Player Matchup

Artemis
Artemis
Silver IV
 
Artemis
Silver IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze IV
XXKangRellXX
Sol
Bronze IV
Level 120
God Stats
1W - 2L
1,690 SR
Queue Stats
6W - 22L
900 MMR
Solo
Fafnir
Fafnir
Bronze I
jell21
Fafnir
Bronze I
Level 146
God Stats
10W - 10L
1,589 SR
Queue Stats
75W - 96L
1,037 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,593 SR
1,146 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,437 SR
1,176 MMR
Vulcan
Vulcan
Silver III
 
Vulcan
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
AlphaVigor
Ah Muzen Cab
Silver III
Level 149
God Stats
70W - 70L
1,411 SR
Queue Stats
351W - 501L
1,148 MMR
Solo
Sylvanus
Sylvanus
Silver IV
ech0e1snake
Sylvanus
Silver IV
Level 109
God Stats
18W - 25L
1,400 SR
Queue Stats
61W - 115L
882 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
1 / 0 / 1
8,631
664
12,842
11,233
4,884
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 0
8,268
636
9,277
8,816
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
jell21
Fafnir
13
0 / 2 / 1
8,836
680
5,088
12,953
14,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AchillesBaron SamediAo KuangAtlasAres

VS

Bans
ChaacCabrakanBaba YagaSurtrKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
2 / 2 / 3
8,831
679
11,360
7,516
3,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
AlphaVigor
Ah Muzen Cab
17
2 / 0 / 4
10,352
796
7,863
10,173
6,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sylvanus
ech0e1snake
Sylvanus
15
2 / 0 / 4
10,299
792
5,938
17,946
19,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
6
6
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
0
1
1.5
W
Vulcan
 
Vulcan
2
2
3
1.75
W
Ah Muzen Cab
AlphaVigor
Ah Muzen Cab
2
0
4
4
L
1
4
0
0.25
W
Sylvanus
ech0e1snake
Sylvanus
2
0
4
4
L
Fafnir
jell21
Fafnir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,207
Damage
25,161
33,002
Taken
35,635
23,165
Mitigated
29,437
9,918
Healing
19,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
12,842
4,650
0
3,967
11,233
4,884
0
7,186
4,047
0
53,811
W
Vulcan
 
Vulcan
11,360
3,128
316
838
7,516
3,584
358
2,250
5,266
31,832
0
W
Ah Muzen Cab
AlphaVigor
Ah Muzen Cab
7,863
2,648
0
4,487
10,173
6,045
1,976
4,488
5,685
0
76,410
L
9,277
1,304
0
1,610
8,816
3,494
0
3,859
4,957
34,045
0
W
Sylvanus
ech0e1snake
Sylvanus
5,938
1,323
4,531
9,274
17,946
19,808
115
7,710
10,236
16,835
0
L
Fafnir
jell21
Fafnir
5,088
897
0
4,341
12,953
14,787
0
6,299
6,654
16,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,735
Gold Earned
29,482
185
Minions Killed
186
0
Camps Cleared
0
671,928
Distance Traveled
685,131
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,631
664
109
8
0
225,888
4
W
Vulcan
8,831
679
41
3
0
233,851
0
W
Ah Muzen Cab
10,352
796
121
9
0
251,381
0
L
Sol
8,268
636
59
5
0
202,272
0
W
Sylvanus
10,299
792
24
2
0
199,899
2
L
Fafnir
8,836
680
17
1
0
243,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role