Player Matchup

Mercury
Mercury
Blitz4183
Mercury
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,403 Elo+
Party 1
Achilles
Achilles
Insanctium
Achilles
Level 50
God Stats
0W - 1L
1,145 SR
Queue Stats
36W - 57L
1,295 Elo+
Party 1
Tiamat
Tiamat
NeoSpectrum98
Tiamat
Level 101
God Stats
0W - 1L
1,472 SR
Queue Stats
105W - 117L
1,423 Elo+
Party 1
Team Averages
Level 78
1,372 SR
1,374 Elo+

VS

Team Averages
Level 103
1,483 SR
1,400 Elo+
Medusa
Medusa
Laviathon10
Medusa
Level 157
God Stats
1W - 0L
1,715 SR
Queue Stats
45W - 47L
1,496 Elo+
Party 2
Kuzenbo
Kuzenbo
Lavish121ex
Kuzenbo
Level 64
God Stats
2W - 3L
1,280 SR
Queue Stats
40W - 43L
1,296 Elo+
Solo
Aphrodite
Aphrodite
Tiadra
Aphrodite
Level 89
God Stats
3W - 1L
1,452 SR
Queue Stats
61W - 61L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Blitz4183
Mercury
12
0 / 3 / 1
7,272
661
6,588
8,564
3,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Insanctium
Achilles
11
1 / 4 / 0
7,041
640
6,752
13,473
13,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 6 / 0
6,442
586
8,284
10,601
6,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
5 / 1 / 7
8,713
792
12,184
10,159
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Lavish121ex
Kuzenbo
12
2 / 0 / 9
7,887
717
5,072
9,905
9,210
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Tiadra
Aphrodite
14
6 / 0 / 7
8,755
796
8,985
8,525
4,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
13
13
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Mercury
Blitz4183
Mercury
0
3
1
0.17
L
Achilles
Insanctium
Achilles
1
4
0
0.25
W
Medusa
5
1
7
8.5
W
Kuzenbo
Lavish121ex
Kuzenbo
2
0
9
6.5
L
0
6
0
0
W
Aphrodite
Tiadra
Aphrodite
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,624
Damage
26,241
32,638
Taken
28,589
22,859
Mitigated
18,291
3,611
Healing
18,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Blitz4183
Mercury
6,588
1,581
0
67
8,564
3,490
0
2,967
5,459
0
25,192
L
Achilles
Insanctium
Achilles
6,752
1,425
0
2,666
13,473
13,000
176
6,689
6,394
0
19,315
W
Medusa
12,184
5,757
0
2,709
10,159
4,240
352
2,467
7,579
0
37,638
W
Kuzenbo
Lavish121ex
Kuzenbo
5,072
1,770
0
1,500
9,905
9,210
519
3,214
6,295
13,683
78
L
8,284
341
0
878
10,601
6,369
448
3,640
6,754
20,466
0
W
Aphrodite
Tiadra
Aphrodite
8,985
747
7,695
7,013
8,525
4,841
339
2,663
5,555
25,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,755
Gold Earned
25,355
101
Minions Killed
124
0
Camps Cleared
0
588,291
Distance Traveled
582,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,272
661
45
4
0
201,165
0
L
Achilles
7,041
640
17
2
0
203,648
0
W
Medusa
8,713
792
51
5
0
186,688
0
W
Kuzenbo
7,887
717
19
2
0
196,973
0
L
Tiamat
6,442
586
39
4
0
183,478
0
W
Aphrodite
8,755
796
54
5
0
199,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role