Player Matchup

Sobek
Sobek
Exotiic_Prophecy
Sobek
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 115L
1,462 Elo+
Party 2
Baba Yaga
Baba Yaga
Fishhhhhhhhh
Baba Yaga
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 57L
1,566 Elo+
Party 1
Jormungandr
Jormungandr
HandyLockit
Jormungandr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,572 Elo+
Party 1
Anubis
Anubis
HanzTatsuo
Anubis
Level 81
God Stats
1W - 4L
1,267 SR
Queue Stats
129W - 99L
1,576 Elo+
Party 1
Apollo
Apollo
eisai_dikos_mou
Apollo
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
290W - 280L
1,552 Elo+
Party 2
Team Averages
Level 98
1,453 SR
1,546 Elo+

VS

Team Averages
Level 109
1,564 SR
1,529 Elo+
Raijin
Raijin
Agentxnorth
Raijin
Level 100
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 83L
1,539 Elo+
Solo
Ah Puch
Ah Puch
DinoSmores
Ah Puch
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,519 Elo+
Solo
Bellona
Bellona
KingReese27
Bellona
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
76W - 69L
1,565 Elo+
Party 3
Ganesha
Ganesha
RickyBobbySD
Ganesha
Level 88
God Stats
7W - 2L
1,818 SR
Queue Stats
461W - 491L
1,464 Elo+
Solo
Hachiman
Hachiman
YeetusMcleetus
Hachiman
Level 123
God Stats
5W - 3L
1,500 SR
Queue Stats
390W - 357L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 5
9,500
633
6,583
20,695
33,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baba Yaga
Fishhhhhhhhh
Baba Yaga
17
3 / 6 / 3
10,133
676
11,889
15,804
8,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
HandyLockit
Jormungandr
18
2 / 5 / 4
10,404
694
8,293
19,302
27,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
HanzTatsuo
Anubis
16
4 / 8 / 4
10,264
684
16,574
18,428
11,377
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 9 / 4
10,465
698
12,419
19,868
9,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
6 / 4 / 17
11,839
789
15,454
13,330
5,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
DinoSmores
Ah Puch
20
8 / 2 / 25
12,612
841
27,981
12,948
7,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
KingReese27
Bellona
16
1 / 3 / 21
10,311
687
8,758
16,248
17,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
RickyBobbySD
Ganesha
18
0 / 2 / 28
11,679
779
11,206
19,283
29,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
20
21 / 4 / 8
13,451
897
25,235
14,699
7,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
135
14
Kills
36
36
Deaths
15
20
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Raijin
6
4
17
3.63
W
Ah Puch
DinoSmores
Ah Puch
8
2
25
10.25
L
1
8
5
0.44
L
Baba Yaga
Fishhhhhhhhh
Baba Yaga
3
6
3
0.75
L
Jormungandr
HandyLockit
Jormungandr
2
5
4
0.8
L
Anubis
HanzTatsuo
Anubis
4
8
4
0.75
W
Bellona
KingReese27
Bellona
1
3
21
3.83
W
Ganesha
RickyBobbySD
Ganesha
0
2
28
7
W
Hachiman
21
4
8
6.25
L
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,758
Damage
88,634
94,097
Taken
76,508
91,049
Mitigated
67,901
22,575
Healing
33,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
15,454
1,203
962
2,617
13,330
5,882
2,410
7,630
5,700
31,203
0
W
Ah Puch
DinoSmores
Ah Puch
27,981
1,272
4,870
5,134
12,948
7,811
1,310
7,997
4,951
52,818
0
L
6,583
285
990
2,540
20,695
33,336
0
12,073
8,622
13,548
0
L
Baba Yaga
Fishhhhhhhhh
Baba Yaga
11,889
472
103
4,298
15,804
8,654
0
10,177
5,627
22,569
0
L
Jormungandr
HandyLockit
Jormungandr
8,293
2,612
213
3,649
19,302
27,967
0
9,956
9,346
25,365
0
L
Anubis
HanzTatsuo
Anubis
16,574
193
2,414
4,893
18,428
11,377
0
10,286
8,142
25,840
0
W
Bellona
KingReese27
Bellona
8,758
2,398
4,488
3,432
16,248
17,318
273
8,268
7,980
0
16,845
W
Ganesha
RickyBobbySD
Ganesha
11,206
659
2,596
5,547
19,283
29,575
59
11,924
7,359
22,724
1,089
W
Hachiman
25,235
14,832
1,294
2,345
14,699
7,315
3,131
7,520
7,179
0
45,446
L
12,419
5,991
865
2,610
19,868
9,715
0
11,060
8,808
0
33,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,766
Gold Earned
59,892
167
Minions Killed
160
0
Camps Cleared
0
1,107,764
Distance Traveled
1,386,341
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,839
789
47
3
0
254,210
0
W
Ah Puch
12,612
841
53
4
0
277,449
0
L
Sobek
9,500
633
33
2
0
231,303
0
L
Baba Yaga
10,133
676
40
3
0
211,581
0
L
Jormungandr
10,404
694
30
2
0
237,372
0
L
Anubis
10,264
684
29
2
0
217,036
0
W
Bellona
10,311
687
20
1
0
314,999
0
W
Ganesha
11,679
779
0
0
0
296,297
0
W
Hachiman
13,451
897
40
3
0
243,386
0
L
Apollo
10,465
698
35
2
0
210,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role