Player Matchup

Hou Yi
Hou Yi
ExMortis40
Hou Yi
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
70W - 92L
1,405 Elo+
Solo
Sol
Sol
Kab00dleN00dlez
Sol
Level 120
God Stats
5W - 8L
1,500 SR
Queue Stats
593W - 616L
1,448 Elo+
Solo
Danzaburou
Danzaburou
LikeZoinks4698
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Janus
Janus
kingbuddha14
Janus
Level 46
God Stats
6W - 6L
1,528 SR
Queue Stats
298W - 283L
1,480 Elo+
Solo
Achilles
Achilles
shuzone
Achilles
Level 106
God Stats
1W - 1L
1,723 SR
Queue Stats
137W - 140L
1,551 Elo+
Solo
Team Averages
Level 63
1,550 SR
1,477 Elo+

VS

Team Averages
Level 97
1,599 SR
1,526 Elo+
Geb
Geb
ASSUALT_EXPERT23
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 50L
1,450 Elo+
Solo
Xbalanque
Xbalanque
ILuxxSI
Xbalanque
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
104W - 103L
1,765 Elo+
Solo
Kuzenbo
Kuzenbo
Money__Mane
Kuzenbo
Level 148
God Stats
5W - 3L
1,595 SR
Queue Stats
494W - 489L
1,478 Elo+
Solo
Artio
Artio
SilvaScopes_
Artio
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
330W - 310L
1,484 Elo+
Solo
Hades
Hades
TwoWayAthletic
Hades
Level 75
God Stats
13W - 4L
1,901 SR
Queue Stats
331W - 323L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ExMortis40
Hou Yi
14
0 / 5 / 7
8,049
671
10,333
13,023
5,893
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 5 / 8
8,165
680
12,913
14,564
5,803
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
LikeZoinks4698
Danzaburou
12
1 / 6 / 4
7,450
621
9,311
12,330
5,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 6 / 3
9,038
753
13,946
10,089
4,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
shuzone
Achilles
16
6 / 6 / 5
9,985
832
10,613
19,421
27,902
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 20
9,861
822
8,759
14,389
14,630
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
ILuxxSI
Xbalanque
18
9 / 2 / 10
11,252
938
15,979
12,361
8,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Money__Mane
Kuzenbo
15
2 / 2 / 13
9,623
802
8,116
17,458
28,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 3 / 21
10,117
843
9,896
20,315
31,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 4 / 11
10,516
876
18,917
16,444
13,828
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
103
12
Kills
28
28
Deaths
13
27
Assists
75
Player
Kills
Deaths
Assists
KDA
W
2
2
20
6
L
Hou Yi
ExMortis40
Hou Yi
0
5
7
0.7
W
Xbalanque
ILuxxSI
Xbalanque
9
2
10
7
L
1
5
8
1
L
Danzaburou
LikeZoinks4698
Danzaburou
1
6
4
0.5
W
Kuzenbo
Money__Mane
Kuzenbo
2
2
13
4.25
W
5
3
21
5.17
W
10
4
11
3.88
L
4
6
3
0.92
L
Achilles
shuzone
Achilles
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,116
Damage
61,667
69,427
Taken
80,967
49,109
Mitigated
96,057
17,458
Healing
35,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,759
1,305
1,149
1,937
14,389
14,630
324
5,879
8,335
23,860
0
L
Hou Yi
ExMortis40
Hou Yi
10,333
5,401
955
3,338
13,023
5,893
146
8,743
4,280
0
17,564
W
Xbalanque
ILuxxSI
Xbalanque
15,979
4,315
2,697
4,809
12,361
8,028
2,057
4,590
7,598
0
41,580
L
12,913
3,799
738
4,792
14,564
5,803
971
9,674
4,890
24,461
0
L
Danzaburou
LikeZoinks4698
Danzaburou
9,311
3,242
0
2,191
12,330
5,062
0
8,985
3,345
0
16,824
W
Kuzenbo
Money__Mane
Kuzenbo
8,116
2,816
1,779
3,291
17,458
28,424
168
8,211
8,900
13,765
0
W
9,896
872
4,421
8,035
20,315
31,147
858
5,982
14,038
15,156
0
W
18,917
1,305
2,502
4,515
16,444
13,828
3,638
4,346
11,763
32,381
0
L
13,946
790
768
511
10,089
4,449
0
7,103
2,986
27,308
0
L
Achilles
shuzone
Achilles
10,613
1,099
931
3,234
19,421
27,902
0
11,183
8,238
4,354
15,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,687
Gold Earned
51,369
121
Minions Killed
139
0
Camps Cleared
0
981,470
Distance Traveled
1,166,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,861
822
34
3
0
252,971
0
L
Hou Yi
8,049
671
26
2
0
196,560
0
W
Xbalanque
11,252
938
62
5
0
223,392
0
L
Sol
8,165
680
36
3
0
198,891
0
L
Danzaburou
7,450
621
19
2
0
200,996
0
W
Kuzenbo
9,623
802
5
0
0
245,687
0
W
Artio
10,117
843
11
1
0
250,782
0
W
Hades
10,516
876
27
2
0
193,335
0
L
Janus
9,038
753
29
2
0
182,297
0
L
Achilles
9,985
832
11
1
0
202,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role