Player Matchup

Jormungandr
Jormungandr
BNA Hammy
Jormungandr
Level 74
God Stats
5W - 0L
1,500 SR
Queue Stats
107W - 102L
1,503 Elo+
Party 3
Mercury
Mercury
BrothaChez
Mercury
Level 38
God Stats
7W - 7L
1,741 SR
Queue Stats
151W - 152L
1,491 Elo+
Solo
Atlas
Atlas
Charizardlv60
Atlas
Level 109
God Stats
7W - 7L
1,714 SR
Queue Stats
178W - 153L
1,602 Elo+
Party 4
Apollo
Apollo
IVIX REAPER8231
Apollo
Level 107
God Stats
9W - 14L
1,572 SR
Queue Stats
217W - 182L
1,480 Elo+
Party 4
Ra
Ra
XXI Spoonz
Ra
Level 86
God Stats
8W - 9L
1,684 SR
Queue Stats
245W - 226L
1,501 Elo+
Party 3
Team Averages
Level 83
1,642 SR
1,515 Elo+

VS

Team Averages
Level 92
1,473 SR
1,373 Elo+
Arachne
Arachne
EarnestThrone3
Arachne
Level 109
God Stats
1W - 5L
1,229 SR
Queue Stats
174W - 165L
1,504 Elo+
Solo
Mercury
Mercury
Nytebud7
Mercury
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 15L
1,037 Elo+
Party 2
Surtr
Surtr
PrestigeClips_51
Surtr
Level 139
God Stats
37W - 21L
1,656 SR
Queue Stats
92W - 81L
1,563 Elo+
Party 1
Skadi
Skadi
TheLastWalker_
Skadi
Level 108
God Stats
2W - 3L
1,483 SR
Queue Stats
124W - 101L
1,540 Elo+
Party 1
He Bo
He Bo
psyoultyy
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,220 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BNA Hammy
Jormungandr
12
0 / 2 / 0
6,581
548
5,477
7,232
4,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
BrothaChez
Mercury
12
2 / 0 / 1
6,700
558
3,343
11,030
3,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 2 / 4
6,252
521
5,347
8,850
7,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 4
6,350
529
4,858
10,270
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 2 / 2
7,229
602
4,999
5,081
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,849
321
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
Nytebud7
Mercury
12
6 / 3 / 0
7,690
641
9,372
10,727
3,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 0 / 1
6,715
560
4,816
10,050
5,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 3 / 0
6,761
563
7,353
8,250
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
psyoultyy
He Bo
10
0 / 4 / 1
5,925
494
2,516
8,375
2,984
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
10
Kills
9
9
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BNA Hammy
Jormungandr
0
2
0
0
W
Mercury
BrothaChez
Mercury
2
0
1
2.5
W
4
2
4
3
L
0
0
0
0
W
1
3
4
1
L
Mercury
Nytebud7
Mercury
6
3
0
2
L
1
0
1
1.5
L
2
3
0
0.67
W
3
2
2
2
L
He Bo
psyoultyy
He Bo
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,024
Damage
24,057
42,463
Taken
37,402
21,867
Mitigated
15,319
11,132
Healing
6,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BNA Hammy
Jormungandr
5,477
1,841
0
1,615
7,232
4,318
0
42
7,190
58,681
0
W
Mercury
BrothaChez
Mercury
3,343
1,979
0
3,300
11,030
3,802
0
424
10,606
0
49,137
W
5,347
2,460
0
1,634
8,850
7,633
0
304
8,546
21,150
0
L
0
0
0
0
0
0
0
0
0
0
0
W
4,858
3,034
0
2,050
10,270
4,130
214
0
10,270
0
41,551
L
Mercury
Nytebud7
Mercury
9,372
4,827
0
572
10,727
3,773
0
3,896
6,831
0
56,825
L
4,816
1,867
0
3,634
10,050
5,533
0
5,137
4,155
270
46,485
L
7,353
3,647
0
1,302
8,250
3,029
644
1,918
6,332
0
51,453
W
4,999
530
649
1,884
5,081
1,984
0
1,834
3,247
50,826
0
L
He Bo
psyoultyy
He Bo
2,516
196
0
947
8,375
2,984
0
4,114
4,261
39,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,112
Gold Earned
30,940
378
Minions Killed
312
0
Camps Cleared
0
1,174,797
Distance Traveled
957,020
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,581
548
110
9
0
194,509
0
W
Mercury
6,700
558
77
6
0
265,872
0
W
Atlas
6,252
521
21
2
0
235,561
0
L
Arachne
3,849
321
0
0
0
14,720
0
W
Apollo
6,350
529
76
6
0
234,263
0
L
Mercury
7,690
641
84
7
0
287,778
0
L
Surtr
6,715
560
84
7
0
226,026
2
L
Skadi
6,761
563
81
7
0
209,983
0
W
Ra
7,229
602
94
8
0
244,592
0
L
He Bo
5,925
494
63
5
0
218,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role