Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Dj8899
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Set
Set
Madknifer215
Set
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 56L
1,441 Elo+
Party 2
Izanami
Izanami
Tokeamillion_TTV
Izanami
Level 69
God Stats
9W - 2L
1,888 SR
Queue Stats
68W - 64L
1,464 Elo+
Solo
Mulan
Mulan
camarada_1620
Mulan
Level 49
God Stats
11W - 14L
1,533 SR
Queue Stats
209W - 221L
1,478 Elo+
Solo
Team Averages
Level 67
1,584 SR
1,477 Elo+

VS

Team Averages
Level 89
1,440 SR
1,474 Elo+
Maui
Maui
ApartAtom410114
Maui
Level 66
God Stats
40W - 29L
1,505 SR
Queue Stats
107W - 110L
1,504 Elo+
Solo
Zeus
Zeus
Jgison
Zeus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
JoeBucs757
Anubis
Level 49
God Stats
16W - 18L
1,491 SR
Queue Stats
574W - 571L
1,429 Elo+
Solo
Xbalanque
Xbalanque
PankyGoya
Xbalanque
Level 127
God Stats
2W - 0L
1,543 SR
Queue Stats
17W - 16L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
ruktor23
Danzaburou
Level 97
God Stats
2W - 4L
1,159 SR
Queue Stats
31W - 23L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 4 / 2
5,991
999
5,301
9,916
6,453
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Dj8899
Bellona
10
0 / 0 / 0
5,590
932
0
799
292
10
1 / 6 / 0
6,103
1,017
2,294
9,604
4,474
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 1 / 1
6,238
1,040
4,635
6,531
2,664
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 1
6,193
1,032
4,807
10,902
7,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Team 1 Tickets

264

VS

Team 2 Tickets

423

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 7
7,773
1,296
2,657
5,125
4,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Zeus
Jgison
Zeus
12
4 / 0 / 7
7,161
1,194
6,851
1,052
267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
JoeBucs757
Anubis
12
0 / 1 / 10
6,450
1,075
5,204
4,138
1,882
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
PankyGoya
Xbalanque
12
2 / 0 / 8
7,074
1,179
10,088
6,280
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ruktor23
Danzaburou
12
4 / 0 / 8
7,758
1,293
7,793
3,162
1,525
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
2
Kills
13
13
Deaths
2
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
2
0.25
W
3
1
7
6.5
L
Bellona
Dj8899
Bellona
0
0
0
0
W
Zeus
Jgison
Zeus
4
0
7
7.5
W
Anubis
JoeBucs757
Anubis
0
1
10
5
L
1
6
0
0.17
W
Xbalanque
PankyGoya
Xbalanque
2
0
8
6
L
0
1
1
0.5
L
1
2
1
0.75
W
Danzaburou
ruktor23
Danzaburou
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,037
Damage
32,593
37,752
Taken
19,757
20,944
Mitigated
10,870
4,195
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,301
2,245
0
1,611
9,916
6,453
0
3,650
6,266
0
9,176
W
2,657
702
0
885
5,125
4,357
0
0
5,125
10,822
0
L
Bellona
Dj8899
Bellona
0
0
0
0
799
292
0
621
178
0
2
W
Zeus
Jgison
Zeus
6,851
659
0
0
1,052
267
0
0
1,052
11,140
0
W
Anubis
JoeBucs757
Anubis
5,204
405
0
1,388
4,138
1,882
0
0
4,138
14,002
0
L
2,294
994
0
818
9,604
4,474
0
4,551
5,053
0
7,239
W
Xbalanque
PankyGoya
Xbalanque
10,088
6,224
242
2,620
6,280
2,839
0
0
6,280
0
23,102
L
4,635
2,715
0
780
6,531
2,664
0
1,722
4,809
0
20,404
L
4,807
1,217
0
986
10,902
7,061
0
4,168
6,734
0
11,613
W
Danzaburou
ruktor23
Danzaburou
7,793
2,995
257
2,512
3,162
1,525
0
0
3,162
0
17,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,115
Gold Earned
36,216
67
Minions Killed
102
3
Camps Cleared
6
402,532
Distance Traveled
526,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,991
999
5
1
0
103,417
0
W
Maui
7,773
1,296
17
3
1
106,663
0
L
Bellona
5,590
932
1
0
0
26,549
0
W
Zeus
7,161
1,194
14
2
1
121,141
0
W
Anubis
6,450
1,075
20
3
1
91,017
0
L
Set
6,103
1,017
10
2
1
81,589
0
W
Xbalanque
7,074
1,179
26
4
3
103,636
0
L
Izanami
6,238
1,040
41
7
0
92,529
0
L
Mulan
6,193
1,032
10
2
2
98,448
0
W
Danzaburou
7,758
1,293
25
4
0
104,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role