Player Matchup

Ne Zha
Ne Zha
ClouddieSoClassy
Ne Zha
Level 162
God Stats
6W - 4L
1,683 SR
Queue Stats
79W - 92L
1,482 Elo+
Party 1
Eset
Eset
MotherDearest448
Eset
Level 122
God Stats
25W - 28L
1,560 SR
Queue Stats
409W - 399L
1,491 Elo+
Party 1
Sun Wukong
Sun Wukong
Pinger-KiNG
Sun Wukong
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 51L
1,459 Elo+
Party 1
Zeus
Zeus
Shadowedd_
Zeus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 75L
1,562 Elo+
Solo
Izanami
Izanami
sharkking120yt
Izanami
Level 111
God Stats
2W - 3L
1,444 SR
Queue Stats
361W - 357L
1,487 Elo+
Party 1
Team Averages
Level 127
1,537 SR
1,496 Elo+

VS

Team Averages
Level 158
1,474 SR
1,494 Elo+
Bacchus
Bacchus
 
Bacchus
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ChubbyGawdd
Olorun
Level 142
God Stats
5W - 5L
1,474 SR
Queue Stats
53W - 50L
1,518 Elo+
Solo
Osiris
Osiris
Grizzly1014
Osiris
Level 124
God Stats
5W - 1L
1,500 SR
Queue Stats
215W - 213L
1,477 Elo+
Solo
Danzaburou
Danzaburou
Jshab
Danzaburou
Level 127
God Stats
10W - 9L
1,393 SR
Queue Stats
209W - 213L
1,469 Elo+
Solo
Guan Yu
Guan Yu
Ss--SHADOWS--sS
Guan Yu
Level 230
God Stats
25W - 31L
1,504 SR
Queue Stats
255W - 262L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
3,797
759
1,801
4,509
1,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 1
3,382
676
1,729
3,786
1,922
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Pinger-KiNG
Sun Wukong
7
0 / 1 / 0
3,927
785
1,369
3,649
1,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

3
0 / 2 / 0
3,011
602
871
2,028
549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
0 / 1 / 1
3,429
686
1,849
3,237
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
2 / 0 / 1
3,810
762
2,467
4,705
3,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
7
1 / 0 / 1
4,129
826
1,142
1,437
450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Osiris
7
2 / 0 / 3
4,310
862
2,594
3,289
1,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Jshab
Danzaburou
6
1 / 1 / 1
3,513
703
2,873
3,932
1,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 0 / 1
3,894
779
1,743
4,095
2,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
1
Kills
6
6
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
1
2.5
W
Olorun
1
0
1
1.5
L
1
0
0
1
W
Osiris
2
0
3
3.5
W
Danzaburou
Jshab
Danzaburou
1
1
1
1.5
L
0
2
1
0.25
L
Sun Wukong
Pinger-KiNG
Sun Wukong
0
1
0
0
L
0
2
0
0
W
0
0
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,619
Damage
10,819
17,209
Taken
17,458
6,229
Mitigated
9,628
6,503
Healing
8,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,467
547
201
2,086
4,705
3,605
0
844
3,861
7,660
0
W
Olorun
1,142
601
45
599
1,437
450
177
818
619
19,771
0
L
1,801
296
0
2,535
4,509
1,376
0
409
4,100
0
16,558
W
Osiris
2,594
1,314
0
995
3,289
1,847
0
242
3,047
0
17,939
W
Danzaburou
Jshab
Danzaburou
2,873
1,080
0
2,133
3,932
1,112
0
696
3,236
0
18,241
L
1,729
197
162
1,401
3,786
1,922
0
896
2,890
6,239
0
L
Sun Wukong
Pinger-KiNG
Sun Wukong
1,369
358
0
1,073
3,649
1,444
0
0
3,649
0
23,323
L
871
225
0
500
2,028
549
40
1,142
886
9,168
0
W
1,743
135
30
1,979
4,095
2,614
0
0
4,095
0
21,318
L
1,849
1,526
0
832
3,237
938
0
1,162
2,075
0
22,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,546
Gold Earned
19,656
158
Minions Killed
140
0
Camps Cleared
0
503,527
Distance Traveled
558,438
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,810
762
9
2
0
109,238
1
W
Olorun
4,129
826
33
7
0
103,816
0
L
Ne Zha
3,797
759
36
7
0
123,840
1
W
Osiris
4,310
862
37
7
0
127,962
0
W
Danzaburou
3,513
703
23
5
0
99,110
0
L
Eset
3,382
676
11
2
0
106,670
0
L
Sun Wukong
3,927
785
47
9
0
115,859
0
L
Zeus
3,011
602
21
4
0
50,000
0
W
Guan Yu
3,894
779
38
8
0
118,312
0
L
Izanami
3,429
686
43
9
0
107,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role