Player Matchup

Ne Zha
Ne Zha
EETHING
Ne Zha
Level 120
God Stats
12W - 16L
1,483 SR
Queue Stats
214W - 225L
1,444 Elo+
Party 1
Ares
Ares
V12U5
Ares
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 173L
1,545 Elo+
Party 1
Hou Yi
Hou Yi
xyOlaf
Hou Yi
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,163 Elo+
Party 1
Team Averages
Level 132
1,494 SR
1,384 Elo+

VS

Team Averages
Level 95
1,391 SR
1,448 Elo+
Surtr
Surtr
Emp1reS
Surtr
Level 68
God Stats
2W - 2L
1,309 SR
Queue Stats
13W - 22L
1,382 Elo+
Solo
Fenrir
Fenrir
Gibel
Fenrir
Level 86
God Stats
3W - 7L
1,364 SR
Queue Stats
155W - 168L
1,392 Elo+
Solo
Anubis
Anubis
pikuli72
Anubis
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
247W - 253L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EETHING
Ne Zha
15
5 / 9 / 5
10,542
753
11,894
15,513
7,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
V12U5
Ares
15
2 / 7 / 7
10,495
750
13,866
17,692
18,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
xyOlaf
Hou Yi
16
7 / 8 / 4
11,104
793
14,994
18,121
8,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Emp1reS
Surtr
18
11 / 3 / 10
12,794
914
21,935
21,065
20,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Gibel
Fenrir
15
5 / 8 / 9
11,612
829
9,293
18,986
9,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
pikuli72
Anubis
18
8 / 4 / 11
12,362
883
16,359
19,033
9,846
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
54
14
Kills
24
24
Deaths
15
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
EETHING
Ne Zha
5
9
5
0.83
W
Surtr
Emp1reS
Surtr
11
3
10
5.33
W
Fenrir
Gibel
Fenrir
5
8
9
1.19
L
Ares
V12U5
Ares
2
7
7
0.79
W
Anubis
pikuli72
Anubis
8
4
11
3.38
L
Hou Yi
xyOlaf
Hou Yi
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,754
Damage
47,587
51,326
Taken
59,084
35,394
Mitigated
39,054
4,909
Healing
21,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
EETHING
Ne Zha
11,894
2,153
0
1,565
15,513
7,988
0
3,674
11,839
0
37,802
W
Surtr
Emp1reS
Surtr
21,935
6,603
15
7,594
21,065
20,167
889
3,851
17,214
1,389
39,627
W
Fenrir
Gibel
Fenrir
9,293
5,178
0
2,906
18,986
9,041
0
2,679
16,307
0
28,743
L
Ares
V12U5
Ares
13,866
2,171
0
738
17,692
18,967
0
8,976
8,716
29,104
0
W
Anubis
pikuli72
Anubis
16,359
1,295
0
10,645
19,033
9,846
1,308
7,581
11,452
66,951
0
L
Hou Yi
xyOlaf
Hou Yi
14,994
8,648
0
2,606
18,121
8,439
0
4,979
13,142
0
42,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,141
Gold Earned
36,768
139
Minions Killed
164
0
Camps Cleared
0
665,152
Distance Traveled
705,718
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,542
753
49
4
0
226,813
0
W
Surtr
12,794
914
35
3
0
243,346
0
W
Fenrir
11,612
829
40
3
0
236,284
0
L
Ares
10,495
750
22
2
0
232,852
2
W
Anubis
12,362
883
89
6
0
226,088
0
L
Hou Yi
11,104
793
68
5
0
205,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role