Player Matchup

Hun Batz
Hun Batz
Gold I
 
Hun Batz
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum II
ASÐ666
Rama
Platinum II
Level 185
God Stats
3W - 7L
1,500 SR
Queue Stats
319W - 304L
1,938 MMR
Solo
Ra
Ra
Platinum I
Gotheeit
Ra
Platinum I
Level 230
God Stats
14W - 18L
1,600 SR
Queue Stats
276W - 266L
1,964 MMR
Solo
Amaterasu
Amaterasu
Silver I
Kliqerav
Amaterasu
Silver I
Level 149
God Stats
6W - 5L
1,878 SR
Queue Stats
44W - 33L
1,589 MMR
Solo
Xing Tian
Xing Tian
Platinum I
MMessias2
Xing Tian
Platinum I
Level 190
God Stats
30W - 33L
1,622 SR
Queue Stats
871W - 893L
1,556 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 172
1,620 SR
1,709 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,612 SR
1,512 MMR
Freya
Freya
Masters
 
Freya
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold II
 
Ah Puch
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver IV
MMéssias2
Thanatos
Silver IV
Level 127
God Stats
3W - 0L
1,828 SR
Queue Stats
12W - 5L
1,458 MMR
Solo
Athena
Athena
Gold V
eskot13
Athena
Gold V
Level 136
God Stats
1W - 1L
1,730 SR
Queue Stats
41W - 53L
1,604 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
0 / 1 / 0
3,695
616
1,142
4,794
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
ASÐ666
Rama
6
0 / 1 / 0
3,626
604
2,499
3,924
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 0
4,245
708
544
3,289
765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Kliqerav
Amaterasu
8
1 / 1 / 0
4,327
721
2,605
3,435
1,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Xing Tian
MMessias2
Xing Tian
5
0 / 1 / 0
3,664
611
2,031
4,267
2,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ao KuangNe ZhaEsetSol

VS

Bans
He BoSobekMercuryThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
7
1 / 0 / 3
4,016
669
2,863
2,647
815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Puch
 
Ah Puch
7
0 / 0 / 0
3,847
641
545
1,714
452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
 
Bakasura
7
0 / 0 / 2
3,768
628
1,286
3,235
1,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thanatos
MMéssias2
Thanatos
7
4 / 2 / 0
4,540
757
3,963
6,719
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
eskot13
Athena
6
1 / 0 / 2
3,846
641
1,583
5,551
2,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
13
1
Kills
6
6
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
0
0
W
Freya
 
Freya
1
0
3
2.5
W
Ah Puch
 
Ah Puch
0
0
0
0
W
Bakasura
 
Bakasura
0
0
2
1
L
Rama
ASÐ666
Rama
0
1
0
0
L
0
2
0
0
L
Amaterasu
Kliqerav
Amaterasu
1
1
0
1
L
Xing Tian
MMessias2
Xing Tian
0
1
0
0
W
Thanatos
MMéssias2
Thanatos
4
2
0
2
W
Athena
eskot13
Athena
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,821
Damage
10,240
19,709
Taken
19,866
7,416
Mitigated
7,300
7,231
Healing
9,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,142
263
0
1,899
4,794
1,547
0
1,141
3,605
0
15,524
W
Freya
 
Freya
2,863
648
0
1,418
2,647
815
0
647
2,000
18,293
0
W
Ah Puch
 
Ah Puch
545
42
0
921
1,714
452
0
75
1,639
20,262
0
W
Bakasura
 
Bakasura
1,286
1,015
0
1,041
3,235
1,009
0
191
3,008
0
17,967
L
Rama
ASÐ666
Rama
2,499
2,360
0
1,953
3,924
1,127
0
1,937
1,751
0
21,552
L
544
0
17
806
3,289
765
0
170
2,944
29,150
0
L
Amaterasu
Kliqerav
Amaterasu
2,605
1,150
0
1,203
3,435
1,626
0
0
3,435
0
27,738
L
Xing Tian
MMessias2
Xing Tian
2,031
620
0
1,353
4,267
2,351
0
1,281
2,808
9,396
0
W
Thanatos
MMéssias2
Thanatos
3,963
1,350
0
4,747
6,719
2,280
0
278
6,179
0
20,420
W
Athena
eskot13
Athena
1,583
245
0
1,700
5,551
2,744
0
1,384
4,167
7,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,557
Gold Earned
20,017
199
Minions Killed
171
0
Camps Cleared
0
602,853
Distance Traveled
771,221
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,695
616
37
6
0
128,306
0
W
Freya
4,016
669
44
7
0
119,923
0
W
Ah Puch
3,847
641
41
7
0
113,892
4
W
Bakasura
3,768
628
43
7
0
138,207
0
L
Rama
3,626
604
48
8
0
109,478
0
L
Ra
4,245
708
69
12
0
133,330
0
L
Amaterasu
4,327
721
38
6
0
132,617
0
L
Xing Tian
3,664
611
7
1
0
99,122
0
W
Thanatos
4,540
757
32
5
0
270,922
0
W
Athena
3,846
641
11
2
0
128,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role