Player Matchup

Xing Tian
Xing Tian
Christxph
Xing Tian
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 20L
1,406 Elo+
Party 3
Susano
Susano
Finale330 XtC
Susano
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
192W - 187L
1,388 Elo+
Party 1
Yemoja
Yemoja
IrieDaenerys
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,199 Elo+
Party 1
Anubis
Anubis
eSiK KaRnAg3
Anubis
Level 127
God Stats
0W - 3L
1,463 SR
Queue Stats
31W - 40L
1,478 Elo+
Party 3
Apollo
Apollo
veget465
Apollo
Level 47
God Stats
0W - 3L
1,173 SR
Queue Stats
133W - 153L
1,426 Elo+
Solo
Team Averages
Level 73
1,427 SR
1,379 Elo+

VS

Team Averages
Level 82
1,383 SR
1,468 Elo+
Aphrodite
Aphrodite
Albinoburritoh
Aphrodite
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 54L
1,542 Elo+
Solo
Gilgamesh
Gilgamesh
DecentBrown
Gilgamesh
Level 76
God Stats
4W - 3L
1,211 SR
Queue Stats
105W - 101L
1,438 Elo+
Party 2
Cerberus
Cerberus
Kannibal99
Cerberus
Level 120
God Stats
1W - 1L
1,237 SR
Queue Stats
30W - 24L
1,452 Elo+
Solo
Anhur
Anhur
TibaBear4Life
Anhur
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
247W - 243L
1,420 Elo+
Party 2
Bacchus
Bacchus
bodybagbob22
Bacchus
Level 62
God Stats
7W - 6L
1,468 SR
Queue Stats
419W - 356L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Christxph
Xing Tian
15
0 / 6 / 8
8,854
553
4,493
18,205
24,642
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 9 / 6
9,384
587
13,895
17,174
8,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
15
0 / 5 / 6
9,491
593
3,692
13,362
13,273
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
19
6 / 4 / 1
11,072
692
24,883
15,290
10,101
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
veget465
Apollo
17
2 / 6 / 3
10,058
629
10,600
15,701
7,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Albinoburritoh
Aphrodite
19
0 / 1 / 27
12,082
755
15,141
14,232
9,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
DecentBrown
Gilgamesh
20
16 / 1 / 9
12,729
796
23,043
20,459
17,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Kannibal99
Cerberus
19
7 / 2 / 20
12,432
777
11,775
19,921
27,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 5 / 15
10,379
649
12,249
15,323
6,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
bodybagbob22
Bacchus
18
5 / 1 / 22
12,231
764
11,916
14,729
20,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
123
10
Kills
30
30
Deaths
10
24
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Albinoburritoh
Aphrodite
0
1
27
13.5
L
Xing Tian
Christxph
Xing Tian
0
6
8
0.67
W
Gilgamesh
DecentBrown
Gilgamesh
16
1
9
20.5
L
2
9
6
0.56
L
Yemoja
0
5
6
0.6
W
Cerberus
Kannibal99
Cerberus
7
2
20
8.5
W
2
5
15
1.9
W
Bacchus
bodybagbob22
Bacchus
5
1
22
16
L
Anubis
6
4
1
1.63
L
Apollo
veget465
Apollo
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,563
Damage
74,124
79,732
Taken
84,664
64,279
Mitigated
82,255
14,492
Healing
46,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Albinoburritoh
Aphrodite
15,141
598
11,877
9,698
14,232
9,242
2,292
7,490
6,742
49,315
0
L
Xing Tian
Christxph
Xing Tian
4,493
454
445
212
18,205
24,642
0
8,436
9,285
6,631
0
W
Gilgamesh
DecentBrown
Gilgamesh
23,043
5,487
3,999
5,316
20,459
17,888
2,543
6,043
14,416
0
36,493
L
13,895
1,849
401
723
17,174
8,575
0
8,388
8,590
0
24,199
L
Yemoja
3,692
1,219
2,463
972
13,362
13,273
0
7,777
5,229
8,293
0
W
Cerberus
Kannibal99
Cerberus
11,775
368
1,677
5,911
19,921
27,742
132
8,223
11,698
20,927
0
W
12,249
5,863
0
1,900
15,323
6,903
2,511
7,897
7,426
0
32,099
W
Bacchus
bodybagbob22
Bacchus
11,916
941
2,055
4,371
14,729
20,480
176
3,415
11,314
22,183
0
L
Anubis
24,883
1,207
1,600
3,345
15,290
10,101
0
6,744
8,261
59,452
0
L
Apollo
veget465
Apollo
10,600
6,593
362
3,969
15,701
7,688
0
7,487
7,895
0
25,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,859
Gold Earned
59,853
147
Minions Killed
187
0
Camps Cleared
0
1,195,234
Distance Traveled
1,500,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,082
755
106
7
0
320,781
0
L
Xing Tian
8,854
553
8
1
0
240,504
0
W
Gilgamesh
12,729
796
16
1
0
314,544
0
L
Susano
9,384
587
18
1
0
231,124
0
L
Yemoja
9,491
593
5
0
0
241,992
0
W
Cerberus
12,432
777
21
1
0
292,540
0
W
Anhur
10,379
649
29
2
0
260,058
0
W
Bacchus
12,231
764
15
1
0
313,024
0
L
Anubis
11,072
692
75
5
0
242,679
0
L
Apollo
10,058
629
41
3
0
238,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role