Player Matchup

Sol
Sol
CarryMeTeam55
Sol
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,508 Elo+
Solo
Fenrir
Fenrir
Charcoals
Fenrir
Level 108
God Stats
1W - 3L
1,392 SR
Queue Stats
143W - 121L
1,535 Elo+
Solo
Hun Batz
Hun Batz
Fabio-Kafa
Hun Batz
Level 105
God Stats
8W - 17L
1,298 SR
Queue Stats
354W - 358L
1,453 Elo+
Party 1
Horus
Horus
Soggypeach02
Horus
Level 101
God Stats
11W - 10L
1,729 SR
Queue Stats
110W - 115L
1,457 Elo+
Solo
Vulcan
Vulcan
The_Grandioso
Vulcan
Level 108
God Stats
7W - 12L
1,880 SR
Queue Stats
378W - 385L
1,459 Elo+
Party 1
Team Averages
Level 91
1,560 SR
1,482 Elo+

VS

Team Averages
Level 94
1,632 SR
1,489 Elo+
Chaac
Chaac
BONECOJOSIANPIN
Chaac
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 36L
1,485 Elo+
Solo
Terra
Terra
C5_Groove
Terra
Level 89
God Stats
7W - 5L
1,710 SR
Queue Stats
529W - 486L
1,508 Elo+
Solo
Hera
Hera
Caiceedo
Hera
Level 97
God Stats
3W - 0L
1,833 SR
Queue Stats
40W - 55L
1,357 Elo+
Solo
Hel
Hel
ComeUpZan
Hel
Level 108
God Stats
11W - 8L
1,627 SR
Queue Stats
221W - 197L
1,550 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Foxxu
Ah Muzen Cab
Level 109
God Stats
27W - 28L
1,489 SR
Queue Stats
372W - 355L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
8,110
451
10,926
9,072
3,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Charcoals
Fenrir
9
0 / 3 / 1
6,639
369
2,060
13,660
11,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Fabio-Kafa
Hun Batz
11
0 / 3 / 1
6,913
384
2,982
12,193
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 0
6,828
379
4,869
12,107
11,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 1
8,051
447
7,644
8,958
4,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
9,959
553
9,320
16,256
19,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
C5_Groove
Terra
13
1 / 0 / 7
8,705
484
3,360
15,514
12,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hera
14
3 / 1 / 3
9,394
522
8,872
9,064
3,593
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
7 / 0 / 6
10,302
572
8,385
12,293
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Foxxu
Ah Muzen Cab
17
4 / 1 / 4
9,842
547
6,583
8,857
3,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
17
17
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
Terra
C5_Groove
Terra
1
0
7
4.5
W
Hera
3
1
3
4.5
L
1
2
0
0.5
L
Fenrir
Charcoals
Fenrir
0
3
1
0.17
W
7
0
6
10
L
Hun Batz
Fabio-Kafa
Hun Batz
0
3
1
0.17
W
Ah Muzen Cab
Foxxu
Ah Muzen Cab
4
1
4
6
L
1
5
0
0.2
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,481
Damage
36,520
55,990
Taken
61,984
34,370
Mitigated
43,763
16,824
Healing
33,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,320
1,611
0
3,919
16,256
19,188
286
557
14,991
51
78,004
W
Terra
C5_Groove
Terra
3,360
349
3,484
6,122
15,514
12,226
419
7,107
8,215
25,988
0
W
Hera
8,872
822
172
4,515
9,064
3,593
1,454
4,840
3,666
78,896
0
L
10,926
4,363
0
3,618
9,072
3,173
0
5,133
3,939
75,977
0
L
Fenrir
Charcoals
Fenrir
2,060
347
381
4,312
13,660
11,340
0
5,051
8,609
0
17,282
W
8,385
409
3,806
9,327
12,293
4,919
828
2,813
9,474
81,771
0
L
Hun Batz
Fabio-Kafa
Hun Batz
2,982
595
0
4,466
12,193
4,594
0
3,510
8,683
0
38,020
W
Ah Muzen Cab
Foxxu
Ah Muzen Cab
6,583
2,275
0
1,924
8,857
3,837
1,826
3,198
5,584
0
84,396
L
4,869
2,211
120
3,177
12,107
11,116
0
2,180
9,927
0
29,928
L
7,644
2,023
0
750
8,958
4,147
0
4,794
4,164
55,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,541
Gold Earned
48,202
365
Minions Killed
536
0
Camps Cleared
0
1,494,996
Distance Traveled
1,777,090
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,959
553
99
6
0
339,770
1
W
Terra
8,705
484
35
2
0
354,858
5
W
Hera
9,394
522
135
8
0
328,794
2
L
Sol
8,110
451
132
7
0
323,790
0
L
Fenrir
6,639
369
38
2
0
300,451
1
W
Hel
10,302
572
131
7
0
394,647
0
L
Hun Batz
6,913
384
65
4
0
313,196
3
W
Ah Muzen Cab
9,842
547
136
8
0
359,021
1
L
Horus
6,828
379
46
3
0
271,234
0
L
Vulcan
8,051
447
84
5
0
286,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role