Player Matchup

Cernunnos
Cernunnos
GusQ17
Cernunnos
Level 66
God Stats
1W - 5L
1,193 SR
Queue Stats
60W - 69L
1,461 Elo+
Solo
Ne Zha
Ne Zha
OperatorKeller
Ne Zha
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 138L
1,403 Elo+
Party 3
Baron Samedi
Baron Samedi
Yaibis
Baron Samedi
Level 89
God Stats
24W - 15L
1,684 SR
Queue Stats
784W - 737L
1,486 Elo+
Solo
Khepri
Khepri
dimasdih
Khepri
Level 145
God Stats
2W - 5L
1,384 SR
Queue Stats
104W - 116L
1,412 Elo+
Party 3
Fenrir
Fenrir
juli97
Fenrir
Level 189
God Stats
7W - 8L
1,632 SR
Queue Stats
1,120W - 1,106L
1,524 Elo+
Solo
Team Averages
Level 122
1,478 SR
1,457 Elo+

VS

Team Averages
Level 125
1,460 SR
1,512 Elo+
He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Agamard
Surtr
Level 172
God Stats
27W - 19L
1,547 SR
Queue Stats
134W - 141L
1,472 Elo+
Party 1
Serqet
Serqet
Lαst
Serqet
Level 148
God Stats
2W - 8L
1,195 SR
Queue Stats
219W - 220L
1,483 Elo+
Solo
Artemis
Artemis
XxFausquixX
Artemis
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 142L
1,557 Elo+
Party 2
Geb
Geb
jerobarragan
Geb
Level 61
God Stats
5W - 3L
1,559 SR
Queue Stats
192W - 207L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GusQ17
Cernunnos
12
1 / 3 / 0
6,973
498
8,010
13,267
5,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 1
6,575
470
3,687
12,963
5,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Yaibis
Baron Samedi
12
1 / 2 / 1
6,873
491
7,422
9,338
5,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Khepri
dimasdih
Khepri
11
0 / 2 / 0
6,205
443
3,114
8,242
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
juli97
Fenrir
11
0 / 2 / 0
6,514
465
3,487
15,983
13,880
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
6 / 0 / 3
8,357
597
12,284
7,508
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
Agamard
Surtr
12
0 / 1 / 3
7,177
513
6,289
9,982
10,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Serqet
Lαst
Serqet
14
3 / 1 / 2
8,183
585
5,033
9,814
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
XxFausquixX
Artemis
12
2 / 1 / 0
6,813
487
11,107
9,916
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 5
6,642
474
4,434
6,724
4,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
12
13
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
0
3
7.5
W
Surtr
Agamard
Surtr
0
1
3
1.5
L
Cernunnos
GusQ17
Cernunnos
1
3
0
0.33
W
Serqet
Lαst
Serqet
3
1
2
4
L
1
4
1
0.38
W
Artemis
XxFausquixX
Artemis
2
1
0
2
L
Baron Samedi
Yaibis
Baron Samedi
1
2
1
0.75
L
Khepri
dimasdih
Khepri
0
2
0
0
W
1
0
5
3.5
L
Fenrir
juli97
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,720
Damage
39,147
59,793
Taken
43,944
34,444
Mitigated
25,317
19,988
Healing
21,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
12,284
330
0
1,606
7,508
2,477
0
2,185
5,194
60,549
0
W
Surtr
Agamard
Surtr
6,289
1,222
0
3,455
9,982
10,157
0
4,897
4,239
3,374
46,944
L
Cernunnos
GusQ17
Cernunnos
8,010
4,908
0
5,405
13,267
5,534
0
852
12,025
0
57,591
W
Serqet
Lαst
Serqet
5,033
1,707
0
6,496
9,814
3,931
0
649
9,115
0
63,434
L
3,687
1,688
0
3,069
12,963
5,385
0
4,630
8,208
0
46,190
W
Artemis
XxFausquixX
Artemis
11,107
7,402
0
6,096
9,916
3,832
0
0
9,916
0
51,045
L
Baron Samedi
Yaibis
Baron Samedi
7,422
534
482
3,478
9,338
5,300
0
4,187
5,151
44,097
0
L
Khepri
dimasdih
Khepri
3,114
431
0
1,481
8,242
4,345
0
5,441
2,801
42,802
0
W
4,434
260
646
3,396
6,724
4,920
0
1,654
4,944
14,927
0
L
Fenrir
juli97
Fenrir
3,487
1,076
245
5,828
15,983
13,880
0
3,227
12,600
0
37,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,140
Gold Earned
37,172
380
Minions Killed
371
0
Camps Cleared
0
1,330,638
Distance Traveled
1,516,083
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,357
597
105
8
0
285,502
0
W
Surtr
7,177
513
76
5
0
300,761
6
L
Cernunnos
6,973
498
92
7
0
228,571
0
W
Serqet
8,183
585
101
7
0
363,127
1
L
Ne Zha
6,575
470
74
5
0
299,107
0
W
Artemis
6,813
487
72
5
0
252,322
2
L
Baron Samedi
6,873
491
98
7
0
254,101
2
L
Khepri
6,205
443
74
5
0
287,200
0
W
Geb
6,642
474
17
1
0
314,371
3
L
Fenrir
6,514
465
42
3
0
261,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role