Player Matchup

Vulcan
Vulcan
GODYO
Vulcan
Level 276
God Stats
40W - 34L
1,373 SR
Queue Stats
2,087W - 2,084L
1,463 Elo+
Solo
Kuzenbo
Kuzenbo
SAFEMODEs
Kuzenbo
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 161L
1,507 Elo+
Party 1
Guan Yu
Guan Yu
SETBOOK
Guan Yu
Level 195
God Stats
2W - 3L
1,221 SR
Queue Stats
309W - 324L
1,501 Elo+
Solo
Achilles
Achilles
TheJujuBee
Achilles
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,467 Elo+
Party 1
Anubis
Anubis
Xanthous1
Anubis
Level 278
God Stats
1W - 3L
1,242 SR
Queue Stats
299W - 304L
1,452 Elo+
Solo
Team Averages
Level 205
1,367 SR
1,478 Elo+

VS

Team Averages
Level 148
1,394 SR
1,402 Elo+
Bacchus
Bacchus
 
Bacchus
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Immortalzone
Apollo
Level 148
God Stats
0W - 1L
1,218 SR
Queue Stats
106W - 110L
1,450 Elo+
Solo
Artemis
Artemis
L_ACE_D
Artemis
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 131L
1,429 Elo+
Party 2
Horus
Horus
NephilimProdigy
Horus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,069 Elo+
Party 2
Anubis
Anubis
PoiesisLeCreator
Anubis
Level 149
God Stats
12W - 13L
1,250 SR
Queue Stats
624W - 617L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
GODYO
Vulcan
18
4 / 2 / 12
10,545
959
23,176
7,257
3,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kuzenbo
SAFEMODEs
Kuzenbo
13
1 / 5 / 16
8,668
788
9,395
13,624
17,690
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
SETBOOK
Guan Yu
17
7 / 2 / 13
9,933
903
11,871
16,252
16,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Achilles
TheJujuBee
Achilles
16
7 / 2 / 10
9,830
894
10,820
14,218
12,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Xanthous1
Anubis
15
5 / 2 / 11
9,183
835
15,014
8,973
5,067
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 6 / 12
7,380
671
6,969
15,879
17,059
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
11
0 / 7 / 8
7,144
649
5,936
15,029
5,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
L_ACE_D
Artemis
16
5 / 2 / 5
8,142
740
11,095
10,821
4,960
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 3 / 10
8,679
789
4,641
17,749
12,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 6 / 7
9,109
828
16,891
18,380
9,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
55
24
Kills
13
13
Deaths
24
62
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
6
12
1.17
W
Vulcan
GODYO
Vulcan
4
2
12
5
L
Apollo
0
7
8
0.57
L
Artemis
L_ACE_D
Artemis
5
2
5
3.75
L
2
3
10
2.33
L
5
6
7
1.42
W
Kuzenbo
SAFEMODEs
Kuzenbo
1
5
16
1.8
W
Guan Yu
SETBOOK
Guan Yu
7
2
13
6.75
W
Achilles
TheJujuBee
Achilles
7
2
10
6
W
Anubis
Xanthous1
Anubis
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,276
Damage
45,532
60,324
Taken
77,858
56,054
Mitigated
49,740
28,877
Healing
34,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,969
494
328
2,097
15,879
17,059
0
10,052
5,385
11,108
0
W
Vulcan
GODYO
Vulcan
23,176
12,596
625
1,082
7,257
3,639
1,396
4,379
2,878
55,361
0
L
Apollo
5,936
3,495
1,316
3,710
15,029
5,757
532
8,145
6,285
0
17,145
L
Artemis
L_ACE_D
Artemis
11,095
4,450
551
3,331
10,821
4,960
0
7,552
3,112
0
28,554
L
4,641
1,605
6,277
8,547
17,749
12,912
0
11,759
5,560
2,115
5,934
L
16,891
428
1,753
6,357
18,380
9,052
140
10,077
7,855
34,062
0
W
Kuzenbo
SAFEMODEs
Kuzenbo
9,395
2,346
415
1,924
13,624
17,690
254
3,945
9,679
12,449
0
W
Guan Yu
SETBOOK
Guan Yu
11,871
758
5,350
9,467
16,252
16,938
786
6,061
10,191
0
18,711
W
Achilles
TheJujuBee
Achilles
10,820
1,437
2,403
4,312
14,218
12,720
688
5,931
8,287
0
14,769
W
Anubis
Xanthous1
Anubis
15,014
549
569
2,730
8,973
5,067
849
5,130
3,843
22,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,159
Gold Earned
40,454
113
Minions Killed
115
0
Camps Cleared
0
1,017,136
Distance Traveled
975,336
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,380
671
3
0
0
171,185
0
W
Vulcan
10,545
959
70
6
0
167,326
1
L
Apollo
7,144
649
28
3
0
184,376
0
L
Artemis
8,142
740
30
3
0
201,853
0
L
Horus
8,679
789
7
1
0
238,789
0
L
Anubis
9,109
828
47
4
0
179,133
0
W
Kuzenbo
8,668
788
5
0
0
196,951
0
W
Guan Yu
9,933
903
11
1
0
228,859
0
W
Achilles
9,830
894
6
1
0
227,635
0
W
Anubis
9,183
835
21
2
0
196,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role