Player Matchup

Nemesis
Nemesis
Caiyanor
Nemesis
Level 78
God Stats
5W - 4L
1,500 SR
Queue Stats
41W - 51L
1,275 Elo+
Party 1
Artio
Artio
blackcat747
Artio
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 42L
1,177 Elo+
Party 1
Bastet
Bastet
gorrock31
Bastet
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 36L
1,177 Elo+
Party 1
Ra
Ra
hufdaddie
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,345 Elo+
Solo
Hachiman
Hachiman
starfreeek
Hachiman
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 19L
1,275 Elo+
Party 1
Team Averages
Level 70
1,500 SR
1,250 Elo+

VS

Team Averages
Level 121
1,545 SR
1,457 Elo+
Jing Wei
Jing Wei
FeatheredSun
Jing Wei
Level 140
God Stats
3W - 1L
1,472 SR
Queue Stats
229W - 244L
1,432 Elo+
Solo
Chang'e
Chang'e
OGxZ_Waffles
Chang'e
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 27L
1,435 Elo+
Party 2
Jormungandr
Jormungandr
TonyTwoSweaters
Jormungandr
Level 127
God Stats
7W - 2L
1,546 SR
Queue Stats
137W - 138L
1,531 Elo+
Solo
Cthulhu
Cthulhu
rstander
Cthulhu
Level 152
God Stats
2W - 1L
1,503 SR
Queue Stats
76W - 72L
1,490 Elo+
Solo
Zhong Kui
Zhong Kui
xxdeathbatxx6661
Zhong Kui
Level 107
God Stats
3W - 1L
1,703 SR
Queue Stats
25W - 29L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Caiyanor
Nemesis
18
5 / 4 / 6
10,716
670
13,463
18,076
20,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 10 / 11
9,064
567
9,413
28,429
36,087
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
gorrock31
Bastet
17
6 / 7 / 4
10,968
686
19,180
20,721
9,305
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
0 / 4 / 5
11,452
716
14,425
13,343
6,349
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
starfreeek
Hachiman
16
3 / 8 / 5
9,695
606
21,805
19,632
9,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FeatheredSun
Jing Wei
20
12 / 4 / 16
12,783
799
28,144
16,982
10,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
OGxZ_Waffles
Chang'e
17
3 / 3 / 16
10,585
662
13,871
17,855
9,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jormungandr
TonyTwoSweaters
Jormungandr
20
8 / 1 / 21
12,745
797
19,271
32,979
31,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
rstander
Cthulhu
19
1 / 4 / 24
12,083
755
9,867
22,958
34,959
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
20
9 / 2 / 17
12,269
767
21,568
16,464
16,522
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
127
14
Kills
33
33
Deaths
14
31
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Caiyanor
Nemesis
5
4
6
2
W
Jing Wei
FeatheredSun
Jing Wei
12
4
16
5
W
Chang'e
OGxZ_Waffles
Chang'e
3
3
16
3.67
W
Jormungandr
TonyTwoSweaters
Jormungandr
8
1
21
18.5
L
0
10
11
0.55
L
Bastet
gorrock31
Bastet
6
7
4
1.14
L
0
4
5
0.63
W
Cthulhu
rstander
Cthulhu
1
4
24
3.25
L
Hachiman
starfreeek
Hachiman
3
8
5
0.69
W
Zhong Kui
9
2
17
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,286
Damage
92,721
100,201
Taken
107,238
81,160
Mitigated
102,754
29,859
Healing
61,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Caiyanor
Nemesis
13,463
2,415
836
3,996
18,076
20,238
0
10,201
7,665
0
17,610
W
Jing Wei
FeatheredSun
Jing Wei
28,144
20,836
1,787
3,636
16,982
10,217
1,917
3,748
13,044
0
48,898
W
Chang'e
OGxZ_Waffles
Chang'e
13,871
1,306
13,628
8,478
17,855
9,402
1,743
5,908
11,800
27,584
0
W
Jormungandr
TonyTwoSweaters
Jormungandr
19,271
3,929
2,742
16,447
32,979
31,654
695
4,664
27,695
42,243
0
L
9,413
2,067
2,257
3,702
28,429
36,087
0
15,478
12,299
16,664
0
L
Bastet
gorrock31
Bastet
19,180
4,278
2,018
3,533
20,721
9,305
0
14,326
5,910
0
26,676
L
14,425
1,183
4,978
4,914
13,343
6,349
0
9,839
2,718
53,224
0
W
Cthulhu
rstander
Cthulhu
9,867
809
1,983
4,557
22,958
34,959
341
4,712
18,025
27,109
0
L
Hachiman
starfreeek
Hachiman
21,805
11,098
1,031
2,594
19,632
9,181
0
12,371
7,032
0
29,742
W
Zhong Kui
21,568
4,549
1,705
6,214
16,464
16,522
3,032
4,806
11,264
34,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,895
Gold Earned
60,465
140
Minions Killed
201
0
Camps Cleared
0
1,326,280
Distance Traveled
1,417,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,716
670
13
1
0
302,816
0
W
Jing Wei
12,783
799
45
3
0
290,003
0
W
Chang'e
10,585
662
36
2
0
261,329
0
W
Jormungandr
12,745
797
48
3
0
312,180
0
L
Artio
9,064
567
2
0
0
231,387
0
L
Bastet
10,968
686
17
1
0
287,149
0
L
Ra
11,452
716
93
6
0
273,621
0
W
Cthulhu
12,083
755
36
2
0
282,558
0
L
Hachiman
9,695
606
15
1
0
231,307
0
W
Zhong Kui
12,269
767
36
2
0
271,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role