Player Matchup

Merlin
Merlin
LaQuandale
Merlin
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 16L
1,160 Elo+
Party 1
Odin
Odin
Magic Man 3371
Odin
Level 46
God Stats
1W - 5L
1,417 SR
Queue Stats
7W - 24L
1,173 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Oracle 0f Doom
Kumbhakarna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 22L
1,180 Elo+
Party 1
Mercury
Mercury
RyZe SwEdE
Mercury
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 21L
1,173 Elo+
Party 1
Anhur
Anhur
SergeantD198
Anhur
Level 45
God Stats
0W - 1L
1,400 SR
Queue Stats
9W - 32L
1,180 Elo+
Party 1
Team Averages
Level 33
1,463 SR
1,173 Elo+

VS

Team Averages
Level 72
1,512 SR
1,422 Elo+
Ratatoskr
Ratatoskr
Humpp XP
Ratatoskr
Level 82
God Stats
2W - 4L
1,500 SR
Queue Stats
264W - 258L
1,391 Elo+
Solo
Thor
Thor
KDNYung_Drippin
Thor
Level 63
God Stats
11W - 10L
1,674 SR
Queue Stats
66W - 75L
1,444 Elo+
Solo
Surtr
Surtr
N a r d D o g 0
Surtr
Level 84
God Stats
93W - 91L
1,520 SR
Queue Stats
415W - 422L
1,472 Elo+
Solo
Izanami
Izanami
ceyvha
Izanami
Level 68
God Stats
68W - 59L
1,374 SR
Queue Stats
393W - 407L
1,416 Elo+
Solo
Merlin
Merlin
kainaluboy808
Merlin
Level 63
God Stats
16W - 17L
1,491 SR
Queue Stats
1,265W - 1,206L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LaQuandale
Merlin
11
0 / 2 / 0
6,466
497
2,023
9,150
3,502
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 0
5,828
448
4,913
9,851
9,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Oracle 0f Doom
Kumbhakarna
8
1 / 3 / 0
5,361
412
908
13,092
9,916
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
RyZe SwEdE
Mercury
9
0 / 3 / 0
5,739
441
4,188
10,607
3,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 4 / 1
5,753
443
3,952
8,741
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Humpp XP
Ratatoskr
14
1 / 1 / 7
8,123
625
6,223
10,505
4,203
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 1 / 2
8,288
638
6,330
11,219
7,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 5
6,860
528
6,266
11,113
7,102
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
ceyvha
Izanami
13
5 / 0 / 2
7,989
615
7,789
5,795
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 0 / 1
7,594
584
8,560
3,708
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
16
16
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
Humpp XP
Ratatoskr
1
1
7
4.5
W
5
1
2
6
L
Merlin
LaQuandale
Merlin
0
2
0
0
L
0
4
0
0
W
3
1
5
5.5
L
Kumbhakarna
Oracle 0f Doom
Kumbhakarna
1
3
0
0.33
L
Mercury
RyZe SwEdE
Mercury
0
3
0
0
L
0
4
1
0.13
W
Izanami
ceyvha
Izanami
5
0
2
6
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,984
Damage
35,168
51,441
Taken
42,340
28,816
Mitigated
21,729
6,477
Healing
12,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
Humpp XP
Ratatoskr
6,223
1,918
0
1,479
10,505
4,203
487
1,187
9,318
0
66,968
W
6,330
1,537
0
606
11,219
7,059
396
0
11,219
0
55,417
L
Merlin
LaQuandale
Merlin
2,023
361
0
1,340
9,150
3,502
354
4,797
4,353
43,012
0
L
4,913
1,805
0
1,720
9,851
9,410
0
210
9,641
0
23,612
W
6,266
1,885
75
3,852
11,113
7,102
544
701
10,412
298
25,747
L
Kumbhakarna
Oracle 0f Doom
Kumbhakarna
908
338
0
981
13,092
9,916
148
2,076
11,016
9,344
0
L
Mercury
RyZe SwEdE
Mercury
4,188
2,721
0
0
10,607
3,063
0
658
9,949
0
34,410
L
3,952
2,067
0
2,436
8,741
2,925
638
1,061
7,680
0
38,076
W
Izanami
ceyvha
Izanami
7,789
6,045
0
4,084
5,795
1,987
3,140
23
5,772
0
67,219
W
8,560
250
282
2,128
3,708
1,378
418
1,020
2,688
54,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,147
Gold Earned
38,854
272
Minions Killed
438
0
Camps Cleared
0
1,235,693
Distance Traveled
1,268,714
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
8,123
625
105
8
0
303,977
0
W
Thor
8,288
638
97
7
0
239,214
0
L
Merlin
6,466
497
82
6
0
238,820
0
L
Odin
5,828
448
48
4
0
227,106
0
W
Surtr
6,860
528
32
2
0
240,436
0
L
Kumbhakarna
5,361
412
15
1
0
253,016
0
L
Mercury
5,739
441
53
4
0
293,767
0
L
Anhur
5,753
443
74
6
0
222,984
0
W
Izanami
7,989
615
116
9
0
226,192
2
W
Merlin
7,594
584
88
7
0
258,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role