Player Matchup

Nemesis
Nemesis
Fe3DMe
Nemesis
Level 17
God Stats
1W - 0L
1,680 SR
Queue Stats
2W - 4L
1,292 Elo+
Party 2
Bacchus
Bacchus
Gaozarule
Bacchus
Level 63
God Stats
4W - 1L
1,708 SR
Queue Stats
378W - 345L
1,529 Elo+
Party 3
Sun Wukong
Sun Wukong
HORIZON300G
Sun Wukong
Level 109
God Stats
2W - 1L
1,568 SR
Queue Stats
3W - 4L
1,292 Elo+
Party 2
Nu Wa
Nu Wa
Lovelashes
Nu Wa
Level 152
God Stats
71W - 54L
1,686 SR
Queue Stats
359W - 334L
1,520 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
vitakov
Ah Muzen Cab
Level 158
God Stats
1W - 0L
1,155 SR
Queue Stats
57W - 62L
1,533 Elo+
Solo
Team Averages
Level 100
1,559 SR
1,433 Elo+

VS

Team Averages
Level 86
1,512 SR
1,433 Elo+
Chang'e
Chang'e
B3astGoku
Chang'e
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,562 Elo+
Solo
Surtr
Surtr
DjanGon
Surtr
Level 37
God Stats
4W - 3L
1,660 SR
Queue Stats
17W - 29L
1,313 Elo+
Party 4
Ishtar
Ishtar
KillerRabbit789
Ishtar
Level 115
God Stats
8W - 13L
1,621 SR
Queue Stats
352W - 312L
1,481 Elo+
Party 1
Kali
Kali
Kôtan
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,324 Elo+
Party 4
Horus
Horus
thetanman
Horus
Level 122
God Stats
19W - 31L
1,280 SR
Queue Stats
376W - 328L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fe3DMe
Nemesis
14
1 / 6 / 2
8,485
447
9,229
16,851
6,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Gaozarule
Bacchus
13
1 / 3 / 7
8,396
442
8,447
19,952
21,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
HORIZON300G
Sun Wukong
16
4 / 2 / 0
10,048
529
16,306
21,821
19,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
16
4 / 2 / 6
9,927
522
19,343
11,261
4,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
vitakov
Ah Muzen Cab
17
6 / 5 / 3
10,554
555
16,418
18,357
7,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
B3astGoku
Chang'e
16
7 / 3 / 3
9,791
515
17,976
15,964
6,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
DjanGon
Surtr
15
2 / 3 / 3
9,154
482
10,881
19,228
16,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
3 / 4 / 6
9,732
512
14,355
23,663
11,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
Kôtan
Kali
12
2 / 6 / 3
7,940
418
7,198
17,986
7,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
thetanman
Horus
14
4 / 0 / 10
8,788
463
9,811
17,497
21,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
43
16
Kills
18
18
Deaths
16
18
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chang'e
B3astGoku
Chang'e
7
3
3
2.83
L
Surtr
DjanGon
Surtr
2
3
3
1.17
W
Nemesis
Fe3DMe
Nemesis
1
6
2
0.33
W
Bacchus
Gaozarule
Bacchus
1
3
7
1.5
W
Sun Wukong
HORIZON300G
Sun Wukong
4
2
0
2
L
3
4
6
1.5
L
Kali
Kôtan
Kali
2
6
3
0.58
W
Nu Wa
4
2
6
3.5
L
Horus
thetanman
Horus
4
0
10
9
W
Ah Muzen Cab
vitakov
Ah Muzen Cab
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,743
Damage
60,221
88,242
Taken
94,338
59,426
Mitigated
63,525
22,253
Healing
36,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
B3astGoku
Chang'e
17,976
859
4,320
5,241
15,964
6,296
195
7,748
8,216
93,528
0
L
Surtr
DjanGon
Surtr
10,881
4,105
0
8,021
19,228
16,693
401
2,430
16,798
951
53,012
W
Nemesis
Fe3DMe
Nemesis
9,229
5,464
0
1,985
16,851
6,127
0
3,346
13,087
0
73,249
W
Bacchus
Gaozarule
Bacchus
8,447
866
0
5,328
19,952
21,587
0
4,605
14,125
19,994
0
W
Sun Wukong
HORIZON300G
Sun Wukong
16,306
3,419
0
7,878
21,821
19,161
387
2,785
17,898
75
95,597
L
14,355
10,109
0
10,159
23,663
11,341
808
6,624
17,039
0
78,978
L
Kali
Kôtan
Kali
7,198
3,146
0
4,144
17,986
7,939
0
4,603
13,383
0
40,674
W
Nu Wa
19,343
4,628
0
842
11,261
4,886
450
5,475
5,567
85,664
0
L
Horus
thetanman
Horus
9,811
3,560
1,065
3,676
17,497
21,256
45
7,261
10,236
0
24,524
W
Ah Muzen Cab
vitakov
Ah Muzen Cab
16,418
7,302
0
6,220
18,357
7,665
1,916
2,144
15,865
0
88,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,410
Gold Earned
45,405
496
Minions Killed
451
0
Camps Cleared
0
1,918,078
Distance Traveled
1,759,049
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,791
515
144
8
0
384,305
0
L
Surtr
9,154
482
99
5
0
346,027
0
W
Nemesis
8,485
447
95
5
0
418,341
2
W
Bacchus
8,396
442
17
1
0
407,266
8
W
Sun Wukong
10,048
529
147
8
0
355,623
0
L
Ishtar
9,732
512
121
6
0
322,315
0
L
Kali
7,940
418
58
3
0
355,607
0
W
Nu Wa
9,927
522
117
6
0
359,287
8
L
Horus
8,788
463
29
2
0
350,795
5
W
Ah Muzen Cab
10,554
555
120
6
0
377,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role