Player Matchup

Ganesha
Ganesha
Gold III
HurdIeowski
Ganesha
Gold III
Level 148
God Stats
3W - 4L
1,549 SR
Queue Stats
19W - 13L
1,781 MMR
Solo
Xbalanque
Xbalanque
Platinum III
MeM4TEO
Xbalanque
Platinum III
Level 171
God Stats
2W - 3L
1,790 SR
Queue Stats
175W - 156L
1,586 MMR
Party 1
Nu Wa
Nu Wa
Diamond IV
Roger6That
Nu Wa
Diamond IV
Level 179
God Stats
3W - 1L
1,715 SR
Queue Stats
372W - 381L
1,934 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 166
1,685 SR
1,767 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,587 SR
1,684 MMR
Bakasura
Bakasura
Platinum IV
 
Bakasura
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold I
LfrithAsh
Tyr
Gold I
Level 119
God Stats
3W - 3L
1,640 SR
Queue Stats
19W - 15L
1,763 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold I
XIAOGAY
Tsukuyomi
Gold I
Level 156
God Stats
0W - 1L
1,620 SR
Queue Stats
23W - 19L
1,789 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HurdIeowski
Ganesha
14
2 / 2 / 13
9,687
807
6,499
10,689
13,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xbalanque
MeM4TEO
Xbalanque
16
7 / 1 / 5
10,057
838
15,262
10,848
7,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
15
7 / 0 / 6
9,606
801
13,626
9,616
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AtlasAchillesThothBacchusNe Zha

VS

Bans
Ao KuangBaron SamediErlang ShenBaba YagaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 7 / 1
7,020
585
306
11,283
4,664
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 7 / 1
7,725
644
7,970
17,118
16,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tsukuyomi
XIAOGAY
Tsukuyomi
15
1 / 2 / 2
8,926
744
13,058
15,931
6,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
16
Kills
2
3
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
7
1
0.07
W
Ganesha
HurdIeowski
Ganesha
2
2
13
4.25
L
1
7
1
0.21
W
Xbalanque
MeM4TEO
Xbalanque
7
1
5
9.5
W
Nu Wa
7
0
6
10
L
Tsukuyomi
XIAOGAY
Tsukuyomi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,387
Damage
21,334
31,153
Taken
44,332
24,383
Mitigated
27,917
11,869
Healing
3,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
306
276
0
1,298
11,283
4,664
0
5,357
5,926
0
7,554
W
Ganesha
HurdIeowski
Ganesha
6,499
487
2,598
2,969
10,689
13,220
0
0
10,119
18,811
0
L
7,970
866
0
1,331
17,118
16,409
0
7,246
9,872
0
28,775
W
Xbalanque
MeM4TEO
Xbalanque
15,262
9,366
0
4,248
10,848
7,592
1,821
22
10,826
0
60,103
W
Nu Wa
13,626
5,676
0
2,054
9,616
3,571
1,272
8
9,578
34,663
0
L
Tsukuyomi
XIAOGAY
Tsukuyomi
13,058
3,880
0
883
15,931
6,844
0
7,585
8,346
0
54,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,350
Gold Earned
23,671
132
Minions Killed
151
0
Camps Cleared
0
589,868
Distance Traveled
623,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,020
585
21
2
0
155,176
0
W
Ganesha
9,687
807
0
0
0
188,124
0
L
Tyr
7,725
644
31
3
0
226,216
0
W
Xbalanque
10,057
838
80
7
0
195,108
0
W
Nu Wa
9,606
801
52
4
0
206,636
0
L
Tsukuyomi
8,926
744
99
8
0
241,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role