Player Matchup

Artio
Artio
 
Artio
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
ScheißSmite
Anhur
Level 66
God Stats
12W - 21L
1,441 SR
Queue Stats
18W - 35L
1,321 Elo+
Party 1
Da Ji
Da Ji
trafalgar114
Da Ji
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 158L
1,374 Elo+
Solo
Anubis
Anubis
xGLADVALAKASx
Anubis
Level 88
God Stats
6W - 4L
1,733 SR
Queue Stats
15W - 13L
1,513 Elo+
Party 2
Odin
Odin
ОнТебяЦелует
Odin
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,513 Elo+
Party 2
Team Averages
Level 91
1,535 SR
1,444 Elo+

VS

Team Averages
Level 101
1,439 SR
1,508 Elo+
Charybdis
Charybdis
DIOSEDSELA01
Charybdis
Level 98
God Stats
24W - 23L
1,570 SR
Queue Stats
100W - 96L
1,464 Elo+
Solo
Kukulkan
Kukulkan
FUTLETI
Kukulkan
Level 99
God Stats
6W - 8L
1,426 SR
Queue Stats
139W - 118L
1,517 Elo+
Solo
Chernobog
Chernobog
SANJIPUNISHER
Chernobog
Level 124
God Stats
0W - 2L
1,329 SR
Queue Stats
153W - 133L
1,729 Elo+
Solo
Cliodhna
Cliodhna
nemmesisss
Cliodhna
Level 100
God Stats
18W - 30L
1,370 SR
Queue Stats
584W - 590L
1,378 Elo+
Solo
Hercules
Hercules
tech71150
Hercules
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 1 / 7
6,132
438
4,753
13,727
11,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 2 / 2
6,939
496
8,216
9,519
3,644
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 3
8,051
575
2,792
12,066
5,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
7 / 3 / 3
8,436
603
16,393
16,160
8,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 6
7,412
529
7,727
12,257
10,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DIOSEDSELA01
Charybdis
11
1 / 4 / 3
6,753
482
8,202
10,857
3,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
FUTLETI
Kukulkan
12
1 / 5 / 1
7,311
522
9,096
9,873
4,065
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
SANJIPUNISHER
Chernobog
10
1 / 4 / 3
6,325
452
11,337
12,303
3,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cliodhna
nemmesisss
Cliodhna
13
5 / 2 / 1
7,875
563
6,192
11,041
4,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
tech71150
Hercules
9
1 / 3 / 5
6,653
475
4,290
12,251
8,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
17
Kills
9
10
Deaths
18
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
1
7
3.5
L
Charybdis
DIOSEDSELA01
Charybdis
1
4
3
0.63
L
Kukulkan
FUTLETI
Kukulkan
1
5
1
0.3
L
Chernobog
SANJIPUNISHER
Chernobog
1
4
3
0.63
W
5
2
2
3
L
Cliodhna
nemmesisss
Cliodhna
5
2
1
2.75
L
Hercules
tech71150
Hercules
1
3
5
1.17
W
2
2
3
1.75
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,881
Damage
39,117
63,729
Taken
56,325
39,780
Mitigated
24,585
21,315
Healing
15,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,753
575
798
6,094
13,727
11,020
182
944
12,783
14,577
0
L
Charybdis
DIOSEDSELA01
Charybdis
8,202
5,026
0
3,909
10,857
3,532
112
2,232
8,625
0
48,809
L
Kukulkan
FUTLETI
Kukulkan
9,096
786
0
709
9,873
4,065
100
1,611
8,262
60,524
0
L
Chernobog
SANJIPUNISHER
Chernobog
11,337
6,647
0
4,817
12,303
3,931
0
9,417
2,886
0
41,763
W
8,216
3,874
24
4,526
9,519
3,644
265
2,026
7,493
0
37,570
L
Cliodhna
nemmesisss
Cliodhna
6,192
181
0
1,410
11,041
4,474
0
3,008
8,033
0
52,833
L
Hercules
tech71150
Hercules
4,290
1,404
235
4,498
12,251
8,583
0
5,210
7,041
0
14,891
W
2,792
666
0
270
12,066
5,582
0
243
11,823
0
66,924
W
16,393
1,286
0
8,423
16,160
8,911
844
1,420
14,740
72,620
0
W
7,727
1,670
0
1,180
12,257
10,623
0
4,463
7,794
511
29,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,970
Gold Earned
34,917
320
Minions Killed
322
0
Camps Cleared
0
1,368,213
Distance Traveled
1,372,326
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,132
438
11
1
0
274,570
0
L
Charybdis
6,753
482
81
6
0
251,315
0
L
Kukulkan
7,311
522
99
7
0
260,138
0
L
Chernobog
6,325
452
59
4
0
246,857
2
W
Anhur
6,939
496
49
4
0
237,963
2
L
Cliodhna
7,875
563
72
5
0
320,657
0
L
Hercules
6,653
475
11
1
0
293,359
3
W
Da Ji
8,051
575
101
7
0
303,395
1
W
Anubis
8,436
603
112
8
0
238,022
0
W
Odin
7,412
529
47
3
0
314,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role