Player Matchup

Sol
Sol
MrDaddyNyQuil
Sol
Level 48
God Stats
5W - 4L
1,597 SR
Queue Stats
82W - 85L
1,511 Elo+
Party 2
Atlas
Atlas
RedRobustRocket
Atlas
Level 143
God Stats
3W - 4L
1,279 SR
Queue Stats
180W - 186L
1,519 Elo+
Party 2
Mercury
Mercury
xXDembskiXx
Mercury
Level 144
God Stats
4W - 3L
2,024 SR
Queue Stats
98W - 108L
1,533 Elo+
Party 2
Team Averages
Level 112
1,633 SR
1,521 Elo+

VS

Team Averages
Level 111
1,558 SR
1,549 Elo+
Anubis
Anubis
YourDreamDemon
Anubis
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 137L
1,610 Elo+
Party 1
Chaac
Chaac
wrestlor
Chaac
Level 150
God Stats
16W - 9L
1,614 SR
Queue Stats
106W - 106L
1,522 Elo+
Party 1
Ne Zha
Ne Zha
xBetxGamblex
Ne Zha
Level 119
God Stats
21W - 18L
1,560 SR
Queue Stats
210W - 216L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,235
693
5,894
10,390
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 4 / 2
6,474
719
4,845
10,785
8,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
xXDembskiXx
Mercury
10
2 / 5 / 1
6,299
700
5,206
10,373
4,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 6
8,281
920
11,391
8,767
4,424
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
wrestlor
Chaac
11
2 / 3 / 7
7,277
809
5,727
9,355
10,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
12
6 / 1 / 2
7,525
836
8,499
7,449
3,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
13
13
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
1
4
2
0.5
W
5
0
6
8
W
Chaac
wrestlor
Chaac
2
3
7
1.83
W
Ne Zha
6
1
2
7
L
Mercury
xXDembskiXx
Mercury
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,945
Damage
25,617
31,548
Taken
25,571
15,246
Mitigated
17,616
3,846
Healing
8,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,894
1,625
0
2,759
10,390
2,869
0
4,111
6,279
17,544
1,613
L
4,845
1,171
215
616
10,785
8,359
0
3,465
7,320
12,982
0
W
11,391
1,209
189
4,858
8,767
4,424
1,075
4,124
4,643
45,947
0
W
Chaac
wrestlor
Chaac
5,727
691
271
2,158
9,355
10,044
251
3,232
6,123
858
17,081
W
Ne Zha
8,499
1,315
0
959
7,449
3,148
623
3,321
4,128
0
24,952
L
Mercury
xXDembskiXx
Mercury
5,206
1,710
0
256
10,373
4,018
0
4,389
5,984
0
14,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,008
Gold Earned
23,083
61
Minions Killed
121
0
Camps Cleared
0
462,827
Distance Traveled
536,521
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,235
693
34
4
0
147,003
0
L
Atlas
6,474
719
21
2
0
151,594
2
W
Anubis
8,281
920
70
8
0
173,619
1
W
Chaac
7,277
809
17
2
0
185,706
0
W
Ne Zha
7,525
836
34
4
0
177,196
0
L
Mercury
6,299
700
6
1
0
164,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role