Player Matchup

Cthulhu
Cthulhu
Chavaqui
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,360 Elo+
Party 1
Hades
Hades
DarkStyleR22
Hades
Level 63
God Stats
1W - 2L
1,715 SR
Queue Stats
348W - 330L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
DeimosZZ
Sun Wukong
Level 21
God Stats
0W - 3L
1,194 SR
Queue Stats
23W - 30L
1,429 Elo+
Party 1
Eset
Eset
Kurame83
Eset
Level 79
God Stats
3W - 5L
1,298 SR
Queue Stats
217W - 216L
1,455 Elo+
Party 1
Set
Set
Zaryusu
Set
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 227L
1,408 Elo+
Party 1
Team Averages
Level 57
1,442 SR
1,428 Elo+

VS

Team Averages
Level 90
1,641 SR
1,453 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Abu_Nwaf2
Ah Puch
Level 107
God Stats
15W - 5L
1,843 SR
Queue Stats
396W - 405L
1,468 Elo+
Party 2
Fenrir
Fenrir
Kneok23
Fenrir
Level 69
God Stats
15W - 11L
1,648 SR
Queue Stats
490W - 478L
1,504 Elo+
Solo
Eset
Eset
RedRabbitGuy
Eset
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 148L
1,368 Elo+
Solo
Cernunnos
Cernunnos
fleurchv
Cernunnos
Level 43
God Stats
2W - 2L
1,714 SR
Queue Stats
153W - 199L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chavaqui
Cthulhu
14
1 / 5 / 11
8,295
638
10,963
16,945
22,488
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
5 / 4 / 9
8,884
683
13,514
14,272
10,491
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
DeimosZZ
Sun Wukong
15
6 / 4 / 5
9,193
707
13,695
21,300
25,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
14
5 / 4 / 7
8,645
665
8,849
11,533
6,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
14
0 / 4 / 10
7,902
608
6,529
13,360
11,290
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
4 / 3 / 13
10,803
831
19,589
24,854
25,716
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
Abu_Nwaf2
Ah Puch
18
5 / 3 / 15
10,934
841
21,407
10,477
5,393
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Kneok23
Fenrir
17
4 / 1 / 10
9,815
755
7,325
9,548
9,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
7 / 7 / 8
10,272
790
11,515
12,890
5,976
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cernunnos
fleurchv
Cernunnos
16
1 / 3 / 9
9,859
758
10,947
11,514
6,231
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
76
17
Kills
21
21
Deaths
17
42
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
3
13
3.5
W
Ah Puch
Abu_Nwaf2
Ah Puch
5
3
15
4.17
L
Cthulhu
Chavaqui
Cthulhu
1
5
11
1.3
L
5
4
9
2.38
L
Sun Wukong
DeimosZZ
Sun Wukong
6
4
5
2.13
W
Fenrir
Kneok23
Fenrir
4
1
10
9
L
Eset
5
4
7
2.13
W
7
7
8
1.57
L
Set
0
4
10
1.25
W
Cernunnos
fleurchv
Cernunnos
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,550
Damage
70,783
77,410
Taken
69,283
75,903
Mitigated
53,186
21,632
Healing
29,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
19,589
4,158
1,224
9,086
24,854
25,716
621
10,740
14,114
38,577
0
W
Ah Puch
Abu_Nwaf2
Ah Puch
21,407
1,095
1,211
3,765
10,477
5,393
890
6,833
3,644
38,850
0
L
Cthulhu
Chavaqui
Cthulhu
10,963
319
4,236
3,378
16,945
22,488
0
9,956
6,989
20,820
0
L
13,514
2,016
378
3,570
14,272
10,491
0
10,272
4,000
24,524
0
L
Sun Wukong
DeimosZZ
Sun Wukong
13,695
1,333
1,606
4,613
21,300
25,049
51
12,361
8,939
0
21,930
W
Fenrir
Kneok23
Fenrir
7,325
1,286
3,206
3,807
9,548
9,870
912
4,402
5,146
0
13,620
L
Eset
8,849
1,942
1,195
1,049
11,533
6,585
0
9,639
1,894
16,455
0
W
11,515
2,064
1,276
2,291
12,890
5,976
355
7,130
5,760
17,684
0
L
Set
6,529
3,185
752
855
13,360
11,290
0
10,283
3,077
0
14,347
W
Cernunnos
fleurchv
Cernunnos
10,947
5,753
802
2,920
11,514
6,231
1,415
4,221
7,293
0
25,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,919
Gold Earned
51,683
107
Minions Killed
148
0
Camps Cleared
0
1,090,835
Distance Traveled
1,178,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,803
831
40
3
0
232,795
0
W
Ah Puch
10,934
841
39
3
0
242,874
0
L
Cthulhu
8,295
638
19
1
0
219,889
0
L
Hades
8,884
683
28
2
0
196,511
0
L
Sun Wukong
9,193
707
23
2
0
255,234
0
W
Fenrir
9,815
755
8
1
0
285,132
0
L
Eset
8,645
665
16
1
0
207,050
0
W
Eset
10,272
790
14
1
0
182,114
0
L
Set
7,902
608
21
2
0
212,151
0
W
Cernunnos
9,859
758
47
4
0
236,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role