Player Matchup

King Arthur
King Arthur
JCIR
King Arthur
Level 120
God Stats
28W - 24L
1,526 SR
Queue Stats
139W - 144L
1,435 Elo+
Party 1
Heimdallr
Heimdallr
WinterOwl226
Heimdallr
Level 125
God Stats
5W - 1L
1,653 SR
Queue Stats
83W - 69L
1,562 Elo+
Party 1
Nox
Nox
shadow_cat429
Nox
Level 87
God Stats
40W - 22L
1,654 SR
Queue Stats
119W - 113L
1,485 Elo+
Party 1
Team Averages
Level 111
1,611 SR
1,494 Elo+

VS

Team Averages
Level 77
1,531 SR
1,489 Elo+
Da Ji
Da Ji
BlackkRabbitt
Da Ji
Level 66
God Stats
1W - 4L
1,378 SR
Queue Stats
37W - 50L
1,402 Elo+
Solo
Cthulhu
Cthulhu
PenguinLord12
Cthulhu
Level 79
God Stats
17W - 18L
1,715 SR
Queue Stats
188W - 186L
1,564 Elo+
Solo
Agni
Agni
Trijutsu
Agni
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JCIR
King Arthur
13
2 / 0 / 5
7,234
723
10,116
7,324
5,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
WinterOwl226
Heimdallr
13
5 / 1 / 2
7,869
787
7,412
6,124
2,518
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 7
6,863
686
4,394
5,689
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,931
693
2,449
9,311
4,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
11
1 / 0 / 1
6,732
673
8,295
12,660
12,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Agni
12
1 / 3 / 1
7,038
704
5,111
6,348
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
3
3
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
King Arthur
JCIR
King Arthur
2
0
5
4.5
L
Cthulhu
1
0
1
1.5
L
Agni
1
3
1
0.5
W
Heimdallr
WinterOwl226
Heimdallr
5
1
2
6
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,922
Damage
15,855
19,137
Taken
28,319
10,152
Mitigated
19,322
1,408
Healing
6,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,449
521
0
1,150
9,311
4,426
0
903
8,408
0
22,360
W
King Arthur
JCIR
King Arthur
10,116
1,377
0
850
7,324
5,458
0
4,170
2,732
0
23,365
L
Cthulhu
8,295
182
161
3,751
12,660
12,285
0
2,135
10,525
28,761
0
L
Agni
5,111
572
151
1,113
6,348
2,611
144
1,461
4,884
22,536
0
W
Heimdallr
WinterOwl226
Heimdallr
7,412
3,454
0
506
6,124
2,518
178
4,480
1,359
0
22,109
W
4,394
209
0
52
5,689
2,176
35
3,771
1,632
21,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,966
Gold Earned
20,701
115
Minions Killed
126
0
Camps Cleared
0
592,580
Distance Traveled
618,207
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,931
693
45
5
0
219,949
0
W
King Arthur
7,234
723
26
3
0
208,824
0
L
Cthulhu
6,732
673
26
3
0
213,321
0
L
Agni
7,038
704
55
6
0
184,937
0
W
Heimdallr
7,869
787
37
4
0
190,339
0
W
Nox
6,863
686
52
5
0
193,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role