Player Matchup

Cernunnos
Cernunnos
Allah LMF
Cernunnos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,346 Elo+
Party 4
Hun Batz
Hun Batz
BanishedYeti
Hun Batz
Level 65
God Stats
4W - 8L
1,760 SR
Queue Stats
259W - 238L
1,552 Elo+
Party 1
Merlin
Merlin
BlameUrWiFi
Merlin
Level 107
God Stats
10W - 10L
1,547 SR
Queue Stats
176W - 146L
1,507 Elo+
Party 4
Raijin
Raijin
ZabuzaNoKijin
Raijin
Level 16
God Stats
2W - 5L
1,500 SR
Queue Stats
171W - 135L
1,715 Elo+
Party 1
Sobek
Sobek
vhkjh
Sobek
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 120L
1,528 Elo+
Party 4
Team Averages
Level 67
1,561 SR
1,530 Elo+

VS

Team Averages
Level 76
1,575 SR
1,471 Elo+
Danzaburou
Danzaburou
Alexcowhater89
Danzaburou
Level 107
God Stats
6W - 3L
1,500 SR
Queue Stats
131W - 118L
1,520 Elo+
Party 2
Sobek
Sobek
JGWentworth360
Sobek
Level 38
God Stats
4W - 2L
1,482 SR
Queue Stats
80W - 85L
1,425 Elo+
Party 3
Olorun
Olorun
JustinTyler0
Olorun
Level 32
God Stats
17W - 8L
1,678 SR
Queue Stats
75W - 62L
1,490 Elo+
Party 2
Bellona
Bellona
MrJellyD
Bellona
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 18L
1,420 Elo+
Party 3
Bastet
Bastet
ZayneCyphon
Bastet
Level 76
God Stats
20W - 11L
1,714 SR
Queue Stats
563W - 580L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Allah LMF
Cernunnos
13
1 / 9 / 3
7,664
426
10,793
18,882
7,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
BanishedYeti
Hun Batz
15
6 / 5 / 4
9,512
528
11,155
14,939
6,623
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
11
0 / 7 / 1
7,251
403
7,106
8,793
3,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
7 / 2 / 4
10,421
579
17,465
13,832
6,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
vhkjh
Sobek
13
4 / 4 / 5
8,337
463
6,784
21,880
27,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alexcowhater89
Danzaburou
17
10 / 3 / 7
11,955
664
27,030
20,565
9,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 5 / 10
9,037
502
4,405
20,470
17,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
15
2 / 6 / 4
10,301
572
5,187
14,758
6,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
MrJellyD
Bellona
17
8 / 1 / 4
11,789
655
9,211
17,492
17,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
17
6 / 3 / 6
10,892
605
10,215
17,589
7,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
58
18
Kills
27
27
Deaths
18
17
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alexcowhater89
Danzaburou
10
3
7
4.5
L
Cernunnos
Allah LMF
Cernunnos
1
9
3
0.28
L
Hun Batz
BanishedYeti
Hun Batz
6
5
4
1.6
L
Merlin
0
7
1
0.07
W
1
5
10
1.2
W
Olorun
2
6
4
0.67
W
Bellona
MrJellyD
Bellona
8
1
4
10
L
7
2
4
4.5
W
Bastet
6
3
6
3
L
Sobek
vhkjh
Sobek
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,303
Damage
56,048
78,326
Taken
90,874
51,865
Mitigated
58,446
13,633
Healing
36,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alexcowhater89
Danzaburou
27,030
16,038
0
9,824
20,565
9,256
4,895
5,347
14,647
0
95,705
L
Cernunnos
Allah LMF
Cernunnos
10,793
4,492
0
2,657
18,882
7,720
0
854
18,028
0
58,801
L
Hun Batz
BanishedYeti
Hun Batz
11,155
2,330
0
566
14,939
6,623
0
1,841
13,098
0
69,402
L
Merlin
7,106
784
0
910
8,793
3,118
0
0
8,793
44,815
0
W
4,405
438
2,618
6,356
20,470
17,930
279
5,377
14,548
17,362
0
W
Olorun
5,187
2,400
429
4,334
14,758
6,116
2,386
7,059
6,879
79,788
0
W
Bellona
MrJellyD
Bellona
9,211
2,605
0
8,584
17,492
17,165
2,614
7,363
9,246
0
82,167
L
17,465
1,259
278
3,522
13,832
6,463
156
2,654
11,178
77,839
0
W
Bastet
10,215
3,590
0
4,305
17,589
7,979
1,533
3,008
14,199
0
83,103
L
Sobek
vhkjh
Sobek
6,784
895
0
5,700
21,880
27,941
0
4,243
17,637
22,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,185
Gold Earned
53,974
421
Minions Killed
537
0
Camps Cleared
0
1,631,379
Distance Traveled
1,806,153
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,955
664
137
8
0
339,611
0
L
Cernunnos
7,664
426
87
5
0
314,544
2
L
Hun Batz
9,512
528
90
5
0
391,492
3
L
Merlin
7,251
403
76
4
0
203,008
2
W
Sobek
9,037
502
21
1
0
376,477
8
W
Olorun
10,301
572
140
8
0
320,538
0
W
Bellona
11,789
655
135
8
0
366,444
1
L
Raijin
10,421
579
146
8
0
346,084
9
W
Bastet
10,892
605
104
6
0
403,083
0
L
Sobek
8,337
463
22
1
0
376,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role