Player Matchup

Surtr
Surtr
DrIncognito
Surtr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,715 Elo+
Party 2
Sol
Sol
HippyTrippie
Sol
Level 142
God Stats
17W - 28L
1,437 SR
Queue Stats
374W - 353L
1,473 Elo+
Party 2
Thanatos
Thanatos
TilRainfall
Thanatos
Level 108
God Stats
7W - 4L
1,567 SR
Queue Stats
70W - 69L
1,501 Elo+
Party 1
Merlin
Merlin
TilSnowfall
Merlin
Level 103
God Stats
6W - 2L
1,756 SR
Queue Stats
68W - 67L
1,517 Elo+
Party 1
Jormungandr
Jormungandr
lordofwookies
Jormungandr
Level 59
God Stats
11W - 7L
1,564 SR
Queue Stats
130W - 116L
1,393 Elo+
Party 2
Team Averages
Level 83
1,565 SR
1,520 Elo+

VS

Team Averages
Level 88
1,579 SR
1,510 Elo+
Hachiman
Hachiman
DuhPSTriple
Hachiman
Level 84
God Stats
4W - 2L
1,845 SR
Queue Stats
186W - 178L
1,521 Elo+
Party 3
Yu Huang
Yu Huang
IRCake
Yu Huang
Level 38
God Stats
9W - 15L
1,500 SR
Queue Stats
59W - 89L
1,448 Elo+
Party 3
Fenrir
Fenrir
Minato101
Fenrir
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 205L
1,498 Elo+
Party 3
Artio
Artio
Nyanderthall
Artio
Level 106
God Stats
3W - 3L
1,551 SR
Queue Stats
151W - 138L
1,544 Elo+
Party 3
Hercules
Hercules
Tatanwarrior1
Hercules
Level 154
God Stats
3W - 4L
1,500 SR
Queue Stats
276W - 273L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 15
10,769
538
16,607
24,575
22,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

19
9 / 6 / 17
12,895
645
26,513
18,509
10,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
TilRainfall
Thanatos
18
13 / 6 / 6
12,175
609
21,429
24,737
11,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
16
2 / 3 / 6
10,346
517
10,217
12,554
6,404
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
lordofwookies
Jormungandr
17
6 / 1 / 16
11,737
587
11,674
18,932
26,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DuhPSTriple
Hachiman
17
10 / 6 / 5
11,628
581
18,958
19,650
9,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yu Huang
IRCake
Yu Huang
13
2 / 7 / 0
8,775
439
6,858
15,318
6,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Minato101
Fenrir
14
1 / 8 / 8
9,079
454
8,804
25,325
11,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
2 / 6 / 5
8,754
438
14,357
27,866
31,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
Tatanwarrior1
Hercules
13
4 / 5 / 8
9,516
476
12,675
24,024
32,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
45
31
Kills
19
19
Deaths
32
60
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
3
15
2.83
L
Hachiman
DuhPSTriple
Hachiman
10
6
5
2.08
W
9
6
17
2.92
L
Yu Huang
IRCake
Yu Huang
2
7
0
0.29
L
Fenrir
Minato101
Fenrir
1
8
8
0.63
L
2
6
5
0.75
L
Hercules
Tatanwarrior1
Hercules
4
5
8
1.6
W
Thanatos
TilRainfall
Thanatos
13
6
6
2.67
W
Merlin
2
3
6
1.67
W
Jormungandr
lordofwookies
Jormungandr
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,440
Damage
61,652
99,307
Taken
112,183
77,073
Mitigated
90,557
44,349
Healing
33,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,607
6,526
0
10,456
24,575
22,308
310
9,030
14,522
1,237
85,647
L
Hachiman
DuhPSTriple
Hachiman
18,958
11,919
0
5,609
19,650
9,154
1,091
12,608
7,042
0
83,265
W
26,513
12,228
0
7,761
18,509
10,241
3,426
4,377
14,034
117,543
0
L
Yu Huang
IRCake
Yu Huang
6,858
964
0
1,447
15,318
6,377
0
6,333
8,985
51,538
0
L
Fenrir
Minato101
Fenrir
8,804
3,130
0
7,232
25,325
11,093
0
9,459
15,866
0
56,188
L
14,357
1,579
1,072
9,102
27,866
31,626
0
11,219
16,647
52,186
0
L
Hercules
Tatanwarrior1
Hercules
12,675
3,736
660
8,804
24,024
32,307
0
11,754
12,270
0
45,639
W
Thanatos
TilRainfall
Thanatos
21,429
6,271
0
17,141
24,737
11,706
62
5,161
19,328
0
88,576
W
Merlin
10,217
466
575
4,750
12,554
6,404
539
3,210
9,293
79,441
0
W
Jormungandr
lordofwookies
Jormungandr
11,674
3,499
289
3,377
18,932
26,414
252
3,694
14,904
60,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,922
Gold Earned
47,752
504
Minions Killed
443
0
Camps Cleared
0
1,911,451
Distance Traveled
1,844,781
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,769
538
111
6
0
360,642
0
L
Hachiman
11,628
581
125
6
0
377,932
0
W
Sol
12,895
645
138
7
0
364,094
5
L
Yu Huang
8,775
439
104
5
0
325,521
4
L
Fenrir
9,079
454
73
4
0
392,980
1
L
Artio
8,754
438
92
5
0
346,225
1
L
Hercules
9,516
476
49
2
0
402,123
0
W
Thanatos
12,175
609
83
4
0
418,367
0
W
Merlin
10,346
517
103
5
0
364,121
2
W
Jormungandr
11,737
587
69
3
0
404,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role