Player Matchup

Ravana
Ravana
 
Ravana
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Cyanised
Osiris
Level 156
God Stats
1W - 1L
1,773 SR
Queue Stats
131W - 141L
1,522 Elo+
Solo
Scylla
Scylla
Doomzey
Scylla
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 184L
1,509 Elo+
Solo
Thor
Thor
LucasMates
Thor
Level 116
God Stats
3W - 2L
1,655 SR
Queue Stats
272W - 254L
1,617 Elo+
Solo
Team Averages
Level 154
1,586 SR
1,530 Elo+

VS

Team Averages
Level 130
1,575 SR
1,559 Elo+
Terra
Terra
ACuteAnimeGirl
Terra
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 21L
1,518 Elo+
Party 1
Ullr
Ullr
ItzSafeee
Ullr
Level 115
God Stats
1W - 3L
1,731 SR
Queue Stats
69W - 62L
1,573 Elo+
Party 2
Surtr
Surtr
Norwil
Surtr
Level 138
God Stats
0W - 2L
1,344 SR
Queue Stats
139W - 101L
1,633 Elo+
Party 1
Mercury
Mercury
ThēLaw
Mercury
Level 171
God Stats
6W - 5L
1,585 SR
Queue Stats
122W - 124L
1,521 Elo+
Solo
Agni
Agni
tayloredgar
Agni
Level 127
God Stats
0W - 1L
1,717 SR
Queue Stats
20W - 18L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
6 / 4 / 1
7,453
621
9,140
6,742
2,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sobek
 
Sobek
10
2 / 1 / 3
6,343
529
4,268
9,064
8,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
Cyanised
Osiris
9
1 / 5 / 0
5,730
478
10,731
16,156
12,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Doomzey
Scylla
12
0 / 0 / 0
6,399
533
2,951
3,656
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 2 / 2
4,214
351
1,044
2,992
849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
6,104
509
2,646
9,642
7,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ullr
9
1 / 5 / 3
5,821
485
2,413
10,350
3,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Norwil
Surtr
11
3 / 1 / 3
6,839
570
13,835
14,728
11,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
ThēLaw
Mercury
13
3 / 1 / 4
7,536
628
4,343
8,846
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 0 / 0
7,223
602
3,246
4,176
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
9
Kills
11
12
Deaths
9
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
4
1
1.63
W
Sobek
 
Sobek
2
1
3
3.5
L
0
2
4
1
W
Osiris
Cyanised
Osiris
1
5
0
0.2
W
Scylla
Doomzey
Scylla
0
0
0
0
L
Ullr
1
5
3
0.5
W
0
2
2
0.5
L
Surtr
Norwil
Surtr
3
1
3
4.5
L
Mercury
ThēLaw
Mercury
3
1
4
5
L
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,134
Damage
26,483
38,610
Taken
47,742
26,032
Mitigated
26,867
9,607
Healing
14,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,140
2,665
0
996
6,742
2,920
92
70
6,672
0
58,567
W
Sobek
 
Sobek
4,268
679
0
3,866
9,064
8,719
0
2,279
6,770
18,799
0
L
2,646
1,172
1,067
2,831
9,642
7,648
0
2,273
7,329
19,050
0
W
Osiris
Cyanised
Osiris
10,731
4,853
0
4,137
16,156
12,184
0
2,415
13,734
0
45,258
W
Scylla
Doomzey
Scylla
2,951
1,191
0
403
3,656
1,360
0
935
2,721
52,027
0
L
Ullr
2,413
1,424
0
1,260
10,350
3,378
0
827
9,523
0
31,794
W
1,044
299
0
205
2,992
849
0
868
2,124
0
8,213
L
Surtr
Norwil
Surtr
13,835
6,705
0
7,083
14,728
11,024
39
1,500
13,228
1,224
57,742
L
Mercury
ThēLaw
Mercury
4,343
3,005
0
1,140
8,846
3,194
618
1,104
7,648
0
64,405
L
3,246
311
0
1,030
4,176
1,623
229
1,305
2,795
51,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,139
Gold Earned
33,523
320
Minions Killed
384
0
Camps Cleared
0
978,901
Distance Traveled
1,293,679
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,453
621
91
8
0
220,953
0
W
Sobek
6,343
529
23
2
0
252,000
3
L
Terra
6,104
509
24
2
0
262,210
0
W
Osiris
5,730
478
85
7
0
210,669
0
W
Scylla
6,399
533
108
9
0
226,310
2
L
Ullr
5,821
485
52
4
0
191,347
0
W
Thor
4,214
351
13
1
0
68,969
0
L
Surtr
6,839
570
89
7
0
243,374
0
L
Mercury
7,536
628
108
9
0
328,886
3
L
Agni
7,223
602
111
9
0
267,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role