Player Matchup

Hera
Hera
Midpurse651
Hera
Level 109
God Stats
3W - 1L
1,707 SR
Queue Stats
360W - 351L
1,502 Elo+
Party 3
Zhong Kui
Zhong Kui
Raioneru-Kun
Zhong Kui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 44L
1,466 Elo+
Party 2
Bakasura
Bakasura
pianoman1236
Bakasura
Level 128
God Stats
19W - 10L
1,829 SR
Queue Stats
250W - 224L
1,533 Elo+
Party 3
Martichoras
Martichoras
sus_Yermingt0n
Martichoras
Level 122
God Stats
14W - 8L
1,596 SR
Queue Stats
466W - 408L
1,496 Elo+
Solo
Skadi
Skadi
tan-streak
Skadi
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 52L
1,494 Elo+
Party 2
Team Averages
Level 119
1,627 SR
1,498 Elo+

VS

Team Averages
Level 113
1,531 SR
1,512 Elo+
Hun Batz
Hun Batz
Adeptoavita
Hun Batz
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 22L
1,540 Elo+
Party 1
Gilgamesh
Gilgamesh
Dethrone_Dabs
Gilgamesh
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 180L
1,535 Elo+
Solo
Nu Wa
Nu Wa
DrunkMandy
Nu Wa
Level 119
God Stats
181W - 167L
1,655 SR
Queue Stats
272W - 272L
1,527 Elo+
Solo
Ganesha
Ganesha
LuciLucifer
Ganesha
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 139L
1,512 Elo+
Party 1
Rama
Rama
ironman62
Rama
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
6,591
599
6,019
5,334
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
Raioneru-Kun
Zhong Kui
10
2 / 2 / 1
5,926
539
5,891
7,819
5,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
pianoman1236
Bakasura
11
2 / 1 / 1
6,673
607
5,214
9,495
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Martichoras
sus_Yermingt0n
Martichoras
12
3 / 0 / 1
7,165
651
5,323
7,143
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
11
1 / 1 / 2
6,241
567
4,085
6,855
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Adeptoavita
Hun Batz
10
3 / 3 / 1
6,173
561
4,745
8,295
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Dethrone_Dabs
Gilgamesh
8
1 / 4 / 0
5,093
463
3,294
10,990
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
10
1 / 1 / 2
5,742
522
6,696
3,970
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
LuciLucifer
Ganesha
8
0 / 1 / 2
5,275
480
3,331
9,652
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Rama
9
0 / 2 / 1
4,937
449
2,842
6,834
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
11
Kills
5
5
Deaths
11
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Adeptoavita
Hun Batz
3
3
1
1.17
L
Gilgamesh
Dethrone_Dabs
Gilgamesh
1
4
0
0.25
L
Nu Wa
1
1
2
2
L
Ganesha
LuciLucifer
Ganesha
0
1
2
1
W
3
1
0
3
W
Zhong Kui
Raioneru-Kun
Zhong Kui
2
2
1
1.25
L
Rama
0
2
1
0.25
W
Bakasura
pianoman1236
Bakasura
2
1
1
2.5
W
Martichoras
sus_Yermingt0n
Martichoras
3
0
1
3.5
W
Skadi
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,532
Damage
20,908
36,646
Taken
39,741
16,569
Mitigated
17,956
15,657
Healing
10,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Adeptoavita
Hun Batz
4,745
1,345
0
2,747
8,295
3,041
0
1,236
6,880
0
30,329
L
Gilgamesh
Dethrone_Dabs
Gilgamesh
3,294
833
0
1,662
10,990
5,366
0
5,238
5,402
0
28,926
L
Nu Wa
6,696
1,223
0
28
3,970
1,254
0
214
3,644
40,468
0
L
Ganesha
LuciLucifer
Ganesha
3,331
387
327
3,392
9,652
5,815
0
1,663
7,222
14,663
0
W
6,019
1,414
0
854
5,334
1,674
514
157
5,173
38,559
0
W
Zhong Kui
Raioneru-Kun
Zhong Kui
5,891
998
0
2,641
7,819
5,257
78
2,798
4,929
33,950
0
L
Rama
2,842
2,174
0
2,477
6,834
2,480
0
2,847
3,648
0
33,257
W
Bakasura
pianoman1236
Bakasura
5,214
3,477
0
3,764
9,495
4,331
216
2,195
7,146
0
43,165
W
Martichoras
sus_Yermingt0n
Martichoras
5,323
2,278
0
4,663
7,143
3,169
932
2,304
4,691
0
55,900
W
Skadi
4,085
2,080
0
3,735
6,855
2,138
118
2,089
4,680
0
37,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,596
Gold Earned
27,220
374
Minions Killed
227
0
Camps Cleared
0
1,074,186
Distance Traveled
1,076,777
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,173
561
54
5
0
239,187
0
L
Gilgamesh
5,093
463
31
3
0
213,066
0
L
Nu Wa
5,742
522
64
6
0
226,753
8
L
Ganesha
5,275
480
2
0
0
218,078
6
W
Hera
6,591
599
65
6
0
220,534
0
W
Zhong Kui
5,926
539
51
5
0
199,105
0
L
Rama
4,937
449
76
7
0
179,693
2
W
Bakasura
6,673
607
93
8
0
249,752
0
W
Martichoras
7,165
651
104
9
0
201,922
0
W
Skadi
6,241
567
61
6
0
202,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role