12
0 / 8 / 4
8,113
676
3,732
13,204
5,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
14
Kills
4
4
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AFGEMANO
Tiamat
0
2
3
0.75
L
Hercules
ChunderDrag
Hercules
4
4
0
1
W
Ao Kuang
8
2
3
4.75
W
Da Ji
Odsosa
Da Ji
3
2
4
2.5
W
Jormungandr
Qc__SuperNova
Jormungandr
3
0
10
8
L
Ah Muzen Cab
YepatitusB
Ah Muzen Cab
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,220
Damage
21,288
36,145
Taken
37,720
23,709
Mitigated
26,199
11,625
Healing
9,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AFGEMANO
Tiamat
9,223
519
72
2,495
7,867
5,697
352
4,577
2,979
28,572
0
L
Hercules
ChunderDrag
Hercules
8,333
2,876
0
5,190
16,649
15,384
0
11,426
4,927
0
10,613
W
Ao Kuang
13,217
5,055
113
5,064
10,818
6,447
1,425
2,653
7,619
29,389
3,011
W
Da Ji
Odsosa
Da Ji
7,374
2,028
0
2,433
12,792
5,536
581
1,728
10,603
0
39,088
W
Jormungandr
Qc__SuperNova
Jormungandr
13,629
3,300
143
3,872
12,535
11,726
467
4,093
7,902
45,587
737
L
Ah Muzen Cab
YepatitusB
Ah Muzen Cab
3,732
2,270
0
1,349
13,204
5,118
0
8,454
4,173
0
27,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,581
Gold Earned
24,823
184
Minions Killed
113
0
Camps Cleared
0
693,646
Distance Traveled
628,364
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,730
644
51
4
0
223,340
5
L
Hercules
8,980
748
12
1
0
214,229
6
W
Ao Kuang
9,931
828
39
3
0
214,480
0
W
Da Ji
8,857
738
61
5
0
238,681
1
W
Jormungandr
9,793
816
84
7
0
240,485
0
L
Ah Muzen Cab
8,113
676
50
4
0
190,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role