Player Matchup

Charybdis
Charybdis
Cinderling
Charybdis
Level 81
God Stats
1W - 0L
1,651 SR
Queue Stats
4W - 0L
1,833 Elo+
Party 3
Kuzenbo
Kuzenbo
Drose00
Kuzenbo
Level 136
God Stats
4W - 1L
1,702 SR
Queue Stats
135W - 127L
1,525 Elo+
Solo
Hou Yi
Hou Yi
FusiοnBolt
Hou Yi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 21L
1,592 Elo+
Party 3
Olorun
Olorun
JMxSparks
Olorun
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
205W - 206L
1,508 Elo+
Party 1
King Arthur
King Arthur
Morgsii
King Arthur
Level 112
God Stats
5W - 2L
1,710 SR
Queue Stats
160W - 155L
1,508 Elo+
Party 1
Team Averages
Level 113
1,612 SR
1,593 Elo+

VS

Team Averages
Level 139
1,572 SR
1,533 Elo+
He Bo
He Bo
SadHungry
He Bo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 134L
1,513 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Yukihira3692
Ah Muzen Cab
Level 109
God Stats
0W - 2L
1,267 SR
Queue Stats
231W - 238L
1,560 Elo+
Party 2
Kukulkan
Kukulkan
klandestin5x
Kukulkan
Level 161
God Stats
5W - 4L
1,865 SR
Queue Stats
180W - 171L
1,557 Elo+
Party 2
Olorun
Olorun
печенькаВтесте
Olorun
Level 158
God Stats
2W - 2L
1,722 SR
Queue Stats
178W - 164L
1,520 Elo+
Solo
Hou Yi
Hou Yi
不入眼酱
Hou Yi
Level 158
God Stats
1W - 4L
1,508 SR
Queue Stats
311W - 305L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cinderling
Charybdis
18
9 / 5 / 10
12,154
868
17,878
14,320
8,130
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Drose00
Kuzenbo
18
3 / 3 / 15
11,526
823
15,038
23,522
38,865
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
19
4 / 5 / 11
10,898
778
15,806
14,937
8,449
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
JMxSparks
Olorun
17
5 / 4 / 10
11,196
800
12,389
12,976
7,566
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
Morgsii
King Arthur
16
2 / 4 / 11
10,459
747
20,127
20,091
23,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
SadHungry
He Bo
17
5 / 6 / 6
10,528
752
13,728
15,304
7,488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Yukihira3692
Ah Muzen Cab
13
1 / 5 / 8
9,206
658
6,427
17,492
17,452
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
klandestin5x
Kukulkan
20
5 / 3 / 10
11,602
829
18,567
14,270
8,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

17
5 / 5 / 10
9,976
713
18,199
19,892
14,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
16
5 / 4 / 8
9,684
692
14,861
18,544
10,471
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
63
23
Kills
21
21
Deaths
23
57
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Cinderling
Charybdis
9
5
10
2.8
W
Kuzenbo
Drose00
Kuzenbo
3
3
15
3.5
W
Hou Yi
4
5
11
1.9
W
Olorun
JMxSparks
Olorun
5
4
10
2.5
W
King Arthur
Morgsii
King Arthur
2
4
11
1.88
L
He Bo
SadHungry
He Bo
5
6
6
1.33
L
Ah Muzen Cab
Yukihira3692
Ah Muzen Cab
1
5
8
1
L
Kukulkan
klandestin5x
Kukulkan
5
3
10
3.33
L
Hou Yi
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,238
Damage
71,782
85,846
Taken
85,502
86,565
Mitigated
58,926
32,629
Healing
39,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Cinderling
Charybdis
17,878
7,138
999
1,575
14,320
8,130
5,032
10,451
3,839
0
32,144
W
Kuzenbo
Drose00
Kuzenbo
15,038
4,401
3,624
5,961
23,522
38,865
212
11,234
12,249
27,682
0
W
Hou Yi
15,806
7,477
861
3,141
14,937
8,449
1,528
9,079
5,851
0
33,979
W
Olorun
JMxSparks
Olorun
12,389
3,374
9,161
4,940
12,976
7,566
1,128
7,336
5,596
31,089
0
W
King Arthur
Morgsii
King Arthur
20,127
687
945
1,422
20,091
23,555
58
12,436
7,584
0
36,227
L
He Bo
SadHungry
He Bo
13,728
378
2,310
3,182
15,304
7,488
0
5,143
10,161
25,024
0
L
Ah Muzen Cab
Yukihira3692
Ah Muzen Cab
6,427
1,974
2,351
4,617
17,492
17,452
0
5,738
11,754
274
14,209
L
Kukulkan
klandestin5x
Kukulkan
18,567
2,997
2,322
3,479
14,270
8,560
0
4,496
9,774
51,559
0
L
18,199
7,132
8,480
8,056
19,892
14,955
0
5,441
14,451
28,282
0
L
Hou Yi
14,861
7,939
829
4,304
18,544
10,471
0
6,609
11,935
0
26,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,233
Gold Earned
50,996
168
Minions Killed
179
0
Camps Cleared
0
1,337,591
Distance Traveled
1,199,703
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,154
868
44
3
0
253,044
0
W
Kuzenbo
11,526
823
11
1
0
293,077
0
W
Hou Yi
10,898
778
39
3
0
268,787
0
W
Olorun
11,196
800
45
3
0
247,944
0
W
King Arthur
10,459
747
29
2
0
274,739
0
L
He Bo
10,528
752
37
3
0
272,954
0
L
Ah Muzen Cab
9,206
658
14
1
0
216,001
0
L
Kukulkan
11,602
829
76
5
0
251,169
0
L
Olorun
9,976
713
20
1
0
251,435
0
L
Hou Yi
9,684
692
32
2
0
208,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role