Player Matchup

Ishtar
Ishtar
CelestialDranix
Ishtar
Level 154
God Stats
1W - 3L
1,359 SR
Queue Stats
19W - 22L
1,395 Elo+
Party 1
Zeus
Zeus
Dracoexe
Zeus
Level 88
God Stats
12W - 7L
1,615 SR
Queue Stats
37W - 35L
1,446 Elo+
Party 1
Freya
Freya
Funkydog
Freya
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
291W - 252L
1,493 Elo+
Solo
Ares
Ares
RAFALON49
Ares
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 150L
1,612 Elo+
Party 3
Guan Yu
Guan Yu
Viejodido
Guan Yu
Level 136
God Stats
3W - 6L
1,538 SR
Queue Stats
239W - 221L
1,593 Elo+
Party 3
Team Averages
Level 125
1,503 SR
1,508 Elo+

VS

Team Averages
Level 121
1,551 SR
1,537 Elo+
Horus
Horus
BossmanRyan24
Horus
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
141W - 142L
1,531 Elo+
Party 2
Ra
Ra
Hibernyus
Ra
Level 108
God Stats
31W - 35L
1,509 SR
Queue Stats
248W - 229L
1,484 Elo+
Solo
Sylvanus
Sylvanus
Legate_Daedalus
Sylvanus
Level 156
God Stats
1W - 4L
1,500 SR
Queue Stats
14W - 24L
1,596 Elo+
Solo
Thor
Thor
MFGROOVE
Thor
Level 127
God Stats
19W - 18L
1,608 SR
Queue Stats
543W - 513L
1,541 Elo+
Party 2
Danzaburou
Danzaburou
samster830
Danzaburou
Level 125
God Stats
14W - 9L
1,640 SR
Queue Stats
209W - 220L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,480
540
3,479
7,785
2,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
10
0 / 2 / 0
5,580
465
4,553
6,728
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Freya
Funkydog
Freya
10
2 / 0 / 2
6,118
510
4,756
7,265
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
9
0 / 3 / 3
5,536
461
3,682
10,938
7,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
Viejodido
Guan Yu
13
2 / 0 / 0
6,999
583
6,549
11,050
8,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,934
495
3,443
11,406
8,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 0 / 1
6,498
542
3,736
5,169
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
11
0 / 1 / 0
6,194
516
5,945
10,755
5,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thor
11
2 / 2 / 3
6,504
542
7,339
9,273
3,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
samster830
Danzaburou
13
4 / 0 / 1
7,833
653
5,523
4,389
1,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
4
Kills
8
8
Deaths
4
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
W
0
3
2
0.33
W
Zeus
0
2
0
0
W
Freya
Funkydog
Freya
2
0
2
3
L
1
0
1
1.5
L
Sylvanus
0
1
0
0
L
Thor
2
2
3
1.75
W
Ares
0
3
3
0.5
W
Guan Yu
Viejodido
Guan Yu
2
0
0
2
L
Danzaburou
samster830
Danzaburou
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,019
Damage
25,986
43,766
Taken
40,992
23,788
Mitigated
21,602
14,580
Healing
16,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,443
1,784
992
3,602
11,406
8,783
14
4,710
6,524
0
16,693
W
3,479
2,396
0
3,085
7,785
2,997
0
0
7,785
0
46,124
W
Zeus
4,553
421
0
1,290
6,728
2,038
0
2,077
4,519
44,317
0
W
Freya
Funkydog
Freya
4,756
1,251
0
2,242
7,265
2,249
0
192
7,027
36,589
0
L
3,736
268
597
2,288
5,169
2,094
0
3,782
1,307
47,511
0
L
Sylvanus
5,945
2,188
150
4,941
10,755
5,453
0
635
10,080
41,405
10,215
L
Thor
7,339
1,272
0
736
9,273
3,530
0
2,522
6,509
0
53,569
W
Ares
3,682
288
0
2,289
10,938
7,574
0
1,043
9,649
15,012
0
W
Guan Yu
Viejodido
Guan Yu
6,549
786
0
5,674
11,050
8,930
0
5,537
5,513
0
55,960
L
Danzaburou
samster830
Danzaburou
5,523
2,842
0
2,948
4,389
1,742
0
808
3,581
0
65,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,713
Gold Earned
32,963
356
Minions Killed
369
0
Camps Cleared
0
1,186,089
Distance Traveled
1,138,347
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,934
495
23
2
0
214,722
3
W
Ishtar
6,480
540
105
9
0
222,652
6
W
Zeus
5,580
465
74
6
0
217,304
7
W
Freya
6,118
510
67
6
0
251,132
0
L
Ra
6,498
542
92
8
0
254,713
0
L
Sylvanus
6,194
516
76
6
0
188,253
2
L
Thor
6,504
542
75
6
0
272,817
0
W
Ares
5,536
461
17
1
0
233,584
0
W
Guan Yu
6,999
583
93
8
0
261,417
2
L
Danzaburou
7,833
653
103
9
0
207,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role