Player Matchup

Anhur
Anhur
 
Anhur
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
VST_Chinoski
Tiamat
Level 125
God Stats
4W - 1L
1,900 SR
Queue Stats
121W - 115L
1,545 Elo+
Solo
Cliodhna
Cliodhna
iLuvCreamcheese
Cliodhna
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,570 Elo+
Party 1
Team Averages
Level 93
1,580 SR
1,523 Elo+

VS

Team Averages
Level 105
1,570 SR
1,494 Elo+
Zeus
Zeus
GunnerGMan00
Zeus
Level 121
God Stats
3W - 2L
1,267 SR
Queue Stats
34W - 34L
1,464 Elo+
Party 2
Merlin
Merlin
H0riZon
Merlin
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 25L
1,519 Elo+
Party 2
Nox
Nox
Pudin_V_E_A
Nox
Level 105
God Stats
10W - 10L
1,780 SR
Queue Stats
441W - 456L
1,462 Elo+
Solo
Cernunnos
Cernunnos
TheGuyWhoBeatRed
Cernunnos
Level 125
God Stats
3W - 1L
1,891 SR
Queue Stats
74W - 55L
1,540 Elo+
Solo
Hachiman
Hachiman
ganglez
Hachiman
Level 40
God Stats
1W - 0L
1,415 SR
Queue Stats
10W - 11L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 1 / 1
7,617
762
3,810
6,102
3,457
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
 
Izanami
13
0 / 2 / 1
7,314
731
2,758
7,051
3,773
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
 
Cerberus
12
0 / 2 / 1
7,034
703
3,992
9,029
9,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
15
1 / 0 / 2
7,825
783
7,312
5,585
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
13
1 / 2 / 1
7,306
731
5,613
9,005
4,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
7,454
745
10,598
4,662
1,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
H0riZon
Merlin
14
1 / 0 / 3
7,430
743
5,872
3,462
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 3
7,211
721
3,640
4,972
2,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
13
2 / 0 / 2
7,355
736
6,816
5,793
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
ganglez
Hachiman
12
1 / 1 / 3
6,930
693
3,894
6,413
2,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
6
7
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
1
1.5
L
Izanami
 
Izanami
0
2
1
0.25
L
Cerberus
 
Cerberus
0
2
1
0.25
W
1
1
4
3
W
Merlin
H0riZon
Merlin
1
0
3
2.5
W
1
1
3
2.5
W
Cernunnos
2
0
2
3
L
Tiamat
1
0
2
2
W
Hachiman
ganglez
Hachiman
1
1
3
2.5
L
Cliodhna
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,485
Damage
30,820
36,772
Taken
25,302
25,680
Mitigated
9,876
15,695
Healing
12,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,810
547
1,346
1,586
6,102
3,457
660
4,214
1,888
0
15,367
L
Izanami
 
Izanami
2,758
1,092
1,340
1,345
7,051
3,773
1,240
3,384
3,667
0
18,873
L
Cerberus
 
Cerberus
3,992
0
1,658
2,938
9,029
9,404
80
3,267
5,762
8,776
0
W
10,598
286
1,560
687
4,662
1,680
0
2,109
2,379
20,944
0
W
Merlin
H0riZon
Merlin
5,872
207
620
651
3,462
1,523
0
1,901
1,561
23,603
0
W
3,640
57
1,938
1,475
4,972
2,136
0
2,001
2,933
11,075
0
W
Cernunnos
6,816
1,964
1,927
1,761
5,793
2,192
0
2,594
3,021
0
10,170
L
Tiamat
7,312
30
724
2,476
5,585
4,077
120
3,022
2,563
22,608
0
W
Hachiman
ganglez
Hachiman
3,894
2,260
235
1,938
6,413
2,345
0
2,096
4,104
0
12,813
L
Cliodhna
5,613
0
652
1,630
9,005
4,969
0
6,223
2,782
0
9,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,096
Gold Earned
36,380
138
Minions Killed
118
0
Camps Cleared
0
1,047,922
Distance Traveled
1,023,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,617
762
20
2
0
224,292
0
L
Izanami
7,314
731
39
4
0
191,964
0
L
Cerberus
7,034
703
28
3
0
197,092
0
W
Zeus
7,454
745
29
3
0
192,224
0
W
Merlin
7,430
743
34
3
0
213,787
0
W
Nox
7,211
721
25
3
0
189,054
0
W
Cernunnos
7,355
736
12
1
0
215,153
0
L
Tiamat
7,825
783
44
4
0
213,382
0
W
Hachiman
6,930
693
18
2
0
213,281
0
L
Cliodhna
7,306
731
7
1
0
221,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role