Player Matchup

Thor
Thor
Call me kage957
Thor
Level 67
God Stats
4W - 7L
1,325 SR
Queue Stats
194W - 183L
1,470 Elo+
Solo
Surtr
Surtr
Certified-Pipon
Surtr
Level 27
God Stats
1W - 5L
1,500 SR
Queue Stats
43W - 55L
1,392 Elo+
Party 1
Bacchus
Bacchus
Elmaik099189
Bacchus
Level 88
God Stats
12W - 10L
1,628 SR
Queue Stats
80W - 80L
1,550 Elo+
Solo
Anubis
Anubis
bmnm11
Anubis
Level 37
God Stats
7W - 4L
1,575 SR
Queue Stats
61W - 66L
1,434 Elo+
Party 1
Hou Yi
Hou Yi
itsoldboobear
Hou Yi
Level 97
God Stats
8W - 9L
1,298 SR
Queue Stats
134W - 135L
1,543 Elo+
Solo
Team Averages
Level 63
1,465 SR
1,478 Elo+

VS

Team Averages
Level 92
1,547 SR
1,416 Elo+
Baron Samedi
Baron Samedi
Nytebud7
Baron Samedi
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,198 Elo+
Party 2
Anubis
Anubis
StickyNoteJay
Anubis
Level 109
God Stats
17W - 14L
1,736 SR
Queue Stats
241W - 226L
1,580 Elo+
Party 3
Fenrir
Fenrir
TheAiryPickle
Fenrir
Level 138
God Stats
1W - 3L
1,231 SR
Queue Stats
293W - 244L
1,488 Elo+
Party 3
Achilles
Achilles
TheInfinityNut
Achilles
Level 108
God Stats
13W - 8L
1,595 SR
Queue Stats
191W - 182L
1,457 Elo+
Party 3
Izanami
Izanami
psyoultyy
Izanami
Level 18
God Stats
1W - 0L
1,676 SR
Queue Stats
23W - 31L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 5 / 1
8,069
504
8,737
15,922
5,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 6 / 0
7,528
471
6,619
15,758
7,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
Elmaik099189
Bacchus
10
0 / 6 / 3
6,435
402
6,702
18,691
21,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
bmnm11
Anubis
12
0 / 8 / 2
7,272
455
5,696
12,799
4,740
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 4 / 3
7,148
447
9,920
15,360
5,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Nytebud7
Baron Samedi
12
0 / 3 / 8
8,126
508
9,639
15,617
11,925
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
9 / 1 / 4
9,701
606
12,859
11,658
5,085
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
11 / 2 / 5
9,827
614
14,127
13,686
6,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
15
5 / 0 / 1
9,087
568
10,846
13,123
18,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
psyoultyy
Izanami
13
3 / 2 / 5
7,729
483
7,925
10,178
3,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
8
Kills
28
29
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
6
5
1
1.3
L
1
6
0
0.17
L
Bacchus
Elmaik099189
Bacchus
0
6
3
0.25
W
Baron Samedi
Nytebud7
Baron Samedi
0
3
8
1.33
W
9
1
4
11
W
11
2
5
6.75
W
Achilles
5
0
1
5.5
L
Anubis
bmnm11
Anubis
0
8
2
0.13
L
1
4
3
0.63
W
Izanami
psyoultyy
Izanami
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,674
Damage
55,396
78,530
Taken
64,262
44,610
Mitigated
45,507
19,148
Healing
27,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,737
2,344
0
3,040
15,922
5,732
0
3,044
12,840
0
54,888
L
6,619
3,934
0
4,880
15,758
7,524
0
0
14,670
501
53,712
L
Bacchus
Elmaik099189
Bacchus
6,702
850
217
3,292
18,691
21,214
0
6,251
12,440
21,434
0
W
Baron Samedi
Nytebud7
Baron Samedi
9,639
1,197
4,161
6,680
15,617
11,925
0
2,851
12,766
37,791
0
W
12,859
516
0
7,133
11,658
5,085
710
5,707
5,951
72,941
0
W
14,127
5,884
0
3,827
13,686
6,347
104
2,146
11,540
0
77,985
W
Achilles
10,846
2,307
0
3,518
13,123
18,343
279
712
12,411
0
69,284
L
Anubis
bmnm11
Anubis
5,696
258
0
2,927
12,799
4,740
0
8,160
4,587
49,335
0
L
9,920
5,454
0
4,792
15,360
5,400
0
5,043
10,317
0
47,744
W
Izanami
psyoultyy
Izanami
7,925
5,837
0
2,590
10,178
3,807
34
1,540
8,638
0
54,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,452
Gold Earned
44,470
335
Minions Killed
435
0
Camps Cleared
0
1,449,176
Distance Traveled
1,607,301
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,069
504
66
4
0
288,602
1
L
Surtr
7,528
471
91
6
0
308,524
0
L
Bacchus
6,435
402
12
1
0
297,449
2
W
Baron Samedi
8,126
508
53
3
0
291,274
0
W
Anubis
9,701
606
104
7
0
312,517
0
W
Fenrir
9,827
614
96
6
0
404,370
1
W
Achilles
9,087
568
98
6
0
316,969
4
L
Anubis
7,272
455
91
6
0
275,549
0
L
Hou Yi
7,148
447
75
5
0
279,052
0
W
Izanami
7,729
483
84
5
0
282,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role