Player Matchup

Artemis
Artemis
CrowCrow12
Artemis
Level 50
God Stats
1W - 1L
1,715 SR
Queue Stats
26W - 34L
1,322 Elo+
Solo
Hel
Hel
Esfero120a
Hel
Level 166
God Stats
0W - 3L
1,500 SR
Queue Stats
35W - 29L
1,399 Elo+
Solo
Bacchus
Bacchus
Reis7
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,291 Elo+
Solo
Team Averages
Level 95
1,572 SR
1,337 Elo+

VS

Team Averages
Level 132
1,564 SR
1,578 Elo+
Ra
Ra
 
Ra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
iMaTryOShka
Serqet
Level 98
God Stats
4W - 2L
1,693 SR
Queue Stats
304W - 361L
1,435 Elo+
Solo
Mulan
Mulan
zTchow
Mulan
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 109L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CrowCrow12
Artemis
11
0 / 3 / 2
6,468
647
5,513
9,038
3,877
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 4 / 1
6,433
643
4,400
7,093
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Reis7
Bacchus
11
1 / 1 / 1
7,194
719
3,720
11,171
10,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 0 / 8
7,324
732
9,321
7,557
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
12
2 / 1 / 6
7,373
737
3,231
6,459
5,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
zTchow
Mulan
14
6 / 1 / 2
8,270
827
10,111
12,143
13,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
8
8
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
0
8
4
L
Artemis
CrowCrow12
Artemis
0
3
2
0.33
L
1
4
1
0.38
L
Bacchus
Reis7
Bacchus
1
1
1
1.5
W
Serqet
2
1
6
5
W
Mulan
zTchow
Mulan
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,633
Damage
22,663
27,302
Taken
26,159
16,290
Mitigated
21,895
4,970
Healing
11,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,321
808
2,331
4,301
7,557
3,170
530
2,523
5,034
42,265
0
L
Artemis
CrowCrow12
Artemis
5,513
2,311
0
523
9,038
3,877
30
2,400
6,433
0
23,417
L
4,400
382
984
1,284
7,093
2,389
0
2,066
4,944
20,354
0
L
Bacchus
Reis7
Bacchus
3,720
910
0
2,179
11,171
10,024
0
5,124
5,725
8,813
0
W
Serqet
3,231
407
0
1,271
6,459
5,087
523
1,971
4,488
0
14,990
W
Mulan
zTchow
Mulan
10,111
1,340
0
3,877
12,143
13,638
275
3,955
8,188
247
29,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,095
Gold Earned
22,967
88
Minions Killed
112
0
Camps Cleared
0
484,961
Distance Traveled
572,742
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,324
732
61
6
0
200,784
0
L
Artemis
6,468
647
50
5
0
160,405
6
L
Hel
6,433
643
25
3
0
139,915
0
L
Bacchus
7,194
719
13
1
0
184,641
0
W
Serqet
7,373
737
30
3
0
183,801
0
W
Mulan
8,270
827
21
2
0
188,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role