Player Matchup

Cthulhu
Cthulhu
ApolloTorrin
Cthulhu
Level 127
God Stats
3W - 0L
1,424 SR
Queue Stats
112W - 113L
1,444 Elo+
Party 1
Sobek
Sobek
BadWolf013
Sobek
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 68L
1,597 Elo+
Party 1
Agni
Agni
Nickg2015
Agni
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 11L
1,129 Elo+
Solo
Nike
Nike
WhtBalverine
Nike
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,333 Elo+
Party 1
Awilix
Awilix
xRyzorahx
Awilix
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
274W - 298L
1,491 Elo+
Party 1
Team Averages
Level 75
1,485 SR
1,399 Elo+

VS

Team Averages
Level 24
1,500 SR
1,418 Elo+
Susano
Susano
AstralZombi3
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 107L
1,380 Elo+
Solo
Ares
Ares
FabãoCuringa
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,352 Elo+
Party 2
Nike
Nike
LemonJoint
Nike
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 26L
1,248 Elo+
Solo
Bellona
Bellona
MarretaMorena
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,522 Elo+
Party 2
Raijin
Raijin
PanaMiguel4449
Raijin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ApolloTorrin
Cthulhu
13
1 / 0 / 11
7,101
1,184
9,816
6,278
6,830
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sobek
12
3 / 2 / 7
7,124
1,187
4,280
8,934
12,284
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Agni
7
0 / 3 / 2
5,095
849
563
3,582
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 1 / 9
6,120
1,020
3,570
6,083
6,427
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Awilix
xRyzorahx
Awilix
13
8 / 1 / 3
7,634
1,272
7,953
6,385
4,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
0 / 3 / 1
5,355
893
3,372
4,522
2,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 4
6,382
1,064
6,119
8,019
7,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 3 / 1
6,572
1,095
6,384
9,957
11,212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
10
1 / 3 / 3
5,581
930
2,787
6,786
4,479
Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 1 / 0
4,544
757
932
998
322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
12
Kills
7
7
Deaths
12
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ApolloTorrin
Cthulhu
1
0
11
6.5
L
Susano
0
3
1
0.17
W
Sobek
3
2
7
3.25
L
2
2
4
2
L
4
3
1
1.5
L
Bellona
1
3
3
0.83
W
Agni
0
3
2
0.33
L
0
1
0
0
W
0
1
9
4.5
W
Awilix
xRyzorahx
Awilix
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,182
Damage
19,594
31,262
Taken
30,282
31,107
Mitigated
25,688
10,318
Healing
5,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ApolloTorrin
Cthulhu
9,816
1,259
1,494
2,268
6,278
6,830
138
1,820
4,456
20,433
0
L
Susano
3,372
404
335
418
4,522
2,052
0
1,475
3,047
0
6,972
W
Sobek
4,280
683
1,715
1,956
8,934
12,284
0
1,463
7,471
7,433
0
L
6,119
471
273
1,570
8,019
7,623
0
4,835
3,184
10,243
0
L
6,384
1,689
54
1,901
9,957
11,212
0
4,187
5,770
0
12,183
L
Bellona
2,787
897
0
496
6,786
4,479
0
3,752
3,034
0
6,591
W
Agni
563
42
0
0
3,582
1,462
749
909
2,631
1,180
0
L
932
89
0
0
998
322
0
410
588
816
0
W
3,570
1,438
0
569
6,083
6,427
401
1,492
4,555
0
7,619
W
Awilix
xRyzorahx
Awilix
7,953
3,226
1,281
1,035
6,385
4,104
470
1,251
5,098
0
13,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,074
Gold Earned
28,434
51
Minions Killed
29
0
Camps Cleared
0
594,841
Distance Traveled
443,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,101
1,184
22
4
0
144,043
0
L
Susano
5,355
893
12
2
0
71,887
0
W
Sobek
7,124
1,187
7
1
0
102,348
0
L
Ares
6,382
1,064
3
1
0
127,234
0
L
Nike
6,572
1,095
10
2
0
129,998
0
L
Bellona
5,581
930
4
1
0
98,493
0
W
Agni
5,095
849
0
0
0
68,423
0
L
Raijin
4,544
757
0
0
0
16,305
0
W
Nike
6,120
1,020
10
2
0
136,758
0
W
Awilix
7,634
1,272
12
2
0
143,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role