Player Matchup

Tiamat
Tiamat
Firemetic
Tiamat
Level 116
God Stats
3W - 1L
1,789 SR
Queue Stats
146W - 150L
1,450 Elo+
Party 2
Zhong Kui
Zhong Kui
FrenchSmurf
Zhong Kui
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
246W - 227L
1,552 Elo+
Party 3
Anhur
Anhur
Ganimides
Anhur
Level 128
God Stats
3W - 4L
1,749 SR
Queue Stats
125W - 128L
1,446 Elo+
Party 2
Kuzenbo
Kuzenbo
Kid Majala
Kuzenbo
Level 152
God Stats
1W - 3L
1,282 SR
Queue Stats
125W - 119L
1,501 Elo+
Solo
Achilles
Achilles
Neotastic1
Achilles
Level 22
God Stats
0W - 3L
1,267 SR
Queue Stats
118W - 106L
1,536 Elo+
Party 3
Team Averages
Level 101
1,517 SR
1,497 Elo+

VS

Team Averages
Level 119
1,605 SR
1,489 Elo+
Cabrakan
Cabrakan
Casastasia
Cabrakan
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 148L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
Fattt sl0b
Danzaburou
Level 128
God Stats
4W - 3L
1,259 SR
Queue Stats
184W - 197L
1,423 Elo+
Solo
Hera
Hera
KakyoFinch
Hera
Level 113
God Stats
7W - 3L
1,719 SR
Queue Stats
193W - 177L
1,513 Elo+
Party 1
Mulan
Mulan
NJIronMan6
Mulan
Level 120
God Stats
4W - 1L
1,606 SR
Queue Stats
78W - 76L
1,471 Elo+
Solo
Artio
Artio
WILDMONSTROSITY
Artio
Level 143
God Stats
7W - 2L
1,940 SR
Queue Stats
186W - 160L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Firemetic
Tiamat
16
2 / 5 / 9
9,526
680
14,921
18,056
14,286
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
FrenchSmurf
Zhong Kui
16
4 / 6 / 7
9,573
684
18,976
21,525
19,633
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anhur
Ganimides
Anhur
15
3 / 7 / 9
9,376
670
11,401
16,278
8,166
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Kid Majala
Kuzenbo
17
3 / 3 / 10
10,242
732
12,885
30,713
41,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
Neotastic1
Achilles
17
3 / 5 / 11
9,131
652
10,395
19,195
30,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Casastasia
Cabrakan
14
1 / 6 / 16
9,428
673
7,357
17,481
24,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Danzaburou
Fattt sl0b
Danzaburou
20
9 / 2 / 13
12,407
886
30,676
19,465
13,380
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 1 / 14
11,697
836
23,847
8,012
4,703
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
18
4 / 3 / 15
10,878
777
20,438
21,723
16,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

18
5 / 3 / 16
11,850
846
14,452
25,399
37,101
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
100
15
Kills
26
26
Deaths
15
46
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Casastasia
Cabrakan
1
6
16
1.5
W
Danzaburou
Fattt sl0b
Danzaburou
9
2
13
7.75
L
Tiamat
Firemetic
Tiamat
2
5
9
1.3
L
Zhong Kui
FrenchSmurf
Zhong Kui
4
6
7
1.25
L
Anhur
Ganimides
Anhur
3
7
9
1.07
W
7
1
14
14
L
Kuzenbo
Kid Majala
Kuzenbo
3
3
10
2.67
W
Mulan
4
3
15
3.83
L
Achilles
Neotastic1
Achilles
3
5
11
1.7
W
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,578
Damage
96,770
105,767
Taken
92,080
113,689
Mitigated
96,306
40,217
Healing
48,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Casastasia
Cabrakan
7,357
732
341
1,767
17,481
24,360
202
8,584
8,596
9,071
497
W
Danzaburou
Fattt sl0b
Danzaburou
30,676
12,695
1,350
8,575
19,465
13,380
3,687
11,030
8,220
0
65,686
L
Tiamat
Firemetic
Tiamat
14,921
1,850
2,982
5,341
18,056
14,286
210
8,362
9,610
32,837
0
L
Zhong Kui
FrenchSmurf
Zhong Kui
18,976
1,323
627
6,619
21,525
19,633
336
10,702
10,549
36,655
0
L
Anhur
Ganimides
Anhur
11,401
6,161
464
3,555
16,278
8,166
819
6,118
9,982
0
24,120
W
23,847
6,344
920
1,141
8,012
4,703
3,400
5,029
2,924
50,068
0
L
Kuzenbo
Kid Majala
Kuzenbo
12,885
3,800
1,875
13,286
30,713
41,159
54
10,705
19,677
23,320
699
W
Mulan
20,438
2,792
1,888
8,703
21,723
16,762
0
10,528
10,812
0
35,631
L
Achilles
Neotastic1
Achilles
10,395
2,994
2,002
3,466
19,195
30,445
0
8,020
10,790
0
15,727
W
14,452
1,255
11,821
12,400
25,399
37,101
585
10,912
13,966
22,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,848
Gold Earned
56,260
126
Minions Killed
201
0
Camps Cleared
0
1,177,798
Distance Traveled
1,316,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,428
673
8
1
0
218,074
0
W
Danzaburou
12,407
886
81
6
0
270,650
0
L
Tiamat
9,526
680
33
2
0
240,134
0
L
Zhong Kui
9,573
684
33
2
0
236,684
0
L
Anhur
9,376
670
22
2
0
199,449
0
W
Hera
11,697
836
63
5
0
272,765
0
L
Kuzenbo
10,242
732
23
2
0
235,274
0
W
Mulan
10,878
777
36
3
0
282,997
0
L
Achilles
9,131
652
15
1
0
266,257
0
W
Artio
11,850
846
13
1
0
271,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role