Player Matchup

Nemesis
Nemesis
BigPoppaPump392
Nemesis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,791 Elo+
Party 1
Cernunnos
Cernunnos
Bridgebythefoote
Cernunnos
Level 88
God Stats
4W - 12L
1,188 SR
Queue Stats
394W - 395L
1,432 Elo+
Solo
Thor
Thor
ForcingThe4th
Thor
Level 84
God Stats
3W - 3L
1,500 SR
Queue Stats
303W - 276L
1,464 Elo+
Solo
Nox
Nox
Kjloven
Nox
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,791 Elo+
Party 1
Sun Wukong
Sun Wukong
Slamwich678
Sun Wukong
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,565 Elo+
Party 1
Team Averages
Level 75
1,438 SR
1,609 Elo+

VS

Team Averages
Level 89
1,571 SR
1,453 Elo+
Ullr
Ullr
 
Ullr
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
AzraelUno
Kukulkan
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,428 Elo+
Solo
Nike
Nike
LucasDonValr
Nike
Level 85
God Stats
5W - 3L
1,577 SR
Queue Stats
274W - 274L
1,389 Elo+
Solo
Mulan
Mulan
RainLifeLight
Mulan
Level 124
God Stats
16W - 9L
1,776 SR
Queue Stats
526W - 555L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 9
10,134
596
8,616
12,901
12,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
18
3 / 4 / 5
10,505
618
18,089
16,259
8,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 7 / 7
10,400
612
13,506
16,664
8,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nox
18
0 / 2 / 8
9,943
585
7,749
10,655
6,924
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Slamwich678
Sun Wukong
18
5 / 5 / 5
10,384
611
18,034
17,650
12,297
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
6 / 1 / 9
11,504
677
10,103
13,299
6,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
 
Ganesha
19
0 / 1 / 18
10,494
617
10,707
18,810
18,040
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
AzraelUno
Kukulkan
20
7 / 3 / 10
12,741
749
22,507
14,305
7,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
1 / 2 / 15
10,871
639
14,793
13,938
7,145
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 5 / 8
11,198
659
9,215
15,037
8,602
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
81
12
Kills
21
21
Deaths
12
34
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
1
9
10.5
W
Ganesha
 
Ganesha
0
1
18
9
W
Kukulkan
AzraelUno
Kukulkan
7
3
10
4
L
1
3
9
1.83
L
Cernunnos
3
4
5
1.38
L
3
7
7
0.93
L
Nox
0
2
8
2
W
1
2
15
4.25
W
7
5
8
2.2
L
Sun Wukong
Slamwich678
Sun Wukong
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,994
Damage
67,325
74,129
Taken
75,389
47,751
Mitigated
47,823
23,053
Healing
29,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
10,103
4,935
3,256
3,565
13,299
6,565
1,565
561
12,604
0
28,104
W
Ganesha
 
Ganesha
10,707
224
1,480
8,167
18,810
18,040
0
2,310
16,184
19,929
0
W
Kukulkan
AzraelUno
Kukulkan
22,507
3,834
1,260
3,549
14,305
7,471
1,387
1,295
12,882
61,275
0
L
8,616
1,376
1,885
2,519
12,901
12,055
77
4,630
8,132
0
17,806
L
Cernunnos
18,089
7,059
1,942
5,540
16,259
8,018
329
7,968
7,994
0
33,415
L
13,506
1,632
1,530
735
16,664
8,457
142
8,882
7,566
0
28,906
L
Nox
7,749
2,498
2,026
1,546
10,655
6,924
90
5,749
4,793
22,249
0
W
14,793
1,520
2,939
3,398
13,938
7,145
162
984
12,676
0
29,144
W
9,215
1,061
578
1,764
15,037
8,602
0
2,599
12,150
0
14,051
L
Sun Wukong
Slamwich678
Sun Wukong
18,034
5,233
1,318
4,012
17,650
12,297
214
4,985
12,430
0
38,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,366
Gold Earned
56,808
165
Minions Killed
186
0
Camps Cleared
0
1,386,895
Distance Traveled
1,451,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,504
677
35
2
0
293,451
0
W
Ganesha
10,494
617
0
0
0
319,314
0
W
Kukulkan
12,741
749
94
6
0
301,680
0
L
Nemesis
10,134
596
29
2
0
278,385
0
L
Cernunnos
10,505
618
41
2
0
265,942
0
L
Thor
10,400
612
30
2
0
297,684
0
L
Nox
9,943
585
36
2
0
279,148
0
W
Nike
10,871
639
41
2
0
305,044
0
W
Mulan
11,198
659
16
1
0
231,517
0
L
Sun Wukong
10,384
611
29
2
0
265,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role