Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DaHomiWitaStogi
Bellona
Level 69
God Stats
4W - 10L
1,240 SR
Queue Stats
14W - 17L
1,556 Elo+
Party 1
Chernobog
Chernobog
DivineRell
Chernobog
Level 88
God Stats
5W - 6L
1,221 SR
Queue Stats
106W - 111L
1,408 Elo+
Solo
King Arthur
King Arthur
UxRxBELOWxME
King Arthur
Level 69
God Stats
4W - 4L
1,500 SR
Queue Stats
58W - 62L
1,703 Elo+
Party 1
Artio
Artio
andreschucho
Artio
Level 100
God Stats
8W - 3L
1,657 SR
Queue Stats
65W - 74L
1,427 Elo+
Solo
Team Averages
Level 76
1,424 SR
1,519 Elo+

VS

Team Averages
Level 66
1,556 SR
1,420 Elo+
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Manigoldo99
Thanatos
Level 69
God Stats
30W - 18L
1,747 SR
Queue Stats
237W - 202L
1,541 Elo+
Solo
Anhur
Anhur
Raiynns
Anhur
Level 15
God Stats
4W - 10L
1,437 SR
Queue Stats
7W - 17L
1,305 Elo+
Party 2
Tiamat
Tiamat
Saten
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,384 Elo+
Party 2
Bellona
Bellona
Sosamaru
Bellona
Level 26
God Stats
20W - 14L
1,596 SR
Queue Stats
34W - 41L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 4 / 3
6,159
513
5,236
10,021
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
4 / 0 / 0
7,139
595
4,732
9,611
10,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
DivineRell
Chernobog
10
2 / 0 / 1
6,410
534
4,736
6,221
1,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
UxRxBELOWxME
King Arthur
10
2 / 1 / 4
6,134
511
5,788
9,991
7,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 0 / 3
6,200
517
3,020
14,270
10,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 4 / 2
5,390
449
7,428
8,216
2,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Manigoldo99
Thanatos
11
4 / 1 / 0
6,230
519
6,597
9,933
5,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Raiynns
Anhur
9
0 / 0 / 0
5,137
428
3,593
6,036
1,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Saten
Tiamat
9
1 / 1 / 3
5,560
463
7,517
8,151
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Sosamaru
Bellona
8
0 / 3 / 0
4,909
409
4,207
9,210
7,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
9
Kills
5
5
Deaths
9
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
4
3
0.63
L
Ra
 
Ra
0
4
2
0.25
W
4
0
0
4
W
Chernobog
DivineRell
Chernobog
2
0
1
2.5
L
Thanatos
Manigoldo99
Thanatos
4
1
0
4
L
Anhur
Raiynns
Anhur
0
0
0
0
L
Tiamat
Saten
Tiamat
1
1
3
2.5
L
Bellona
Sosamaru
Bellona
0
3
0
0
W
King Arthur
UxRxBELOWxME
King Arthur
2
1
4
4
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,512
Damage
29,342
50,114
Taken
41,546
34,165
Mitigated
21,453
20,892
Healing
16,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,236
605
1,182
3,468
10,021
3,664
35
4,949
5,072
36,104
0
L
Ra
 
Ra
7,428
1,248
399
1,351
8,216
2,945
0
2,550
5,666
42,720
0
W
4,732
2,083
0
3,987
9,611
10,732
594
401
9,210
0
41,912
W
Chernobog
DivineRell
Chernobog
4,736
2,468
588
2,993
6,221
1,622
716
1,268
4,953
0
40,270
L
Thanatos
Manigoldo99
Thanatos
6,597
2,355
0
9,315
9,933
5,030
0
759
9,174
0
39,029
L
Anhur
Raiynns
Anhur
3,593
2,630
0
1,395
6,036
1,892
0
663
5,373
0
25,600
L
Tiamat
Saten
Tiamat
7,517
290
0
2,121
8,151
4,074
0
3,717
4,434
28,591
0
L
Bellona
Sosamaru
Bellona
4,207
2,090
0
2,219
9,210
7,512
0
567
8,643
0
22,494
W
King Arthur
UxRxBELOWxME
King Arthur
5,788
1,136
298
563
9,991
7,832
160
3,319
6,672
0
23,437
W
3,020
420
1,177
6,636
14,270
10,315
0
5,008
9,262
16,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,042
Gold Earned
27,226
216
Minions Killed
233
0
Camps Cleared
0
1,153,787
Distance Traveled
1,152,690
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,159
513
55
5
0
205,562
7
L
Ra
5,390
449
68
6
0
221,892
1
W
Bellona
7,139
595
56
5
0
194,550
0
W
Chernobog
6,410
534
71
6
0
220,170
2
L
Thanatos
6,230
519
56
5
0
246,781
0
L
Anhur
5,137
428
45
4
0
225,457
0
L
Tiamat
5,560
463
39
3
0
239,269
3
L
Bellona
4,909
409
25
2
0
219,291
0
W
King Arthur
6,134
511
23
2
0
279,852
0
W
Artio
6,200
517
11
1
0
253,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role