Player Matchup

Janus
Janus
Merzav4ik
Janus
Level 121
God Stats
6W - 1L
1,870 SR
Queue Stats
216W - 207L
1,540 Elo+
Solo
Ares
Ares
Mélioday
Ares
Level 127
God Stats
3W - 1L
1,493 SR
Queue Stats
222W - 228L
1,501 Elo+
Solo
Freya
Freya
iratua
Freya
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
322W - 323L
1,483 Elo+
Solo
Da Ji
Da Ji
mirrorspage
Da Ji
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 48L
1,579 Elo+
Party 1
Chang'e
Chang'e
Мirumiru
Chang'e
Level 128
God Stats
2W - 2L
1,557 SR
Queue Stats
102W - 89L
1,657 Elo+
Party 1
Team Averages
Level 129
1,584 SR
1,552 Elo+

VS

Team Averages
Level 116
1,490 SR
1,466 Elo+
Pele
Pele
 
Pele
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DerKingimRing
Sylvanus
Level 27
God Stats
0W - 3L
1,216 SR
Queue Stats
42W - 68L
1,464 Elo+
Solo
Kali
Kali
YakomKubalibre
Kali
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 98L
1,455 Elo+
Solo
Yu Huang
Yu Huang
morguldar
Yu Huang
Level 158
God Stats
3W - 2L
1,733 SR
Queue Stats
130W - 127L
1,521 Elo+
Solo
Thoth
Thoth
x_XChronos
Thoth
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 68L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Merzav4ik
Janus
19
8 / 1 / 9
11,449
1,145
15,210
9,791
5,266
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
13
2 / 4 / 13
8,135
814
5,347
15,713
18,379
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Freya
iratua
Freya
12
1 / 6 / 11
7,804
780
6,342
9,707
4,797
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
5 / 5 / 7
8,574
857
4,354
10,467
5,540
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
Мirumiru
Chang'e
17
4 / 1 / 13
9,399
940
9,326
11,762
5,927
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
7 / 8 / 7
8,848
885
13,122
13,917
6,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
DerKingimRing
Sylvanus
11
1 / 4 / 10
7,466
747
3,551
9,835
8,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

5
0 / 0 / 2
5,846
585
0
0
0
Yu Huang
morguldar
Yu Huang
16
5 / 4 / 9
8,634
863
15,108
10,890
5,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thoth
18
4 / 4 / 7
9,166
917
6,459
8,174
3,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
52
20
Kills
17
17
Deaths
20
53
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
7
8
7
1.31
L
Sylvanus
DerKingimRing
Sylvanus
1
4
10
1.5
W
Janus
Merzav4ik
Janus
8
1
9
12.5
W
Ares
2
4
13
2.13
L
0
0
2
1
W
Freya
iratua
Freya
1
6
11
1.08
W
5
5
7
1.7
L
Yu Huang
morguldar
Yu Huang
5
4
9
2.38
L
Thoth
4
4
7
1.88
W
Chang'e
Мirumiru
Chang'e
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,579
Damage
38,240
57,440
Taken
42,816
39,909
Mitigated
24,237
22,186
Healing
8,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
13,122
3,474
704
1,846
13,917
6,287
0
12,284
1,191
0
20,782
L
Sylvanus
DerKingimRing
Sylvanus
3,551
441
470
1,613
9,835
8,823
0
7,115
2,438
4,606
0
W
Janus
Merzav4ik
Janus
15,210
651
560
1,340
9,791
5,266
1,543
4,748
5,043
50,805
0
W
Ares
5,347
340
0
500
15,713
18,379
530
4,935
10,778
6,989
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Freya
iratua
Freya
6,342
1,844
473
701
9,707
4,797
60
5,772
3,935
10,301
0
W
4,354
950
1,785
1,580
10,467
5,540
992
4,158
6,309
0
5,877
L
Yu Huang
morguldar
Yu Huang
15,108
681
423
2,419
10,890
5,272
0
9,184
1,408
30,570
0
L
Thoth
6,459
556
250
1,007
8,174
3,855
139
6,542
1,554
23,511
0
W
Chang'e
Мirumiru
Chang'e
9,326
995
7,855
7,392
11,762
5,927
569
5,505
6,257
16,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,361
Gold Earned
39,960
128
Minions Killed
85
0
Camps Cleared
0
951,293
Distance Traveled
590,588
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,848
885
17
2
0
142,619
0
L
Sylvanus
7,466
747
1
0
0
98,079
0
W
Janus
11,449
1,145
75
8
0
206,487
0
W
Ares
8,135
814
3
0
0
185,648
0
L
Kali
5,846
585
0
0
0
0
0
W
Freya
7,804
780
15
2
0
197,886
0
W
Da Ji
8,574
857
6
1
0
177,003
0
L
Yu Huang
8,634
863
29
3
0
178,060
0
L
Thoth
9,166
917
38
4
0
171,830
0
W
Chang'e
9,399
940
29
3
0
184,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role