Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Adrystoteles
Ares
Level 77
God Stats
1W - 3L
1,586 SR
Queue Stats
69W - 43L
1,604 Elo+
Party 1
Tiamat
Tiamat
ICYoncrrack
Tiamat
Level 108
God Stats
15W - 14L
1,240 SR
Queue Stats
260W - 230L
1,545 Elo+
Solo
Hercules
Hercules
Praxis13
Hercules
Level 79
God Stats
2W - 2L
1,665 SR
Queue Stats
41W - 29L
1,625 Elo+
Party 1
Cliodhna
Cliodhna
ThePureDarkness
Cliodhna
Level 141
God Stats
1W - 3L
1,358 SR
Queue Stats
317W - 304L
1,505 Elo+
Solo
Team Averages
Level 110
1,470 SR
1,556 Elo+

VS

Team Averages
Level 119
1,514 SR
1,570 Elo+
Apollo
Apollo
FreeTopgeez
Apollo
Level 31
God Stats
1W - 0L
1,680 SR
Queue Stats
2W - 6L
1,318 Elo+
Solo
Nox
Nox
Ivvy7
Nox
Level 157
God Stats
4W - 3L
1,213 SR
Queue Stats
85W - 89L
1,579 Elo+
Solo
Awilix
Awilix
StunPoke
Awilix
Level 109
God Stats
16W - 6L
1,698 SR
Queue Stats
27W - 18L
1,792 Elo+
Solo
Guan Yu
Guan Yu
albertoxam5
Guan Yu
Level 140
God Stats
3W - 5L
1,500 SR
Queue Stats
192W - 188L
1,592 Elo+
Solo
Hera
Hera
iSam1
Hera
Level 156
God Stats
5W - 2L
1,482 SR
Queue Stats
333W - 301L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
1 / 3 / 0
7,424
530
5,577
9,281
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 2 / 0
6,719
480
6,154
11,936
10,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
11
1 / 5 / 0
6,862
490
2,778
7,424
4,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Praxis13
Hercules
13
1 / 2 / 1
7,499
536
7,326
17,827
20,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
12
0 / 4 / 2
6,981
499
6,789
11,894
4,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
2 / 2 / 4
8,018
573
6,013
10,491
4,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
Ivvy7
Nox
11
1 / 0 / 7
7,207
515
5,565
7,792
6,372
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
StunPoke
Awilix
14
10 / 0 / 2
9,104
650
9,841
9,853
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
albertoxam5
Guan Yu
14
1 / 2 / 3
8,000
571
7,284
12,663
12,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
iSam1
Hera
13
2 / 1 / 7
8,327
595
11,912
6,083
2,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
5
Kills
16
16
Deaths
5
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
3
0
0.33
L
2
2
0
1
W
Apollo
2
2
4
2
L
Tiamat
1
5
0
0.2
W
Nox
Ivvy7
Nox
1
0
7
4.5
L
Hercules
Praxis13
Hercules
1
2
1
0.75
W
Awilix
StunPoke
Awilix
10
0
2
11
L
Cliodhna
0
4
2
0.25
W
Guan Yu
albertoxam5
Guan Yu
1
2
3
1.25
W
Hera
iSam1
Hera
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,624
Damage
40,615
58,362
Taken
46,882
43,251
Mitigated
29,973
15,511
Healing
16,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
5,577
2,681
0
2,702
9,281
3,591
2,940
918
8,363
0
57,182
L
6,154
379
0
2,252
11,936
10,644
0
5,768
5,932
22,077
0
W
Apollo
6,013
3,493
0
5,377
10,491
4,379
1,489
2,068
8,423
0
66,397
L
Tiamat
2,778
195
0
1,100
7,424
4,274
0
4,447
2,778
50,280
0
W
Nox
Ivvy7
Nox
5,565
861
595
2,331
7,792
6,372
321
1,997
5,795
22,668
0
L
Hercules
Praxis13
Hercules
7,326
1,750
0
8,395
17,827
20,211
0
3,869
13,888
0
57,151
W
Awilix
StunPoke
Awilix
9,841
3,961
0
1,250
9,853
4,087
507
1,066
8,695
0
61,978
L
Cliodhna
6,789
614
0
1,062
11,894
4,531
0
2,841
9,015
0
56,812
W
Guan Yu
albertoxam5
Guan Yu
7,284
1,275
1,144
3,648
12,663
12,628
29
1,052
10,897
2,129
55,167
W
Hera
iSam1
Hera
11,912
2,772
82
1,633
6,083
2,507
318
2,749
3,334
74,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,485
Gold Earned
40,656
415
Minions Killed
441
0
Camps Cleared
0
1,373,472
Distance Traveled
1,501,378
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,424
530
99
7
0
261,838
4
L
Ares
6,719
480
19
1
0
312,156
4
W
Apollo
8,018
573
105
8
0
271,503
7
L
Tiamat
6,862
490
104
7
0
218,095
0
W
Nox
7,207
515
24
2
0
285,383
5
L
Hercules
7,499
536
108
8
0
249,287
4
W
Awilix
9,104
650
90
6
0
364,084
0
L
Cliodhna
6,981
499
85
6
0
332,096
2
W
Guan Yu
8,000
571
83
6
0
293,480
3
W
Hera
8,327
595
139
10
0
286,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role