Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
BossStatus
Baba Yaga
Level 36
God Stats
3W - 4L
1,370 SR
Queue Stats
35W - 32L
1,385 Elo+
Party 4
Guan Yu
Guan Yu
Kötthulda
Guan Yu
Level 13
God Stats
2W - 0L
1,740 SR
Queue Stats
13W - 14L
1,302 Elo+
Party 4
Sol
Sol
fant2005
Sol
Level 56
God Stats
9W - 6L
1,558 SR
Queue Stats
30W - 33L
1,482 Elo+
Solo
Team Averages
Level 48
1,534 SR
1,434 Elo+

VS

Team Averages
Level 55
1,430 SR
1,431 Elo+
Medusa
Medusa
Geowa
Medusa
Level 84
God Stats
3W - 7L
1,497 SR
Queue Stats
469W - 469L
1,489 Elo+
Party 1
Surtr
Surtr
Speasik
Surtr
Level 48
God Stats
6W - 8L
1,906 SR
Queue Stats
84W - 94L
1,334 Elo+
Solo
Ares
Ares
Thrugrord
Ares
Level 64
God Stats
7W - 10L
1,066 SR
Queue Stats
323W - 333L
1,472 Elo+
Party 1
Ne Zha
Ne Zha
ev1998
Ne Zha
Level 15
God Stats
4W - 2L
1,500 SR
Queue Stats
18W - 15L
1,431 Elo+
Party 3
Scylla
Scylla
legent fighter
Scylla
Level 63
God Stats
0W - 1L
1,183 SR
Queue Stats
18W - 15L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
6 / 1 / 2
8,633
617
6,054
12,794
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
 
Kuzenbo
13
4 / 0 / 4
7,989
571
4,561
9,553
11,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
BossStatus
Baba Yaga
15
2 / 2 / 1
8,585
613
5,273
6,995
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Kötthulda
Guan Yu
14
1 / 0 / 2
8,156
583
8,285
14,468
17,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 3 / 4
8,454
604
17,344
14,476
5,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Geowa
Medusa
10
2 / 7 / 2
6,396
457
8,079
13,025
6,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
Speasik
Surtr
12
0 / 4 / 0
6,790
485
8,708
16,288
7,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
10
1 / 4 / 2
6,512
465
2,941
10,905
12,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
ev1998
Ne Zha
14
3 / 2 / 0
7,630
545
5,140
13,389
5,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 1
7,322
523
3,848
7,433
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
20
Kills
6
6
Deaths
20
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
1
2
7
W
Kuzenbo
 
Kuzenbo
4
0
4
6
W
Baba Yaga
BossStatus
Baba Yaga
2
2
1
1.25
L
Medusa
Geowa
Medusa
2
7
2
0.43
W
Guan Yu
Kötthulda
Guan Yu
1
0
2
2
L
Surtr
Speasik
Surtr
0
4
0
0
L
Ares
1
4
2
0.5
L
Ne Zha
ev1998
Ne Zha
3
2
0
1.5
W
7
3
4
3
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,517
Damage
28,716
58,286
Taken
61,040
42,965
Mitigated
35,228
27,544
Healing
7,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,054
1,930
0
6,188
12,794
5,304
0
882
11,888
0
60,385
W
Kuzenbo
 
Kuzenbo
4,561
2,205
0
3,293
9,553
11,452
285
1,100
8,453
24,202
0
W
Baba Yaga
BossStatus
Baba Yaga
5,273
0
0
1,362
6,995
2,998
156
2,732
3,963
60,792
0
L
Medusa
Geowa
Medusa
8,079
4,214
0
1,134
13,025
6,103
0
10,696
2,329
0
41,294
W
Guan Yu
Kötthulda
Guan Yu
8,285
1,363
595
7,250
14,468
17,865
177
325
14,143
0
62,690
L
Surtr
Speasik
Surtr
8,708
3,385
0
3,773
16,288
7,898
0
1,716
14,572
908
54,125
L
Ares
2,941
162
0
519
10,905
12,822
0
7,923
2,982
16,653
0
L
Ne Zha
ev1998
Ne Zha
5,140
1,831
0
1,717
13,389
5,620
0
2,280
11,109
0
70,494
W
17,344
10,024
0
8,856
14,476
5,346
1,381
1,795
12,681
66,718
0
L
3,848
55
0
750
7,433
2,785
0
4,563
2,870
50,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,817
Gold Earned
34,650
457
Minions Killed
365
0
Camps Cleared
0
1,414,549
Distance Traveled
1,361,060
23
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,633
617
98
7
0
331,913
1
W
Kuzenbo
7,989
571
25
2
0
266,005
19
W
Baba Yaga
8,585
613
116
8
0
274,589
3
L
Medusa
6,396
457
53
4
0
245,816
0
W
Guan Yu
8,156
583
119
9
0
263,791
0
L
Surtr
6,790
485
84
6
0
276,720
1
L
Ares
6,512
465
29
2
0
294,032
0
L
Ne Zha
7,630
545
92
7
0
287,292
0
W
Sol
8,454
604
99
7
0
278,251
0
L
Scylla
7,322
523
107
8
0
257,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role